1V4L2 Controls 2============= 3 4Introduction 5------------ 6 7The V4L2 control API seems simple enough, but quickly becomes very hard to 8implement correctly in drivers. But much of the code needed to handle controls 9is actually not driver specific and can be moved to the V4L core framework. 10 11After all, the only part that a driver developer is interested in is: 12 131) How do I add a control? 142) How do I set the control's value? (i.e. s_ctrl) 15 16And occasionally: 17 183) How do I get the control's value? (i.e. g_volatile_ctrl) 194) How do I validate the user's proposed control value? (i.e. try_ctrl) 20 21All the rest is something that can be done centrally. 22 23The control framework was created in order to implement all the rules of the 24V4L2 specification with respect to controls in a central place. And to make 25life as easy as possible for the driver developer. 26 27Note that the control framework relies on the presence of a struct v4l2_device 28for V4L2 drivers and struct v4l2_subdev for sub-device drivers. 29 30 31Objects in the framework 32------------------------ 33 34There are two main objects: 35 36The v4l2_ctrl object describes the control properties and keeps track of the 37control's value (both the current value and the proposed new value). 38 39v4l2_ctrl_handler is the object that keeps track of controls. It maintains a 40list of v4l2_ctrl objects that it owns and another list of references to 41controls, possibly to controls owned by other handlers. 42 43 44Basic usage for V4L2 and sub-device drivers 45------------------------------------------- 46 471) Prepare the driver: 48 491.1) Add the handler to your driver's top-level struct: 50 51.. code-block:: none 52 53 struct foo_dev { 54 ... 55 struct v4l2_ctrl_handler ctrl_handler; 56 ... 57 }; 58 59 struct foo_dev *foo; 60 611.2) Initialize the handler: 62 63.. code-block:: none 64 65 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); 66 67The second argument is a hint telling the function how many controls this 68handler is expected to handle. It will allocate a hashtable based on this 69information. It is a hint only. 70 711.3) Hook the control handler into the driver: 72 731.3.1) For V4L2 drivers do this: 74 75.. code-block:: none 76 77 struct foo_dev { 78 ... 79 struct v4l2_device v4l2_dev; 80 ... 81 struct v4l2_ctrl_handler ctrl_handler; 82 ... 83 }; 84 85 foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler; 86 87Where foo->v4l2_dev is of type struct v4l2_device. 88 89Finally, remove all control functions from your v4l2_ioctl_ops (if any): 90vidioc_queryctrl, vidioc_query_ext_ctrl, vidioc_querymenu, vidioc_g_ctrl, 91vidioc_s_ctrl, vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls. 92Those are now no longer needed. 93 941.3.2) For sub-device drivers do this: 95 96.. code-block:: none 97 98 struct foo_dev { 99 ... 100 struct v4l2_subdev sd; 101 ... 102 struct v4l2_ctrl_handler ctrl_handler; 103 ... 104 }; 105 106 foo->sd.ctrl_handler = &foo->ctrl_handler; 107 108Where foo->sd is of type struct v4l2_subdev. 109 1101.4) Clean up the handler at the end: 111 112.. code-block:: none 113 114 v4l2_ctrl_handler_free(&foo->ctrl_handler); 115 116 1172) Add controls: 118 119You add non-menu controls by calling v4l2_ctrl_new_std: 120 121.. code-block:: none 122 123 struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl, 124 const struct v4l2_ctrl_ops *ops, 125 u32 id, s32 min, s32 max, u32 step, s32 def); 126 127Menu and integer menu controls are added by calling v4l2_ctrl_new_std_menu: 128 129.. code-block:: none 130 131 struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl, 132 const struct v4l2_ctrl_ops *ops, 133 u32 id, s32 max, s32 skip_mask, s32 def); 134 135Menu controls with a driver specific menu are added by calling 136v4l2_ctrl_new_std_menu_items: 137 138.. code-block:: none 139 140 struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items( 141 struct v4l2_ctrl_handler *hdl, 142 const struct v4l2_ctrl_ops *ops, u32 id, s32 max, 143 s32 skip_mask, s32 def, const char * const *qmenu); 144 145Integer menu controls with a driver specific menu can be added by calling 146v4l2_ctrl_new_int_menu: 147 148.. code-block:: none 149 150 struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl, 151 const struct v4l2_ctrl_ops *ops, 152 u32 id, s32 max, s32 def, const s64 *qmenu_int); 153 154These functions are typically called right after the v4l2_ctrl_handler_init: 155 156.. code-block:: none 157 158 static const s64 exp_bias_qmenu[] = { 159 -2, -1, 0, 1, 2 160 }; 161 static const char * const test_pattern[] = { 162 "Disabled", 163 "Vertical Bars", 164 "Solid Black", 165 "Solid White", 166 }; 167 168 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls); 169 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, 170 V4L2_CID_BRIGHTNESS, 0, 255, 1, 128); 171 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops, 172 V4L2_CID_CONTRAST, 0, 255, 1, 128); 173 v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops, 174 V4L2_CID_POWER_LINE_FREQUENCY, 175 V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0, 176 V4L2_CID_POWER_LINE_FREQUENCY_DISABLED); 177 v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops, 178 V4L2_CID_EXPOSURE_BIAS, 179 ARRAY_SIZE(exp_bias_qmenu) - 1, 180 ARRAY_SIZE(exp_bias_qmenu) / 2 - 1, 181 exp_bias_qmenu); 182 v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops, 183 V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0, 184 0, test_pattern); 185 ... 