Searched refs:BO_LOCKED (Results 1 – 2 of 2) sorted by relevance
30 #define BO_LOCKED 0x4000 macro172 if (submit->bos[i].flags & BO_LOCKED) in submit_unlock_unpin_bo()178 submit->bos[i].flags &= ~(BO_LOCKED | BO_PINNED); in submit_unlock_unpin_bo()195 if (!(submit->bos[i].flags & BO_LOCKED)) { in submit_lock_objects()200 submit->bos[i].flags |= BO_LOCKED; in submit_lock_objects()221 submit->bos[contended].flags |= BO_LOCKED; in submit_lock_objects()
33 #define BO_LOCKED 0x4000 macro110 if (submit->bos[i].flags & BO_LOCKED) { in submit_unlock_object()114 submit->bos[i].flags &= ~BO_LOCKED; in submit_unlock_object()132 if (!(submit->bos[i].flags & BO_LOCKED)) { in submit_lock_objects()140 submit->bos[i].flags |= BO_LOCKED; in submit_lock_objects()164 submit->bos[contended].flags |= BO_LOCKED; in submit_lock_objects()