1(How to avoid) Botching up ioctls
2=================================
3
4From: http://blog.ffwll.ch/2013/11/botching-up-ioctls.html
5
6By: Daniel Vetter, Copyright © 2013 Intel Corporation
7
8One clear insight kernel graphics hackers gained in the past few years is that
9trying to come up with a unified interface to manage the execution units and
10memory on completely different GPUs is a futile effort. So nowadays every
11driver has its own set of ioctls to allocate memory and submit work to the GPU.
12Which is nice, since there's no more insanity in the form of fake-generic, but
13actually only used once interfaces. But the clear downside is that there's much
14more potential to screw things up.
15
16To avoid repeating all the same mistakes again I've written up some of the
17lessons learned while botching the job for the drm/i915 driver. Most of these
18only cover technicalities and not the big-picture issues like what the command
19submission ioctl exactly should look like. Learning these lessons is probably
20something every GPU driver has to do on its own.
21
22
23Prerequisites
24-------------
25
26First the prerequisites. Without these you have already failed, because you
27will need to add a 32-bit compat layer:
28
29 * Only use fixed sized integers. To avoid conflicts with typedefs in userspace
30   the kernel has special types like __u32, __s64. Use them.
31
32 * Align everything to the natural size and use explicit padding. 32-bit
33   platforms don't necessarily align 64-bit values to 64-bit boundaries, but
34   64-bit platforms do. So we always need padding to the natural size to get
35   this right.
36
37 * Pad the entire struct to a multiple of 64-bits if the structure contains
38   64-bit types - the structure size will otherwise differ on 32-bit versus
39   64-bit. Having a different structure size hurts when passing arrays of
40   structures to the kernel, or if the kernel checks the structure size, which
41   e.g. the drm core does.
42
43 * Pointers are __u64, cast from/to a uintprt_t on the userspace side and
44   from/to a void __user * in the kernel. Try really hard not to delay this
45   conversion or worse, fiddle the raw __u64 through your code since that
46   diminishes the checking tools like sparse can provide. The macro
47   u64_to_user_ptr can be used in the kernel to avoid warnings about integers
48   and pointres of different sizes.
49
50
51Basics
52------
53
54With the joys of writing a compat layer avoided we can take a look at the basic
55fumbles. Neglecting these will make backward and forward compatibility a real
56pain. And since getting things wrong on the first attempt is guaranteed you
57will have a second iteration or at least an extension for any given interface.
58
59 * Have a clear way for userspace to figure out whether your new ioctl or ioctl
60   extension is supported on a given kernel. If you can't rely on old kernels
61   rejecting the new flags/modes or ioctls (since doing that was botched in the
62   past) then you need a driver feature flag or revision number somewhere.
63
64 * Have a plan for extending ioctls with new flags or new fields at the end of
65   the structure. The drm core checks the passed-in size for each ioctl call
66   and zero-extends any mismatches between kernel and userspace. That helps,
67   but isn't a complete solution since newer userspace on older kernels won't
68   notice that the newly added fields at the end get ignored. So this still
69   needs a new driver feature flags.
70
71 * Check all unused fields and flags and all the padding for whether it's 0,
72   and reject the ioctl if that's not the case. Otherwise your nice plan for
73   future extensions is going right down the gutters since someone will submit
74   an ioctl struct with random stack garbage in the yet unused parts. Which
75   then bakes in the ABI that those fields can never be used for anything else
76   but garbage. This is also the reason why you must explicitly pad all
77   structures, even if you never use them in an array - the padding the compiler
78   might insert could contain garbage.
79
80 * Have simple testcases for all of the above.
81
82
83Fun with Error Paths
84--------------------
85
86Nowadays we don't have any excuse left any more for drm drivers being neat
87little root exploits. This means we both need full input validation and solid
88error handling paths - GPUs will die eventually in the oddmost corner cases
89anyway:
90
91 * The ioctl must check for array overflows. Also it needs to check for
92   over/underflows and clamping issues of integer values in general. The usual
93   example is sprite positioning values fed directly into the hardware with the
94   hardware just having 12 bits or so. Works nicely until some odd display
95   server doesn't bother with clamping itself and the cursor wraps around the
96   screen.
97
98 * Have simple testcases for every input validation failure case in your ioctl.
99   Check that the error code matches your expectations. And finally make sure
100   that you only test for one single error path in each subtest by submitting
101   otherwise perfectly valid data. Without this an earlier check might reject
102   the ioctl already and shadow the codepath you actually want to test, hiding
103   bugs and regressions.
104
105 * Make all your ioctls restartable. First X really loves signals and second
106   this will allow you to test 90% of all error handling paths by just
107   interrupting your main test suite constantly with signals. Thanks to X's
108   love for signal you'll get an excellent base coverage of all your error
109   paths pretty much for free for graphics drivers. Also, be consistent with
110   how you handle ioctl restarting - e.g. drm has a tiny drmIoctl helper in its
111   userspace library. The i915 driver botched this with the set_tiling ioctl,
112   now we're stuck forever with some arcane semantics in both the kernel and
113   userspace.