186 if (foo->ctrl_handler.error) { 187 int err = foo->ctrl_handler.error; 188 189 v4l2_ctrl_handler_free(&foo->ctrl_handler); 190 return err; 191 } 192 193The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new 194control, but if you do not need to access the pointer outside the control ops, 195then there is no need to store it. 196 197The v4l2_ctrl_new_std function will fill in most fields based on the control 198ID except for the min, max, step and default values. These are passed in the 199last four arguments. These values are driver specific while control attributes 200like type, name, flags are all global. The control's current value will be set 201to the default value. 202 203The v4l2_ctrl_new_std_menu function is very similar but it is used for menu 204controls. There is no min argument since that is always 0 for menu controls, 205and instead of a step there is a skip_mask argument: if bit X is 1, then menu 206item X is skipped. 207 208The v4l2_ctrl_new_int_menu function creates a new standard integer menu 209control with driver-specific items in the menu. It differs from 210v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes 211as the last argument an array of signed 64-bit integers that form an exact 212menu item list. 213 214The v4l2_ctrl_new_std_menu_items function is very similar to 215v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the driver 216specific menu for an otherwise standard menu control. A good example for this 217control is the test pattern control for capture/display/sensors devices that 218have the capability to generate test patterns. These test patterns are hardware 219specific, so the contents of the menu will vary from device to device. 220 221Note that if something fails, the function will return NULL or an error and 222set ctrl_handler->error to the error code. If ctrl_handler->error was already 223set, then it will just return and do nothing. This is also true for 224v4l2_ctrl_handler_init if it cannot allocate the internal data structure. 225 226This makes it easy to init the handler and just add all controls and only check 227the error code at the end. Saves a lot of repetitive error checking. 228 229It is recommended to add controls in ascending control ID order: it will be 230a bit faster that way. 231 2323) Optionally force initial control setup: 233 234.. code-block:: none 235 236 v4l2_ctrl_handler_setup(&foo->ctrl_handler); 237 238This will call s_ctrl for all controls unconditionally. Effectively this 239initializes the hardware to the default control values. It is recommended 240that you do this as this ensures that both the internal data structures and 241the hardware are in sync. 242 2434) Finally: implement the v4l2_ctrl_ops 244 245.. code-block:: none 246 247 static const struct v4l2_ctrl_ops foo_ctrl_ops = { 248 .s_ctrl = foo_s_ctrl, 249 }; 250 251Usually all you need is s_ctrl: 252 253.. code-block:: none 254 255 static int foo_s_ctrl(struct v4l2_ctrl *ctrl) 256 { 257 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); 258 259 switch (ctrl->id) { 260 case V4L2_CID_BRIGHTNESS: 261 write_reg(0x123, ctrl->val); 262 break; 263 case V4L2_CID_CONTRAST: 264 write_reg(0x456, ctrl->val); 265 break; 266 } 267 return 0; 268 } 269 270The control ops are called with the v4l2_ctrl pointer as argument. 271The new control value has already been validated, so all you need to do is 272to actually update the hardware registers. 273 274You're done! And this is sufficient for most of the drivers we have. No need 275to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL 276and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported. 277 278 279.. note:: 280 281 The remainder sections deal with more advanced controls topics and scenarios. 282 In practice the basic usage as described above is sufficient for most drivers. 283 284 285Inheriting Controls 286------------------- 287 288When a sub-device is registered with a V4L2 driver by calling 289v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev 290and v4l2_device are set, then the controls of the subdev will become 291automatically available in the V4L2 driver as well. If the subdev driver 292contains controls that already exist in the V4L2 driver, then those will be 293skipped (so a V4L2 driver can always override a subdev control). 