1The Framebuffer Console
2=======================
3
4	The framebuffer console (fbcon), as its name implies, is a text
5console running on top of the framebuffer device. It has the functionality of
6any standard text console driver, such as the VGA console, with the added
7features that can be attributed to the graphical nature of the framebuffer.
8
9	 In the x86 architecture, the framebuffer console is optional, and
10some even treat it as a toy. For other architectures, it is the only available
11display device, text or graphical.
12
13	 What are the features of fbcon?  The framebuffer console supports
14high resolutions, varying font types, display rotation, primitive multihead,
15etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
16made available by the underlying graphics card are also possible.
17
18A. Configuration
19
20	The framebuffer console can be enabled by using your favorite kernel
21configuration tool.  It is under Device Drivers->Graphics Support->Frame
22buffer Devices->Console display driver support->Framebuffer Console Support.
23Select 'y' to compile support statically or 'm' for module support.  The
24module will be fbcon.
25
26	In order for fbcon to activate, at least one framebuffer driver is
27required, so choose from any of the numerous drivers available. For x86
28systems, they almost universally have VGA cards, so vga16fb and vesafb will
29always be available. However, using a chipset-specific driver will give you
30more speed and features, such as the ability to change the video mode
31dynamically.
32
33	To display the penguin logo, choose any logo available in Graphics
34support->Bootup logo.
35
36	Also, you will need to select at least one compiled-in font, but if
37you don't do anything, the kernel configuration tool will select one for you,
38usually an 8x16 font.
39
40GOTCHA: A common bug report is enabling the framebuffer without enabling the
41framebuffer console.  Depending on the driver, you may get a blanked or
42garbled display, but the system still boots to completion.  If you are
43fortunate to have a driver that does not alter the graphics chip, then you
44will still get a VGA console.
45
46B. Loading
47
48Possible scenarios:
49
501. Driver and fbcon are compiled statically
51
52	 Usually, fbcon will automatically take over your console. The notable
53	 exception is vesafb.  It needs to be explicitly activated with the
54	 vga= boot option parameter.
55
562. Driver is compiled statically, fbcon is compiled as a module
57
58	 Depending on the driver, you either get a standard console, or a
59	 garbled display, as mentioned above.  To get a framebuffer console,
60	 do a 'modprobe fbcon'.
61
623. Driver is compiled as a module, fbcon is compiled statically
63
64	 You get your standard console.  Once the driver is loaded with
65	 'modprobe xxxfb', fbcon automatically takes over the console with
66	 the possible exception of using the fbcon=map:n option. See below.
67
684. Driver and fbcon are compiled as a module.
69
70	 You can load them in any order. Once both are loaded, fbcon will take
71	 over the console.
72
73C. Boot options
74
75         The framebuffer console has several, largely unknown, boot options
76         that can change its behavior.
77
781. fbcon=font:<name>
79
80        Select the initial font to use. The value 'name' can be any of the
81        compiled-in fonts: 10x18, 6x10, 7x14, Acorn8x8, MINI4x6,
82        PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, VGA8x16, VGA8x8.
83
84	Note, not all drivers can handle font with widths not divisible by 8,
85        such as vga16fb.
86
872. fbcon=scrollback:<value>[k]
88
89        The scrollback buffer is memory that is used to preserve display
90        contents that has already scrolled past your view.  This is accessed
91        by using the Shift-PageUp key combination.  The value 'value' is any
92        integer. It defaults to 32KB.  The 'k' suffix is optional, and will
93        multiply the 'value' by 1024.
94
953. fbcon=map:<0123>
96
97        This is an interesting option. It tells which driver gets mapped to
98        which console. The value '0123' is a sequence that gets repeated until
99        the total length is 64 which is the number of consoles available. In
100        the above example, it is expanded to 012301230123... and the mapping
101        will be:
102
103		tty | 1 2 3 4 5 6 7 8 9 ...
104		fb  | 0 1 2 3 0 1 2 3 0 ...
