1V4L2 Controls
2=============
3
4Introduction
5------------
6
7The V4L2 control API seems simple enough, but quickly becomes very hard to
8implement correctly in drivers. But much of the code needed to handle controls
9is actually not driver specific and can be moved to the V4L core framework.
10
11After all, the only part that a driver developer is interested in is:
12
131) How do I add a control?
142) How do I set the control's value? (i.e. s_ctrl)
15
16And occasionally:
17
183) How do I get the control's value? (i.e. g_volatile_ctrl)
194) How do I validate the user's proposed control value? (i.e. try_ctrl)
20
21All the rest is something that can be done centrally.
22
23The control framework was created in order to implement all the rules of the
24V4L2 specification with respect to controls in a central place. And to make
25life as easy as possible for the driver developer.
26
27Note that the control framework relies on the presence of a struct v4l2_device
28for V4L2 drivers and struct v4l2_subdev for sub-device drivers.
29
30
31Objects in the framework
32------------------------
33
34There are two main objects:
35
36The v4l2_ctrl object describes the control properties and keeps track of the
37control's value (both the current value and the proposed new value).
38
39v4l2_ctrl_handler is the object that keeps track of controls. It maintains a
40list of v4l2_ctrl objects that it owns and another list of references to
41controls, possibly to controls owned by other handlers.
42
43
44Basic usage for V4L2 and sub-device drivers
45-------------------------------------------
46
471) Prepare the driver:
48
491.1) Add the handler to your driver's top-level struct:
50
51.. code-block:: none
52
53	struct foo_dev {
54		...
55		struct v4l2_ctrl_handler ctrl_handler;
56		...
57	};
58
59	struct foo_dev *foo;
60
611.2) Initialize the handler:
62
63.. code-block:: none
64
65	v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
66
67The second argument is a hint telling the function how many controls this
68handler is expected to handle. It will allocate a hashtable based on this
69information. It is a hint only.
70
711.3) Hook the control handler into the driver:
72
731.3.1) For V4L2 drivers do this:
74
75.. code-block:: none
76
77	struct foo_dev {
78		...
79		struct v4l2_device v4l2_dev;
80		...
81		struct v4l2_ctrl_handler ctrl_handler;
82		...
83	};
84
85	foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
86
87Where foo->v4l2_dev is of type struct v4l2_device.
88
89Finally, remove all control functions from your v4l2_ioctl_ops (if any):
90vidioc_queryctrl, vidioc_query_ext_ctrl, vidioc_querymenu, vidioc_g_ctrl,
91vidioc_s_ctrl, vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls.
92Those are now no longer needed.
93
941.3.2) For sub-device drivers do this:
95
96.. code-block:: none
97
98	struct foo_dev {
99		...
100		struct v4l2_subdev sd;
101		...
102		struct v4l2_ctrl_handler ctrl_handler;
103		...
104	};
105
106	foo->sd.ctrl_handler = &foo->ctrl_handler;
107
108Where foo->sd is of type struct v4l2_subdev.