294 295What happens here is that v4l2_device_register_subdev() calls 296v4l2_ctrl_add_handler() adding the controls of the subdev to the controls 297of v4l2_device. 298 299 300Accessing Control Values 301------------------------ 302 303The following union is used inside the control framework to access control 304values: 305 306.. code-block:: none 307 308 union v4l2_ctrl_ptr { 309 s32 *p_s32; 310 s64 *p_s64; 311 char *p_char; 312 void *p; 313 }; 314 315The v4l2_ctrl struct contains these fields that can be used to access both 316current and new values: 317 318.. code-block:: none 319 320 s32 val; 321 struct { 322 s32 val; 323 } cur; 324 325 326 union v4l2_ctrl_ptr p_new; 327 union v4l2_ctrl_ptr p_cur; 328 329If the control has a simple s32 type type, then: 330 331.. code-block:: none 332 333 &ctrl->val == ctrl->p_new.p_s32 334 &ctrl->cur.val == ctrl->p_cur.p_s32 335 336For all other types use ctrl->p_cur.p<something>. Basically the val 337and cur.val fields can be considered an alias since these are used so often. 338 339Within the control ops you can freely use these. The val and cur.val speak for 340themselves. The p_char pointers point to character buffers of length 341ctrl->maximum + 1, and are always 0-terminated. 342 343Unless the control is marked volatile the p_cur field points to the the 344current cached control value. When you create a new control this value is made 345identical to the default value. After calling v4l2_ctrl_handler_setup() this 346value is passed to the hardware. It is generally a good idea to call this 347function. 348 349Whenever a new value is set that new value is automatically cached. This means 350that most drivers do not need to implement the g_volatile_ctrl() op. The 351exception is for controls that return a volatile register such as a signal 352strength read-out that changes continuously. In that case you will need to 353implement g_volatile_ctrl like this: 354 355.. code-block:: none 356 357 static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl) 358 { 359 switch (ctrl->id) { 360 case V4L2_CID_BRIGHTNESS: 361 ctrl->val = read_reg(0x123); 362 break; 363 } 364 } 365 366Note that you use the 'new value' union as well in g_volatile_ctrl. In general 367controls that need to implement g_volatile_ctrl are read-only controls. If they 368are not, a V4L2_EVENT_CTRL_CH_VALUE will not be generated when the control 369changes. 370 371To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE: 372 373.. code-block:: none 374 375 ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...); 376 if (ctrl) 377 ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE; 378 379For try/s_ctrl the new values (i.e. as passed by the user) are filled in and 380you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union 381contains the current value, which you can use (but not change!) as well. 382 383If s_ctrl returns 0 (OK), then the control framework will copy the new final 384values to the 'cur' union. 385 386While in g_volatile/s/try_ctrl you can access the value of all controls owned 387by the same handler since the handler's lock is held. If you need to access 388the value of controls owned by other handlers, then you have to be very careful 389not to introduce deadlocks. 390 391Outside of the control ops you have to go through to helper functions to get 392or set a single control value safely in your driver: 393 394.. code-block:: none 395 396 s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl); 397 int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val); 398 399These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls 400do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that 401will result in a deadlock since these helpers lock the handler as well. 402 403You can also take the handler lock yourself: 404 405.. code-block:: none 406 407 mutex_lock(&state->ctrl_handler.lock); 408 pr_info("String value is '%s'\n", ctrl1->p_cur.p_char); 409 pr_info("Integer value is '%s'\n", ctrl2->cur.val); 410 mutex_unlock(&state->ctrl_handler.lock); 411 412 413Menu Controls 414------------- 415 416The v4l2_ctrl struct contains this union: 417 418.. code-block:: none 419 420 union { 421 u32 step; 422 u32 menu_skip_mask; 423 }; 424 425For menu controls menu_skip_mask is used. What it does is that it allows you 426to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU 427implementation where you can return -EINVAL if a certain menu item is not 428present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for 429menu controls. 430 431A good example is the MPEG Audio Layer II Bitrate menu control where the 432menu is a list of standardized possible bitrates. But in practice hardware 433implementations will only support a subset of those. By setting the skip 434mask you can tell the framework which menu items should be skipped. Setting 435it to 0 means that all menu items are supported. 436 437You set this mask either through the v4l2_ctrl_config struct for a custom 438control, or by calling v4l2_ctrl_new_std_menu(). 