105
106		('cat /proc/fb' should tell you what the fb numbers are)
107
108	One side effect that may be useful is using a map value that exceeds
109	the number of loaded fb drivers. For example, if only one driver is
110	available, fb0, adding fbcon=map:1 tells fbcon not to take over the
111	console.
112
113	Later on, when you want to map the console the to the framebuffer
114	device, you can use the con2fbmap utility.
115
1164. fbcon=vc:<n1>-<n2>
117
118	This option tells fbcon to take over only a range of consoles as
119	specified by the values 'n1' and 'n2'. The rest of the consoles
120	outside the given range will still be controlled by the standard
121	console driver.
122
123	NOTE: For x86 machines, the standard console is the VGA console which
124	is typically located on the same video card.  Thus, the consoles that
125	are controlled by the VGA console will be garbled.
126
1274. fbcon=rotate:<n>
128
129        This option changes the orientation angle of the console display. The
130        value 'n' accepts the following:
131
132	      0 - normal orientation (0 degree)
133	      1 - clockwise orientation (90 degrees)
134	      2 - upside down orientation (180 degrees)
135	      3 - counterclockwise orientation (270 degrees)
136
137	The angle can be changed anytime afterwards by 'echoing' the same
138	numbers to any one of the 2 attributes found in
139	/sys/class/graphics/fbcon:
140
141		rotate     - rotate the display of the active console
142		rotate_all - rotate the display of all consoles
143
144	Console rotation will only become available if Framebuffer Console
145	Rotation support is compiled in your kernel.
146
147	NOTE: This is purely console rotation.  Any other applications that
148	use the framebuffer will remain at their 'normal' orientation.
149	Actually, the underlying fb driver is totally ignorant of console
150	rotation.
151
1525. fbcon=margin:<color>
153
154	This option specifies the color of the margins. The margins are the
155	leftover area at the right and the bottom of the screen that are not
156	used by text. By default, this area will be black. The 'color' value
157	is an integer number that depends on the framebuffer driver being used.
158
1596. fbcon=nodefer
160
161	If the kernel is compiled with deferred fbcon takeover support, normally
162	the framebuffer contents, left in place by the firmware/bootloader, will
163	be preserved until there actually is some text is output to the console.
164	This option causes fbcon to bind immediately to the fbdev device.
165
166C. Attaching, Detaching and Unloading
167
168Before going on to how to attach, detach and unload the framebuffer console, an
169illustration of the dependencies may help.
170
171The console layer, as with most subsystems, needs a driver that interfaces with
172the hardware. Thus, in a VGA console:
173
174console ---> VGA driver ---> hardware.
175
176Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
177from the console layer before unloading the driver.  The VGA driver cannot be
178unloaded if it is still bound to the console layer. (See
179Documentation/console/console.txt for more information).
180
181This is more complicated in the case of the framebuffer console (fbcon),
182because fbcon is an intermediate layer between the console and the drivers:
183
184console ---> fbcon ---> fbdev drivers ---> hardware
185
186The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
187be unloaded if it's bound to the console layer.
188
189So to unload the fbdev drivers, one must first unbind fbcon from the console,
190then unbind the fbdev drivers from fbcon.  Fortunately, unbinding fbcon from
191the console layer will automatically unbind framebuffer drivers from
192fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
193fbcon.
194
195So, how do we unbind fbcon from the console? Part of the answer is in
196Documentation/console/console.txt. To summarize:
197
198Echo a value to the bind file that represents the framebuffer console
199driver. So assuming vtcon1 represents fbcon, then:
200
201echo 1 > sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
202                                           console layer
203echo 0 > sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
204                                           console layer
205
206If fbcon is detached from the console layer, your boot console driver (which is
207usually VGA text mode) will take over.  A few drivers (rivafb and i810fb) will
208restore VGA text mode for you.  With the rest, before detaching fbcon, you
209must take a few additional steps to make sure that your VGA text mode is
210restored properly. The following is one of the several methods that you can do:
211
2121. Download or install vbetool.  This utility is included with most
213   distributions nowadays, and is usually part of the suspend/resume tool.