114
115 * If you can't make a given codepath restartable make a stuck task at least
116   killable. GPUs just die and your users won't like you more if you hang their
117   entire box (by means of an unkillable X process). If the state recovery is
118   still too tricky have a timeout or hangcheck safety net as a last-ditch
119   effort in case the hardware has gone bananas.
120
121 * Have testcases for the really tricky corner cases in your error recovery code
122   - it's way too easy to create a deadlock between your hangcheck code and
123   waiters.
124
125
126Time, Waiting and Missing it
127----------------------------
128
129GPUs do most everything asynchronously, so we have a need to time operations and
130wait for outstanding ones. This is really tricky business; at the moment none of
131the ioctls supported by the drm/i915 get this fully right, which means there's
132still tons more lessons to learn here.
133
134 * Use CLOCK_MONOTONIC as your reference time, always. It's what alsa, drm and
135   v4l use by default nowadays. But let userspace know which timestamps are
136   derived from different clock domains like your main system clock (provided
137   by the kernel) or some independent hardware counter somewhere else. Clocks
138   will mismatch if you look close enough, but if performance measuring tools
139   have this information they can at least compensate. If your userspace can
140   get at the raw values of some clocks (e.g. through in-command-stream
141   performance counter sampling instructions) consider exposing those also.
142
143 * Use __s64 seconds plus __u64 nanoseconds to specify time. It's not the most
144   convenient time specification, but it's mostly the standard.
145
146 * Check that input time values are normalized and reject them if not. Note
147   that the kernel native struct ktime has a signed integer for both seconds
148   and nanoseconds, so beware here.
149
150 * For timeouts, use absolute times. If you're a good fellow and made your
151   ioctl restartable relative timeouts tend to be too coarse and can
152   indefinitely extend your wait time due to rounding on each restart.
153   Especially if your reference clock is something really slow like the display
154   frame counter. With a spec lawyer hat on this isn't a bug since timeouts can
155   always be extended - but users will surely hate you if their neat animations
156   starts to stutter due to this.
157
158 * Consider ditching any synchronous wait ioctls with timeouts and just deliver
159   an asynchronous event on a pollable file descriptor. It fits much better
160   into event driven applications' main loop.
161
162 * Have testcases for corner-cases, especially whether the return values for
163   already-completed events, successful waits and timed-out waits are all sane
164   and suiting to your needs.
165
166
167Leaking Resources, Not
168----------------------
169
170A full-blown drm driver essentially implements a little OS, but specialized to
171the given GPU platforms. This means a driver needs to expose tons of handles
172for different objects and other resources to userspace. Doing that right
173entails its own little set of pitfalls:
174
175 * Always attach the lifetime of your dynamically created resources to the
176   lifetime of a file descriptor. Consider using a 1:1 mapping if your resource
177   needs to be shared across processes -  fd-passing over unix domain sockets
178   also simplifies lifetime management for userspace.
179
180 * Always have O_CLOEXEC support.
181
182 * Ensure that you have sufficient insulation between different clients. By
183   default pick a private per-fd namespace which forces any sharing to be done
184   explicitly. Only go with a more global per-device namespace if the objects
185   are truly device-unique. One counterexample in the drm modeset interfaces is
186   that the per-device modeset objects like connectors share a namespace with
187   framebuffer objects, which mostly are not shared at all. A separate
188   namespace, private by default, for framebuffers would have been more
189   suitable.
190
191 * Think about uniqueness requirements for userspace handles. E.g. for most drm
192   drivers it's a userspace bug to submit the same object twice in the same
193   command submission ioctl. But then if objects are shareable userspace needs
194   to know whether it has seen an imported object from a different process
195   already or not. I haven't tried this myself yet due to lack of a new class
196   of objects, but consider using inode numbers on your shared file descriptors
197   as unique identifiers - it's how real files are told apart, too.
198   Unfortunately this requires a full-blown virtual filesystem in the kernel.
199
200
201Last, but not Least
202-------------------
203
204Not every problem needs a new ioctl:
205
206 * Think hard whether you really want a driver-private interface. Of course
207   it's much quicker to push a driver-private interface than engaging in
208   lengthy discussions for a more generic solution. And occasionally doing a
209   private interface to spearhead a new concept is what's required. But in the
210   end, once the generic interface comes around you'll end up maintainer two
211   interfaces. Indefinitely.
212
213 * Consider other interfaces than ioctls. A sysfs attribute is much better for
214   per-device settings, or for child objects with fairly static lifetimes (like
215   output connectors in drm with all the detection override attributes). Or
216   maybe only your testsuite needs this interface, and then debugfs with its
217   disclaimer of not having a stable ABI would be better.
218
219Finally, the name of the game is to get it right on the first attempt, since if
220your driver proves popular and your hardware platforms long-lived then you'll
221be stuck with a given ioctl essentially forever. You can try to deprecate
222horrible ioctls on newer iterations of your hardware, but generally it takes
223years to accomplish this. And then again years until the last user able to
224complain about regressions disappears, too.
225