439 440 441Custom Controls 442--------------- 443 444Driver specific controls can be created using v4l2_ctrl_new_custom(): 445 446.. code-block:: none 447 448 static const struct v4l2_ctrl_config ctrl_filter = { 449 .ops = &ctrl_custom_ops, 450 .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER, 451 .name = "Spatial Filter", 452 .type = V4L2_CTRL_TYPE_INTEGER, 453 .flags = V4L2_CTRL_FLAG_SLIDER, 454 .max = 15, 455 .step = 1, 456 }; 457 458 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL); 459 460The last argument is the priv pointer which can be set to driver-specific 461private data. 462 463The v4l2_ctrl_config struct also has a field to set the is_private flag. 464 465If the name field is not set, then the framework will assume this is a standard 466control and will fill in the name, type and flags fields accordingly. 467 468 469Active and Grabbed Controls 470--------------------------- 471 472If you get more complex relationships between controls, then you may have to 473activate and deactivate controls. For example, if the Chroma AGC control is 474on, then the Chroma Gain control is inactive. That is, you may set it, but 475the value will not be used by the hardware as long as the automatic gain 476control is on. Typically user interfaces can disable such input fields. 477 478You can set the 'active' status using v4l2_ctrl_activate(). By default all 479controls are active. Note that the framework does not check for this flag. 480It is meant purely for GUIs. The function is typically called from within 481s_ctrl. 482 483The other flag is the 'grabbed' flag. A grabbed control means that you cannot 484change it because it is in use by some resource. Typical examples are MPEG 485bitrate controls that cannot be changed while capturing is in progress. 486 487If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework 488will return -EBUSY if an attempt is made to set this control. The 489v4l2_ctrl_grab() function is typically called from the driver when it 490starts or stops streaming. 491 492 493Control Clusters 494---------------- 495 496By default all controls are independent from the others. But in more 497complex scenarios you can get dependencies from one control to another. 498In that case you need to 'cluster' them: 499 500.. code-block:: none 501 502 struct foo { 503 struct v4l2_ctrl_handler ctrl_handler; 504 #define AUDIO_CL_VOLUME (0) 505 #define AUDIO_CL_MUTE (1) 506 struct v4l2_ctrl *audio_cluster[2]; 507 ... 508 }; 509 510 state->audio_cluster[AUDIO_CL_VOLUME] = 511 v4l2_ctrl_new_std(&state->ctrl_handler, ...); 512 state->audio_cluster[AUDIO_CL_MUTE] = 513 v4l2_ctrl_new_std(&state->ctrl_handler, ...); 514 v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster); 515 516From now on whenever one or more of the controls belonging to the same 517cluster is set (or 'gotten', or 'tried'), only the control ops of the first 518control ('volume' in this example) is called. You effectively create a new 519composite control. Similar to how a 'struct' works in C. 520 521So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set 522all two controls belonging to the audio_cluster: 523 524.. code-block:: none 525 526 static int foo_s_ctrl(struct v4l2_ctrl *ctrl) 527 { 528 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler); 529 530 switch (ctrl->id) { 531 case V4L2_CID_AUDIO_VOLUME: { 532 struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE]; 533 534 write_reg(0x123, mute->val ? 0 : ctrl->val); 535 break; 536 } 537 case V4L2_CID_CONTRAST: 538 write_reg(0x456, ctrl->val); 539 break; 540 } 541 return 0; 542 } 543 544In the example above the following are equivalent for the VOLUME case: 545 546.. code-block:: none 547 548 ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME] 549 ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE] 550 551In practice using cluster arrays like this becomes very tiresome. So instead 552the following equivalent method is used: 553 554.. code-block:: none 555 556 struct { 557 /* audio cluster */ 558 struct v4l2_ctrl *volume; 559 struct v4l2_ctrl *mute; 560 }; 561 562The anonymous struct is used to clearly 'cluster' these two control pointers, 563but it serves no other purpose. The effect is the same as creating an 564array with two control pointers. So you can just do: 565 566.. code-block:: none 567 568 state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...); 569 state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...); 570 v4l2_ctrl_cluster(2, &state->volume); 571 572And in foo_s_ctrl you can use these pointers directly: state->mute->val. 573 574Note that controls in a cluster may be NULL. For example, if for some 575reason mute was never added (because the hardware doesn't support that 576particular feature), then mute will be NULL. So in that case we have a 577cluster of 2 controls, of which only 1 is actually instantiated. The 578only restriction is that the first control of the cluster must always be 579present, since that is the 'master' control of the cluster. The master 580control is the one that identifies the cluster and that provides the 581pointer to the v4l2_ctrl_ops struct that is used for that cluster. 