109
1101.4) Clean up the handler at the end:
111
112.. code-block:: none
113
114	v4l2_ctrl_handler_free(&foo->ctrl_handler);
115
116
1172) Add controls:
118
119You add non-menu controls by calling v4l2_ctrl_new_std:
120
121.. code-block:: none
122
123	struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
124			const struct v4l2_ctrl_ops *ops,
125			u32 id, s32 min, s32 max, u32 step, s32 def);
126
127Menu and integer menu controls are added by calling v4l2_ctrl_new_std_menu:
128
129.. code-block:: none
130
131	struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
132			const struct v4l2_ctrl_ops *ops,
133			u32 id, s32 max, s32 skip_mask, s32 def);
134
135Menu controls with a driver specific menu are added by calling
136v4l2_ctrl_new_std_menu_items:
137
138.. code-block:: none
139
140       struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items(
141                       struct v4l2_ctrl_handler *hdl,
142                       const struct v4l2_ctrl_ops *ops, u32 id, s32 max,
143                       s32 skip_mask, s32 def, const char * const *qmenu);
144
145Integer menu controls with a driver specific menu can be added by calling
146v4l2_ctrl_new_int_menu:
147
148.. code-block:: none
149
150	struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
151			const struct v4l2_ctrl_ops *ops,
152			u32 id, s32 max, s32 def, const s64 *qmenu_int);
153
154These functions are typically called right after the v4l2_ctrl_handler_init:
155
156.. code-block:: none
157
158	static const s64 exp_bias_qmenu[] = {
159	       -2, -1, 0, 1, 2
160	};
161	static const char * const test_pattern[] = {
162		"Disabled",
163		"Vertical Bars",
164		"Solid Black",
165		"Solid White",
166	};
167
168	v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
169	v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
170			V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
171	v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
172			V4L2_CID_CONTRAST, 0, 255, 1, 128);
173	v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
174			V4L2_CID_POWER_LINE_FREQUENCY,
175			V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
176			V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
177	v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
178			V4L2_CID_EXPOSURE_BIAS,
179			ARRAY_SIZE(exp_bias_qmenu) - 1,
180			ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
181			exp_bias_qmenu);
182	v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops,
183			V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0,
184			0, test_pattern);
185	...
186	if (foo->ctrl_handler.error) {
187		int err = foo->ctrl_handler.error;
188
189		v4l2_ctrl_handler_free(&foo->ctrl_handler);
190		return err;
191	}
192
193The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new
194control, but if you do not need to access the pointer outside the control ops,
195then there is no need to store it.
196
197The v4l2_ctrl_new_std function will fill in most fields based on the control
198ID except for the min, max, step and default values. These are passed in the
199last four arguments. These values are driver specific while control attributes
200like type, name, flags are all global. The control's current value will be set
201to the default value.
202
203The v4l2_ctrl_new_std_menu function is very similar but it is used for menu
204controls. There is no min argument since that is always 0 for menu controls,
205and instead of a step there is a skip_mask argument: if bit X is 1, then menu
206item X is skipped.
207
208The v4l2_ctrl_new_int_menu function creates a new standard integer menu
209control with driver-specific items in the menu. It differs from
210v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and takes
211as the last argument an array of signed 64-bit integers that form an exact
212menu item list.
213
214The v4l2_ctrl_new_std_menu_items function is very similar to
215v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the driver
216specific menu for an otherwise standard menu control. A good example for this
217control is the test pattern control for capture/display/sensors devices that
218have the capability to generate test patterns. These test patterns are hardware
219specific, so the contents of the menu will vary from device to device.
220
221Note that if something fails, the function will return NULL or an error and
222set ctrl_handler->error to the error code. If ctrl_handler->error was already
223set, then it will just return and do nothing. This is also true for
224v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
225
226This makes it easy to init the handler and just add all controls and only check
227the error code at the end. Saves a lot of repetitive error checking.
228
229It is recommended to add controls in ascending control ID order: it will be
230a bit faster that way.
231
2323) Optionally force initial control setup:
233
234.. code-block:: none
235
236	v4l2_ctrl_handler_setup(&foo->ctrl_handler);
237
238This will call s_ctrl for all controls unconditionally. Effectively this
239initializes the hardware to the default control values. It is recommended
240that you do this as this ensures that both the internal data structures and
241the hardware are in sync.
242
2434) Finally: implement the v4l2_ctrl_ops
244
245.. code-block:: none
246
247	static const struct v4l2_ctrl_ops foo_ctrl_ops = {
248		.s_ctrl = foo_s_ctrl,
249	};
250
251Usually all you need is s_ctrl:
252
253.. code-block:: none
254
255	static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
256	{
257		struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
258
259		switch (ctrl->id) {
260		case V4L2_CID_BRIGHTNESS:
261			write_reg(0x123, ctrl->val);
262			break;
263		case V4L2_CID_CONTRAST:
264			write_reg(0x456, ctrl->val);
265			break;
266		}
267		return 0;
268	}
269
270The control ops are called with the v4l2_ctrl pointer as argument.
271The new control value has already been validated, so all you need to do is
272to actually update the hardware registers.
