1The Framebuffer Console 2======================= 3 4 The framebuffer console (fbcon), as its name implies, is a text 5console running on top of the framebuffer device. It has the functionality of 6any standard text console driver, such as the VGA console, with the added 7features that can be attributed to the graphical nature of the framebuffer. 8 9 In the x86 architecture, the framebuffer console is optional, and 10some even treat it as a toy. For other architectures, it is the only available 11display device, text or graphical. 12 13 What are the features of fbcon? The framebuffer console supports 14high resolutions, varying font types, display rotation, primitive multihead, 15etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature 16made available by the underlying graphics card are also possible. 17 18A. Configuration 19 20 The framebuffer console can be enabled by using your favorite kernel 21configuration tool. It is under Device Drivers->Graphics Support->Frame 22buffer Devices->Console display driver support->Framebuffer Console Support. 23Select 'y' to compile support statically or 'm' for module support. The 24module will be fbcon. 25 26 In order for fbcon to activate, at least one framebuffer driver is 27required, so choose from any of the numerous drivers available. For x86 28systems, they almost universally have VGA cards, so vga16fb and vesafb will 29always be available. However, using a chipset-specific driver will give you 30more speed and features, such as the ability to change the video mode 31dynamically. 32 33 To display the penguin logo, choose any logo available in Graphics 34support->Bootup logo. 35 36 Also, you will need to select at least one compiled-in font, but if 37you don't do anything, the kernel configuration tool will select one for you, 38usually an 8x16 font. 39 40GOTCHA: A common bug report is enabling the framebuffer without enabling the 41framebuffer console. Depending on the driver, you may get a blanked or 42garbled display, but the system still boots to completion. If you are 43fortunate to have a driver that does not alter the graphics chip, then you 44will still get a VGA console. 45 46B. Loading 47 48Possible scenarios: 49 501. Driver and fbcon are compiled statically 51 52 Usually, fbcon will automatically take over your console. The notable 53 exception is vesafb. It needs to be explicitly activated with the 54 vga= boot option parameter. 55 562. Driver is compiled statically, fbcon is compiled as a module 57 58 Depending on the driver, you either get a standard console, or a 59 garbled display, as mentioned above. To get a framebuffer console, 60 do a 'modprobe fbcon'. 61 623. Driver is compiled as a module, fbcon is compiled statically 63 64 You get your standard console. Once the driver is loaded with 65 'modprobe xxxfb', fbcon automatically takes over the console with 66 the possible exception of using the fbcon=map:n option. See below. 67 684. Driver and fbcon are compiled as a module. 69 70 You can load them in any order. Once both are loaded, fbcon will take 71 over the console. 72 73C. Boot options 74 75 The framebuffer console has several, largely unknown, boot options 76 that can change its behavior. 77 781. fbcon=font:<name> 79 80 Select the initial font to use. The value 'name' can be any of the 81 compiled-in fonts: 10x18, 6x10, 7x14, Acorn8x8, MINI4x6, 82 PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, VGA8x16, VGA8x8. 83 84 Note, not all drivers can handle font with widths not divisible by 8, 85 such as vga16fb. 86 872. fbcon=scrollback:<value>[k] 88 89 The scrollback buffer is memory that is used to preserve display 90 contents that has already scrolled past your view. This is accessed 91 by using the Shift-PageUp key combination. The value 'value' is any 92 integer. It defaults to 32KB. The 'k' suffix is optional, and will 93 multiply the 'value' by 1024. 94 953. fbcon=map:<0123> 96 97 This is an interesting option. It tells which driver gets mapped to 98 which console. The value '0123' is a sequence that gets repeated until 99 the total length is 64 which is the number of consoles available. In 100 the above example, it is expanded to 012301230123... and the mapping 101 will be: 102 103 tty | 1 2 3 4 5 6 7 8 9 ... 