582 583Obviously, all controls in the cluster array must be initialized to either 584a valid control or to NULL. 585 586In rare cases you might want to know which controls of a cluster actually 587were set explicitly by the user. For this you can check the 'is_new' flag of 588each control. For example, in the case of a volume/mute cluster the 'is_new' 589flag of the mute control would be set if the user called VIDIOC_S_CTRL for 590mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume 591controls, then the 'is_new' flag would be 1 for both controls. 592 593The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup(). 594 595 596Handling autogain/gain-type Controls with Auto Clusters 597------------------------------------------------------- 598 599A common type of control cluster is one that handles 'auto-foo/foo'-type 600controls. Typical examples are autogain/gain, autoexposure/exposure, 601autowhitebalance/red balance/blue balance. In all cases you have one control 602that determines whether another control is handled automatically by the hardware, 603or whether it is under manual control from the user. 604 605If the cluster is in automatic mode, then the manual controls should be 606marked inactive and volatile. When the volatile controls are read the 607g_volatile_ctrl operation should return the value that the hardware's automatic 608mode set up automatically. 609 610If the cluster is put in manual mode, then the manual controls should become 611active again and the volatile flag is cleared (so g_volatile_ctrl is no longer 612called while in manual mode). In addition just before switching to manual mode 613the current values as determined by the auto mode are copied as the new manual 614values. 615 616Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since 617changing that control affects the control flags of the manual controls. 618 619In order to simplify this a special variation of v4l2_ctrl_cluster was 620introduced: 621 622.. code-block:: none 623 624 void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls, 625 u8 manual_val, bool set_volatile); 626 627The first two arguments are identical to v4l2_ctrl_cluster. The third argument 628tells the framework which value switches the cluster into manual mode. The 629last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls. 630If it is false, then the manual controls are never volatile. You would typically 631use that if the hardware does not give you the option to read back to values as 632determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow 633you to obtain the current gain value). 634 635The first control of the cluster is assumed to be the 'auto' control. 636 637Using this function will ensure that you don't need to handle all the complex 638flag and volatile handling. 639 640 641VIDIOC_LOG_STATUS Support 642------------------------- 643 644This ioctl allow you to dump the current status of a driver to the kernel log. 645The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the 646value of the controls owned by the given handler to the log. You can supply a 647prefix as well. If the prefix didn't end with a space, then ': ' will be added 648for you. 649 650 651Different Handlers for Different Video Nodes 652-------------------------------------------- 653 654Usually the V4L2 driver has just one control handler that is global for 655all video nodes. But you can also specify different control handlers for 656different video nodes. You can do that by manually setting the ctrl_handler 657field of struct video_device. 658 659That is no problem if there are no subdevs involved but if there are, then 660you need to block the automatic merging of subdev controls to the global 661control handler. You do that by simply setting the ctrl_handler field in 662struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer 663merge subdev controls. 664 665After each subdev was added, you will then have to call v4l2_ctrl_add_handler 666manually to add the subdev's control handler (sd->ctrl_handler) to the desired 667control handler. This control handler may be specific to the video_device or 668for a subset of video_device's. For example: the radio device nodes only have 669audio controls, while the video and vbi device nodes share the same control 670handler for the audio and video controls. 