273
274You're done! And this is sufficient for most of the drivers we have. No need
275to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL
276and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
277
278
279.. note::
280
281   The remainder sections deal with more advanced controls topics and scenarios.
282   In practice the basic usage as described above is sufficient for most drivers.
283
284
285Inheriting Controls
286-------------------
287
288When a sub-device is registered with a V4L2 driver by calling
289v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
290and v4l2_device are set, then the controls of the subdev will become
291automatically available in the V4L2 driver as well. If the subdev driver
292contains controls that already exist in the V4L2 driver, then those will be
293skipped (so a V4L2 driver can always override a subdev control).
294
295What happens here is that v4l2_device_register_subdev() calls
296v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
297of v4l2_device.
298
299
300Accessing Control Values
301------------------------
302
303The following union is used inside the control framework to access control
304values:
305
306.. code-block:: none
307
308	union v4l2_ctrl_ptr {
309		s32 *p_s32;
310		s64 *p_s64;
311		char *p_char;
312		void *p;
313	};
314
315The v4l2_ctrl struct contains these fields that can be used to access both
316current and new values:
317
318.. code-block:: none
319
320	s32 val;
321	struct {
322		s32 val;
323	} cur;
324
325
326	union v4l2_ctrl_ptr p_new;
327	union v4l2_ctrl_ptr p_cur;
328
329If the control has a simple s32 type type, then:
330
331.. code-block:: none
332
333	&ctrl->val == ctrl->p_new.p_s32
334	&ctrl->cur.val == ctrl->p_cur.p_s32
335
336For all other types use ctrl->p_cur.p<something>. Basically the val
337and cur.val fields can be considered an alias since these are used so often.
338
339Within the control ops you can freely use these. The val and cur.val speak for
340themselves. The p_char pointers point to character buffers of length
341ctrl->maximum + 1, and are always 0-terminated.
342
343Unless the control is marked volatile the p_cur field points to the the
344current cached control value. When you create a new control this value is made
345identical to the default value. After calling v4l2_ctrl_handler_setup() this
346value is passed to the hardware. It is generally a good idea to call this
347function.
348
349Whenever a new value is set that new value is automatically cached. This means
350that most drivers do not need to implement the g_volatile_ctrl() op. The
351exception is for controls that return a volatile register such as a signal
352strength read-out that changes continuously. In that case you will need to
353implement g_volatile_ctrl like this:
354
355.. code-block:: none
356
357	static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
358	{
359		switch (ctrl->id) {
360		case V4L2_CID_BRIGHTNESS:
361			ctrl->val = read_reg(0x123);
362			break;
363		}
364	}
365
366Note that you use the 'new value' union as well in g_volatile_ctrl. In general
367controls that need to implement g_volatile_ctrl are read-only controls. If they
368are not, a V4L2_EVENT_CTRL_CH_VALUE will not be generated when the control
369changes.
370
371To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
372
373.. code-block:: none
374
375	ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
376	if (ctrl)
377		ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
378
379For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
380you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
381contains the current value, which you can use (but not change!) as well.
382
383If s_ctrl returns 0 (OK), then the control framework will copy the new final
384values to the 'cur' union.
385
386While in g_volatile/s/try_ctrl you can access the value of all controls owned
387by the same handler since the handler's lock is held. If you need to access
388the value of controls owned by other handlers, then you have to be very careful
389not to introduce deadlocks.
390
391Outside of the control ops you have to go through to helper functions to get
392or set a single control value safely in your driver:
393
394.. code-block:: none
395
396	s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
397	int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
398
399These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
400do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
401will result in a deadlock since these helpers lock the handler as well.
402
403You can also take the handler lock yourself:
404
405.. code-block:: none
406
407	mutex_lock(&state->ctrl_handler.lock);
408	pr_info("String value is '%s'\n", ctrl1->p_cur.p_char);
409	pr_info("Integer value is '%s'\n", ctrl2->cur.val);
410	mutex_unlock(&state->ctrl_handler.lock);
411
412
413Menu Controls
414-------------
415
416The v4l2_ctrl struct contains this union:
417
418.. code-block:: none
419
420	union {
421		u32 step;
422		u32 menu_skip_mask;
423	};
424
425For menu controls menu_skip_mask is used. What it does is that it allows you
426to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
427implementation where you can return -EINVAL if a certain menu item is not
428present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
429menu controls.