104 fb | 0 1 2 3 0 1 2 3 0 ... 105 106 ('cat /proc/fb' should tell you what the fb numbers are) 107 108 One side effect that may be useful is using a map value that exceeds 109 the number of loaded fb drivers. For example, if only one driver is 110 available, fb0, adding fbcon=map:1 tells fbcon not to take over the 111 console. 112 113 Later on, when you want to map the console the to the framebuffer 114 device, you can use the con2fbmap utility. 115 1164. fbcon=vc:<n1>-<n2> 117 118 This option tells fbcon to take over only a range of consoles as 119 specified by the values 'n1' and 'n2'. The rest of the consoles 120 outside the given range will still be controlled by the standard 121 console driver. 122 123 NOTE: For x86 machines, the standard console is the VGA console which 124 is typically located on the same video card. Thus, the consoles that 125 are controlled by the VGA console will be garbled. 126 1274. fbcon=rotate:<n> 128 129 This option changes the orientation angle of the console display. The 130 value 'n' accepts the following: 131 132 0 - normal orientation (0 degree) 133 1 - clockwise orientation (90 degrees) 134 2 - upside down orientation (180 degrees) 135 3 - counterclockwise orientation (270 degrees) 136 137 The angle can be changed anytime afterwards by 'echoing' the same 138 numbers to any one of the 2 attributes found in 139 /sys/class/graphics/fbcon: 140 141 rotate - rotate the display of the active console 142 rotate_all - rotate the display of all consoles 143 144 Console rotation will only become available if Framebuffer Console 145 Rotation support is compiled in your kernel. 146 147 NOTE: This is purely console rotation. Any other applications that 148 use the framebuffer will remain at their 'normal' orientation. 149 Actually, the underlying fb driver is totally ignorant of console 150 rotation. 151 1525. fbcon=margin:<color> 153 154 This option specifies the color of the margins. The margins are the 155 leftover area at the right and the bottom of the screen that are not 156 used by text. By default, this area will be black. The 'color' value 157 is an integer number that depends on the framebuffer driver being used. 158 1596. fbcon=nodefer 160 161 If the kernel is compiled with deferred fbcon takeover support, normally 162 the framebuffer contents, left in place by the firmware/bootloader, will 163 be preserved until there actually is some text is output to the console. 164 This option causes fbcon to bind immediately to the fbdev device. 165 166C. Attaching, Detaching and Unloading 167 168Before going on to how to attach, detach and unload the framebuffer console, an 169illustration of the dependencies may help. 170 171The console layer, as with most subsystems, needs a driver that interfaces with 172the hardware. Thus, in a VGA console: 173 174console ---> VGA driver ---> hardware. 175 176Assuming the VGA driver can be unloaded, one must first unbind the VGA driver 177from the console layer before unloading the driver. The VGA driver cannot be 178unloaded if it is still bound to the console layer. (See 179Documentation/console/console.txt for more information). 180 181This is more complicated in the case of the framebuffer console (fbcon), 182because fbcon is an intermediate layer between the console and the drivers: 183 184console ---> fbcon ---> fbdev drivers ---> hardware 185 186The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot 187be unloaded if it's bound to the console layer. 188 189So to unload the fbdev drivers, one must first unbind fbcon from the console, 190then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from 191the console layer will automatically unbind framebuffer drivers from 192fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from 193fbcon. 