Searched refs:BTN_NORTH (Results 1 – 6 of 6) sorted by relevance
/Linux-v4.19/drivers/hid/ |
D | hid-udraw-ps3.c | 132 input_report_key(udraw->joy_input_dev, BTN_NORTH, !!(data[0] & 8)); in udraw_raw_event() 400 set_bit(BTN_NORTH, input_dev->keybit); in udraw_setup_joypad()
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D | hid-sony.c | 371 [0x0d] = BTN_NORTH, /* Triangle */ 398 [0x0d] = BTN_NORTH, /* Triangle */ 418 [0x4] = BTN_NORTH, /* Triangle */ 970 input_report_key(input_dev, BTN_NORTH, rd[offset+4] & 0x80); in dualshock4_parse_report()
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D | hid-wiimote-modules.c | 1590 BTN_NORTH, /* WIIMOD_PRO_KEY_X */
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/Linux-v4.19/include/dt-bindings/input/ |
D | linux-event-codes.h | 385 #define BTN_NORTH 0x133 macro 386 #define BTN_X BTN_NORTH
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/Linux-v4.19/include/uapi/linux/ |
D | input-event-codes.h | 385 #define BTN_NORTH 0x133 macro 386 #define BTN_X BTN_NORTH
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/Linux-v4.19/Documentation/input/ |
D | gamepad.rst | 125 different formations. If diamond-shaped, they are reported as BTN_NORTH, 127 If rectangular-shaped, the upper-left button is BTN_NORTH, lower-left
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