214
2152. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
216   to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
217
2183. Boot into text mode and as root run:
219
220	vbetool vbestate save > <vga state file>
221
222	The above command saves the register contents of your graphics
223	hardware to <vga state file>.  You need to do this step only once as
224	the state file can be reused.
225
2264. If fbcon is compiled as a module, load fbcon by doing:
227
228       modprobe fbcon
229
2305. Now to detach fbcon:
231
232       vbetool vbestate restore < <vga state file> && \
233       echo 0 > /sys/class/vtconsole/vtcon1/bind
234
2356. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
236   you can unload it by 'rmmod fbcon'.
237
2387. To reattach fbcon:
239
240       echo 1 > /sys/class/vtconsole/vtcon1/bind
241
2428. Once fbcon is unbound, all drivers registered to the system will also
243become unbound.  This means that fbcon and individual framebuffer drivers
244can be unloaded or reloaded at will. Reloading the drivers or fbcon will
245automatically bind the console, fbcon and the drivers together. Unloading
246all the drivers without unloading fbcon will make it impossible for the
247console to bind fbcon.
248
249Notes for vesafb users:
250=======================
251
252Unfortunately, if your bootline includes a vga=xxx parameter that sets the
253hardware in graphics mode, such as when loading vesafb, vgacon will not load.
254Instead, vgacon will replace the default boot console with dummycon, and you
255won't get any display after detaching fbcon. Your machine is still alive, so
256you can reattach vesafb. However, to reattach vesafb, you need to do one of
257the following:
258
259Variation 1:
260
261    a. Before detaching fbcon, do
262
263       vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
264						# the file can be reused
265
266    b. Detach fbcon as in step 5.
267
268    c. Attach fbcon
269
270        vbetool vbestate restore < <vesa state file> && \
271	echo 1 > /sys/class/vtconsole/vtcon1/bind
272
273Variation 2:
274
275    a. Before detaching fbcon, do:
276	echo <ID> > /sys/class/tty/console/bind
277
278
279       vbetool vbemode get
280
281    b. Take note of the mode number
282
283    b. Detach fbcon as in step 5.
284
285    c. Attach fbcon:
286
287       vbetool vbemode set <mode number> && \
288       echo 1 > /sys/class/vtconsole/vtcon1/bind
289
290Samples:
291========
292
293Here are 2 sample bash scripts that you can use to bind or unbind the
294framebuffer console driver if you are on an X86 box:
295
296---------------------------------------------------------------------------
297#!/bin/bash
298# Unbind fbcon
299
300# Change this to where your actual vgastate file is located
301# Or Use VGASTATE=$1 to indicate the state file at runtime
302VGASTATE=/tmp/vgastate
303
304# path to vbetool
305VBETOOL=/usr/local/bin
306
307
308for (( i = 0; i < 16; i++))
309do
310  if test -x /sys/class/vtconsole/vtcon$i; then
311      if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
312           = 1 ]; then
313	    if test -x $VBETOOL/vbetool; then
314	       echo Unbinding vtcon$i
315	       $VBETOOL/vbetool vbestate restore < $VGASTATE
316	       echo 0 > /sys/class/vtconsole/vtcon$i/bind
317	    fi
318      fi
319  fi
320done
321
322---------------------------------------------------------------------------
323#!/bin/bash
324# Bind fbcon
325
326for (( i = 0; i < 16; i++))
327do
328  if test -x /sys/class/vtconsole/vtcon$i; then
329      if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
330           = 1 ]; then
331	  echo Unbinding vtcon$i
332	  echo 1 > /sys/class/vtconsole/vtcon$i/bind
333      fi
334  fi
335done
336---------------------------------------------------------------------------
337
338--
339Antonino Daplas <adaplas@pol.net>
340