194 195So, how do we unbind fbcon from the console? Part of the answer is in 196Documentation/console/console.txt. To summarize: 197 198Echo a value to the bind file that represents the framebuffer console 199driver. So assuming vtcon1 represents fbcon, then: 200 201echo 1 > sys/class/vtconsole/vtcon1/bind - attach framebuffer console to 202 console layer 203echo 0 > sys/class/vtconsole/vtcon1/bind - detach framebuffer console from 204 console layer 205 206If fbcon is detached from the console layer, your boot console driver (which is 207usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will 208restore VGA text mode for you. With the rest, before detaching fbcon, you 209must take a few additional steps to make sure that your VGA text mode is 210restored properly. The following is one of the several methods that you can do: 211 2121. Download or install vbetool. This utility is included with most 213 distributions nowadays, and is usually part of the suspend/resume tool. 214 2152. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set 216 to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers. 217 2183. Boot into text mode and as root run: 219 220 vbetool vbestate save > <vga state file> 221 222 The above command saves the register contents of your graphics 223 hardware to <vga state file>. You need to do this step only once as 224 the state file can be reused. 225 2264. If fbcon is compiled as a module, load fbcon by doing: 227 228 modprobe fbcon 229 2305. Now to detach fbcon: 231 232 vbetool vbestate restore < <vga state file> && \ 233 echo 0 > /sys/class/vtconsole/vtcon1/bind 234 2356. That's it, you're back to VGA mode. And if you compiled fbcon as a module, 236 you can unload it by 'rmmod fbcon'. 237 2387. To reattach fbcon: 239 240 echo 1 > /sys/class/vtconsole/vtcon1/bind 241 2428. Once fbcon is unbound, all drivers registered to the system will also 243become unbound. This means that fbcon and individual framebuffer drivers 244can be unloaded or reloaded at will. Reloading the drivers or fbcon will 245automatically bind the console, fbcon and the drivers together. Unloading 246all the drivers without unloading fbcon will make it impossible for the 247console to bind fbcon. 248 249Notes for vesafb users: 250======================= 251 252Unfortunately, if your bootline includes a vga=xxx parameter that sets the 253hardware in graphics mode, such as when loading vesafb, vgacon will not load. 254Instead, vgacon will replace the default boot console with dummycon, and you 255won't get any display after detaching fbcon. Your machine is still alive, so 256you can reattach vesafb. However, to reattach vesafb, you need to do one of 257the following: 258 259Variation 1: 260 261 a. Before detaching fbcon, do 262 263 vbetool vbemode save > <vesa state file> # do once for each vesafb mode, 264 # the file can be reused 265 266 b. Detach fbcon as in step 5. 267 268 c. Attach fbcon 269 270 vbetool vbestate restore < <vesa state file> && \ 271 echo 1 > /sys/class/vtconsole/vtcon1/bind 272 273Variation 2: 274 275 a. Before detaching fbcon, do: 276 echo <ID> > /sys/class/tty/console/bind 277 278 279 vbetool vbemode get 280 281 b. Take note of the mode number 282 283 b. Detach fbcon as in step 5. 284 285 c. Attach fbcon: 286 287 vbetool vbemode set <mode number> && \ 288 echo 1 > /sys/class/vtconsole/vtcon1/bind 289 290Samples: 291======== 292 293Here are 2 sample bash scripts that you can use to bind or unbind the 294framebuffer console driver if you are on an X86 box: 295 296--------------------------------------------------------------------------- 297#!/bin/bash 298# Unbind fbcon 299 300# Change this to where your actual vgastate file is located 301# Or Use VGASTATE=$1 to indicate the state file at runtime 302VGASTATE=/tmp/vgastate 303 304# path to vbetool 305VBETOOL=/usr/local/bin 306 307 308for (( i = 0; i < 16; i++)) 309do 310 if test -x /sys/class/vtconsole/vtcon$i; then 311 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \ 312 = 1 ]; then 313 if test -x $VBETOOL/vbetool; then 314 echo Unbinding vtcon$i 315 $VBETOOL/vbetool vbestate restore < $VGASTATE 316 echo 0 > /sys/class/vtconsole/vtcon$i/bind 317 fi 318 fi 319 fi 320done 321 322--------------------------------------------------------------------------- 323#!/bin/bash 324# Bind fbcon 325 326for (( i = 0; i < 16; i++)) 327do 328 if test -x /sys/class/vtconsole/vtcon$i; then 329 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \ 330 = 1 ]; then 331 echo Unbinding vtcon$i 332 echo 1 > /sys/class/vtconsole/vtcon$i/bind 333 fi 334 fi 335done 336--------------------------------------------------------------------------- 337 338-- 339Antonino Daplas <adaplas@pol.net> 340