430
431A good example is the MPEG Audio Layer II Bitrate menu control where the
432menu is a list of standardized possible bitrates. But in practice hardware
433implementations will only support a subset of those. By setting the skip
434mask you can tell the framework which menu items should be skipped. Setting
435it to 0 means that all menu items are supported.
436
437You set this mask either through the v4l2_ctrl_config struct for a custom
438control, or by calling v4l2_ctrl_new_std_menu().
439
440
441Custom Controls
442---------------
443
444Driver specific controls can be created using v4l2_ctrl_new_custom():
445
446.. code-block:: none
447
448	static const struct v4l2_ctrl_config ctrl_filter = {
449		.ops = &ctrl_custom_ops,
450		.id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
451		.name = "Spatial Filter",
452		.type = V4L2_CTRL_TYPE_INTEGER,
453		.flags = V4L2_CTRL_FLAG_SLIDER,
454		.max = 15,
455		.step = 1,
456	};
457
458	ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
459
460The last argument is the priv pointer which can be set to driver-specific
461private data.
462
463The v4l2_ctrl_config struct also has a field to set the is_private flag.
464
465If the name field is not set, then the framework will assume this is a standard
466control and will fill in the name, type and flags fields accordingly.
467
468
469Active and Grabbed Controls
470---------------------------
471
472If you get more complex relationships between controls, then you may have to
473activate and deactivate controls. For example, if the Chroma AGC control is
474on, then the Chroma Gain control is inactive. That is, you may set it, but
475the value will not be used by the hardware as long as the automatic gain
476control is on. Typically user interfaces can disable such input fields.
477
478You can set the 'active' status using v4l2_ctrl_activate(). By default all
479controls are active. Note that the framework does not check for this flag.
480It is meant purely for GUIs. The function is typically called from within
481s_ctrl.
482
483The other flag is the 'grabbed' flag. A grabbed control means that you cannot
484change it because it is in use by some resource. Typical examples are MPEG
485bitrate controls that cannot be changed while capturing is in progress.
486
487If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
488will return -EBUSY if an attempt is made to set this control. The
489v4l2_ctrl_grab() function is typically called from the driver when it
490starts or stops streaming.
491
492
493Control Clusters
494----------------
495
496By default all controls are independent from the others. But in more
497complex scenarios you can get dependencies from one control to another.
498In that case you need to 'cluster' them:
499
500.. code-block:: none
501
502	struct foo {
503		struct v4l2_ctrl_handler ctrl_handler;
504	#define AUDIO_CL_VOLUME (0)
505	#define AUDIO_CL_MUTE   (1)
506		struct v4l2_ctrl *audio_cluster[2];
507		...
508	};
509
510	state->audio_cluster[AUDIO_CL_VOLUME] =
511		v4l2_ctrl_new_std(&state->ctrl_handler, ...);
512	state->audio_cluster[AUDIO_CL_MUTE] =
513		v4l2_ctrl_new_std(&state->ctrl_handler, ...);
514	v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
515
516From now on whenever one or more of the controls belonging to the same
517cluster is set (or 'gotten', or 'tried'), only the control ops of the first
518control ('volume' in this example) is called. You effectively create a new
519composite control. Similar to how a 'struct' works in C.