671 672If you want to have one handler (e.g. for a radio device node) have a subset 673of another handler (e.g. for a video device node), then you should first add 674the controls to the first handler, add the other controls to the second 675handler and finally add the first handler to the second. For example: 676 677.. code-block:: none 678 679 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...); 680 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); 681 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); 682 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); 683 v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL); 684 685The last argument to v4l2_ctrl_add_handler() is a filter function that allows 686you to filter which controls will be added. Set it to NULL if you want to add 687all controls. 688 689Or you can add specific controls to a handler: 690 691.. code-block:: none 692 693 volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...); 694 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...); 695 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...); 696 697What you should not do is make two identical controls for two handlers. 698For example: 699 700.. code-block:: none 701 702 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); 703 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...); 704 705This would be bad since muting the radio would not change the video mute 706control. The rule is to have one control for each hardware 'knob' that you 707can twiddle. 708 709 710Finding Controls 711---------------- 712 713Normally you have created the controls yourself and you can store the struct 714v4l2_ctrl pointer into your own struct. 715 716But sometimes you need to find a control from another handler that you do 717not own. For example, if you have to find a volume control from a subdev. 718 719You can do that by calling v4l2_ctrl_find: 720 721.. code-block:: none 722 723 struct v4l2_ctrl *volume; 724 725 volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME); 726 727Since v4l2_ctrl_find will lock the handler you have to be careful where you 728use it. For example, this is not a good idea: 729 730.. code-block:: none 731 732 struct v4l2_ctrl_handler ctrl_handler; 733 734 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...); 735 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...); 736 737...and in video_ops.s_ctrl: 738 739.. code-block:: none 740 741 case V4L2_CID_BRIGHTNESS: 742 contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST); 743 ... 744 745When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so 746attempting to find another control from the same handler will deadlock. 747 748It is recommended not to use this function from inside the control ops. 749 750 751Inheriting Controls 752------------------- 753 754When one control handler is added to another using v4l2_ctrl_add_handler, then 755by default all controls from one are merged to the other. But a subdev might 756have low-level controls that make sense for some advanced embedded system, but 757not when it is used in consumer-level hardware. In that case you want to keep 758those low-level controls local to the subdev. You can do this by simply 759setting the 'is_private' flag of the control to 1: 760 761.. code-block:: none 762 763 static const struct v4l2_ctrl_config ctrl_private = { 764 .ops = &ctrl_custom_ops, 765 .id = V4L2_CID_..., 766 .name = "Some Private Control", 767 .type = V4L2_CTRL_TYPE_INTEGER, 768 .max = 15, 769 .step = 1, 770 .is_private = 1, 771 }; 772 773 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL); 774 775These controls will now be skipped when v4l2_ctrl_add_handler is called. 776 777 778V4L2_CTRL_TYPE_CTRL_CLASS Controls 779---------------------------------- 780 781Controls of this type can be used by GUIs to get the name of the control class. 782A fully featured GUI can make a dialog with multiple tabs with each tab 783containing the controls belonging to a particular control class. The name of 784each tab can be found by querying a special control with ID <control class | 1>. 785 786Drivers do not have to care about this. The framework will automatically add 787a control of this type whenever the first control belonging to a new control 788class is added. 789 790 791Adding Notify Callbacks 792----------------------- 793 794Sometimes the platform or bridge driver needs to be notified when a control 795from a sub-device driver changes. You can set a notify callback by calling 796this function: 797 798.. code-block:: none 799 800 void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl, 801 void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv); 802 803Whenever the give control changes value the notify callback will be called 804with a pointer to the control and the priv pointer that was passed with 805v4l2_ctrl_notify. Note that the control's handler lock is held when the 806notify function is called. 807 808There can be only one notify function per control handler. Any attempt 809to set another notify function will cause a WARN_ON. 810 811v4l2_ctrl functions and data structures 812--------------------------------------- 813 814.. kernel-doc:: include/media/v4l2-ctrls.h 815