1 /*
2 * Manuel Jander.
3 *
4 * Based on the work of:
5 * Vojtech Pavlik
6 * Raymond Ingles
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 *
22 * Should you need to contact me, the author, you can do so either by
23 * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
24 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
25 *
26 * Based 90% on Vojtech Pavlik pcigame driver.
27 * Merged and modified by Manuel Jander, for the OpenVortex
28 * driver. (email: mjander@embedded.cl).
29 */
30
31 #include <linux/time.h>
32 #include <linux/delay.h>
33 #include <linux/init.h>
34 #include <sound/core.h>
35 #include "au88x0.h"
36 #include <linux/gameport.h>
37 #include <linux/export.h>
38
39 #if IS_REACHABLE(CONFIG_GAMEPORT)
40
41 #define VORTEX_GAME_DWAIT 20 /* 20 ms */
42
vortex_game_read(struct gameport * gameport)43 static unsigned char vortex_game_read(struct gameport *gameport)
44 {
45 vortex_t *vortex = gameport_get_port_data(gameport);
46 return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
47 }
48
vortex_game_trigger(struct gameport * gameport)49 static void vortex_game_trigger(struct gameport *gameport)
50 {
51 vortex_t *vortex = gameport_get_port_data(gameport);
52 hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
53 }
54
55 static int
vortex_game_cooked_read(struct gameport * gameport,int * axes,int * buttons)56 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
57 {
58 vortex_t *vortex = gameport_get_port_data(gameport);
59 int i;
60
61 *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
62
63 for (i = 0; i < 4; i++) {
64 axes[i] =
65 hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
66 if (axes[i] == AXIS_RANGE)
67 axes[i] = -1;
68 }
69 return 0;
70 }
71
vortex_game_open(struct gameport * gameport,int mode)72 static int vortex_game_open(struct gameport *gameport, int mode)
73 {
74 vortex_t *vortex = gameport_get_port_data(gameport);
75
76 switch (mode) {
77 case GAMEPORT_MODE_COOKED:
78 hwwrite(vortex->mmio, VORTEX_CTRL2,
79 hwread(vortex->mmio,
80 VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
81 msleep(VORTEX_GAME_DWAIT);
82 return 0;
83 case GAMEPORT_MODE_RAW:
84 hwwrite(vortex->mmio, VORTEX_CTRL2,
85 hwread(vortex->mmio,
86 VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);
87 return 0;
88 default:
89 return -1;
90 }
91
92 return 0;
93 }
94
vortex_gameport_register(vortex_t * vortex)95 static int vortex_gameport_register(vortex_t *vortex)
96 {
97 struct gameport *gp;
98
99 vortex->gameport = gp = gameport_allocate_port();
100 if (!gp) {
101 dev_err(vortex->card->dev,
102 "cannot allocate memory for gameport\n");
103 return -ENOMEM;
104 }
105
106 gameport_set_name(gp, "AU88x0 Gameport");
107 gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
108 gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
109
110 gp->read = vortex_game_read;
111 gp->trigger = vortex_game_trigger;
112 gp->cooked_read = vortex_game_cooked_read;
113 gp->open = vortex_game_open;
114
115 gameport_set_port_data(gp, vortex);
116 gp->fuzz = 64;
117
118 gameport_register_port(gp);
119
120 return 0;
121 }
122
vortex_gameport_unregister(vortex_t * vortex)123 static void vortex_gameport_unregister(vortex_t * vortex)
124 {
125 if (vortex->gameport) {
126 gameport_unregister_port(vortex->gameport);
127 vortex->gameport = NULL;
128 }
129 }
130
131 #else
vortex_gameport_register(vortex_t * vortex)132 static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
vortex_gameport_unregister(vortex_t * vortex)133 static inline void vortex_gameport_unregister(vortex_t * vortex) { }
134 #endif
135