520
521So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
522all two controls belonging to the audio_cluster:
523
524.. code-block:: none
525
526	static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
527	{
528		struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
529
530		switch (ctrl->id) {
531		case V4L2_CID_AUDIO_VOLUME: {
532			struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
533
534			write_reg(0x123, mute->val ? 0 : ctrl->val);
535			break;
536		}
537		case V4L2_CID_CONTRAST:
538			write_reg(0x456, ctrl->val);
539			break;
540		}
541		return 0;
542	}
543
544In the example above the following are equivalent for the VOLUME case:
545
546.. code-block:: none
547
548	ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
549	ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
550
551In practice using cluster arrays like this becomes very tiresome. So instead
552the following equivalent method is used:
553
554.. code-block:: none
555
556	struct {
557		/* audio cluster */
558		struct v4l2_ctrl *volume;
559		struct v4l2_ctrl *mute;
560	};
561
562The anonymous struct is used to clearly 'cluster' these two control pointers,
563but it serves no other purpose. The effect is the same as creating an
564array with two control pointers. So you can just do:
565
566.. code-block:: none
567
568	state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
569	state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
570	v4l2_ctrl_cluster(2, &state->volume);
571
572And in foo_s_ctrl you can use these pointers directly: state->mute->val.
573
574Note that controls in a cluster may be NULL. For example, if for some
575reason mute was never added (because the hardware doesn't support that
576particular feature), then mute will be NULL. So in that case we have a
577cluster of 2 controls, of which only 1 is actually instantiated. The
578only restriction is that the first control of the cluster must always be
579present, since that is the 'master' control of the cluster. The master
580control is the one that identifies the cluster and that provides the
581pointer to the v4l2_ctrl_ops struct that is used for that cluster.
582
583Obviously, all controls in the cluster array must be initialized to either
584a valid control or to NULL.
585
586In rare cases you might want to know which controls of a cluster actually
587were set explicitly by the user. For this you can check the 'is_new' flag of
588each control. For example, in the case of a volume/mute cluster the 'is_new'
589flag of the mute control would be set if the user called VIDIOC_S_CTRL for
590mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
591controls, then the 'is_new' flag would be 1 for both controls.
592
593The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
594
595
596Handling autogain/gain-type Controls with Auto Clusters
597-------------------------------------------------------
598
599A common type of control cluster is one that handles 'auto-foo/foo'-type
600controls. Typical examples are autogain/gain, autoexposure/exposure,
601autowhitebalance/red balance/blue balance. In all cases you have one control
602that determines whether another control is handled automatically by the hardware,
603or whether it is under manual control from the user.
604
605If the cluster is in automatic mode, then the manual controls should be
606marked inactive and volatile. When the volatile controls are read the
607g_volatile_ctrl operation should return the value that the hardware's automatic
608mode set up automatically.
609
610If the cluster is put in manual mode, then the manual controls should become
611active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
612called while in manual mode). In addition just before switching to manual mode
613the current values as determined by the auto mode are copied as the new manual
614values.
615
616Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
617changing that control affects the control flags of the manual controls.
618
619In order to simplify this a special variation of v4l2_ctrl_cluster was
620introduced:
621
622.. code-block:: none
623
624	void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
625				    u8 manual_val, bool set_volatile);
626
627The first two arguments are identical to v4l2_ctrl_cluster. The third argument
628tells the framework which value switches the cluster into manual mode. The
629last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
630If it is false, then the manual controls are never volatile. You would typically
631use that if the hardware does not give you the option to read back to values as
632determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
633you to obtain the current gain value).
634
635The first control of the cluster is assumed to be the 'auto' control.
636
637Using this function will ensure that you don't need to handle all the complex
638flag and volatile handling.
639
640
641VIDIOC_LOG_STATUS Support
642-------------------------
643
644This ioctl allow you to dump the current status of a driver to the kernel log.
645The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
646value of the controls owned by the given handler to the log. You can supply a
647prefix as well. If the prefix didn't end with a space, then ': ' will be added
648for you.
649
650
651Different Handlers for Different Video Nodes
652--------------------------------------------
653
654Usually the V4L2 driver has just one control handler that is global for
655all video nodes. But you can also specify different control handlers for
656different video nodes. You can do that by manually setting the ctrl_handler
657field of struct video_device.
658
659That is no problem if there are no subdevs involved but if there are, then
660you need to block the automatic merging of subdev controls to the global
661control handler. You do that by simply setting the ctrl_handler field in
662struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
663merge subdev controls.
664
665After each subdev was added, you will then have to call v4l2_ctrl_add_handler
666manually to add the subdev's control handler (sd->ctrl_handler) to the desired
667control handler. This control handler may be specific to the video_device or
668for a subset of video_device's. For example: the radio device nodes only have
669audio controls, while the video and vbi device nodes share the same control
670handler for the audio and video controls.
671
672If you want to have one handler (e.g. for a radio device node) have a subset
673of another handler (e.g. for a video device node), then you should first add
674the controls to the first handler, add the other controls to the second
675handler and finally add the first handler to the second. For example:
676
677.. code-block:: none
678
679	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
680	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
681	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
682	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
683	v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL);
684
685The last argument to v4l2_ctrl_add_handler() is a filter function that allows
686you to filter which controls will be added. Set it to NULL if you want to add
687all controls.
688
689Or you can add specific controls to a handler:
690
691.. code-block:: none
692
693	volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
694	v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
695	v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
696
697What you should not do is make two identical controls for two handlers.
698For example:
699
700.. code-block:: none
701
702	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
703	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
704
705This would be bad since muting the radio would not change the video mute
706control. The rule is to have one control for each hardware 'knob' that you
707can twiddle.
708
709
710Finding Controls
711----------------
712
713Normally you have created the controls yourself and you can store the struct
714v4l2_ctrl pointer into your own struct.
715
716But sometimes you need to find a control from another handler that you do
717not own. For example, if you have to find a volume control from a subdev.
718
719You can do that by calling v4l2_ctrl_find:
720
721.. code-block:: none
722
723	struct v4l2_ctrl *volume;
724
725	volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
726
727Since v4l2_ctrl_find will lock the handler you have to be careful where you
728use it. For example, this is not a good idea:
729
730.. code-block:: none
731
732	struct v4l2_ctrl_handler ctrl_handler;
733
734	v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
735	v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
736
737...and in video_ops.s_ctrl:
738
739.. code-block:: none
740
741	case V4L2_CID_BRIGHTNESS:
742		contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
743		...
744
745When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
746attempting to find another control from the same handler will deadlock.
747
748It is recommended not to use this function from inside the control ops.
749
750
751Inheriting Controls
752-------------------
753
754When one control handler is added to another using v4l2_ctrl_add_handler, then
755by default all controls from one are merged to the other. But a subdev might
756have low-level controls that make sense for some advanced embedded system, but
757not when it is used in consumer-level hardware. In that case you want to keep
758those low-level controls local to the subdev. You can do this by simply
759setting the 'is_private' flag of the control to 1:
760
761.. code-block:: none
762
763	static const struct v4l2_ctrl_config ctrl_private = {
764		.ops = &ctrl_custom_ops,
765		.id = V4L2_CID_...,
766		.name = "Some Private Control",
767		.type = V4L2_CTRL_TYPE_INTEGER,
768		.max = 15,
769		.step = 1,
770		.is_private = 1,
771	};
772
773	ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
774
775These controls will now be skipped when v4l2_ctrl_add_handler is called.
776
777
778V4L2_CTRL_TYPE_CTRL_CLASS Controls
779----------------------------------
780
781Controls of this type can be used by GUIs to get the name of the control class.
782A fully featured GUI can make a dialog with multiple tabs with each tab
783containing the controls belonging to a particular control class. The name of
784each tab can be found by querying a special control with ID <control class | 1>.
785
786Drivers do not have to care about this. The framework will automatically add
787a control of this type whenever the first control belonging to a new control
788class is added.
789
790
791Adding Notify Callbacks
792-----------------------
793
794Sometimes the platform or bridge driver needs to be notified when a control
795from a sub-device driver changes. You can set a notify callback by calling
796this function:
797
798.. code-block:: none
799
800	void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl,
801		void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv);
802
803Whenever the give control changes value the notify callback will be called
804with a pointer to the control and the priv pointer that was passed with
805v4l2_ctrl_notify. Note that the control's handler lock is held when the
806notify function is called.
807
808There can be only one notify function per control handler. Any attempt
809to set another notify function will cause a WARN_ON.
810
811v4l2_ctrl functions and data structures
812---------------------------------------
813
814.. kernel-doc:: include/media/v4l2-ctrls.h
815