/Linux-v6.1/include/uapi/drm/ |
D | i810_drm.h | 85 /* Texture state (per tex unit) 165 /* Maintain an LRU of contiguous regions of texture space. If 166 * you think you own a region of texture memory, and it has an 172 * texture information of other clients - by maintaining them 175 * texture space, and can make informed decisions as to which 177 * kick out your own texture or someone else's - simply eject 183 int texAge; /* last time texture was uploaded */
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D | mga_drm.h | 154 /* Setup registers for each texture unit 223 /* LRU lists for texture memory in agp space and on the card. 309 * \name AGP texture region 312 * be filled in with the actual AGP texture settings. 321 __u32 texture_size; /**< Size of the AGP texture region. */
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D | vc4_drm.h | 112 /* Pointer to uniform data and texture handles for the textures 117 * uniform data has a __u32 index into bo_handles per texture 119 * the program. Following the texture BO handle indices is the actual
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D | r128_drm.h | 120 /* Texture state */ 140 /* Setup registers for each texture unit
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D | savage_drm.h | 54 /* LRU lists for texture memory in agp space and on the card.
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D | via_drm.h | 190 int texAge; /* last time texture was uploaded */
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/Linux-v6.1/drivers/staging/media/atomisp/pci/isp/kernels/bnr/bnr2_2/ |
D | ia_css_bnr2_2_types.h | 63 s32 detail_gain; /** Gain for low contrast texture control */ 64 s32 detail_gain_divisor; /** Gain divisor for low contrast texture control */ 65 s32 detail_level_offset; /** Bias value for low contrast texture control */
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/Linux-v6.1/drivers/gpu/drm/radeon/ |
D | radeon_drv.h | 75 * Add texture rectangle support for r100. 87 * 1.15- Add support for texture micro tiling 90 * texture filtering on r200 99 * 1.22- Add support for texture cache flushes (R300_TX_CNTL)
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D | r600_cs.c | 1460 * @texture: texture's bo structure 1467 * the texture and mipmap bo object are big enough to cover this resource. 1470 struct radeon_bo *texture, in r600_check_texture_resource() argument 1546 dev_warn(p->dev, "this kernel doesn't support %d texture dim\n", G_038000_DIM(word0)); in r600_check_texture_resource() 1550 dev_warn(p->dev, "%s:%d texture invalid format %d\n", in r600_check_texture_resource() 1581 dev_warn(p->dev, "texture blevel %d > llevel %d\n", in r600_check_texture_resource() 1593 /* using get ib will give us the offset into the texture bo */ in r600_check_texture_resource() 1594 if ((l0_size + word2) > radeon_bo_size(texture)) { in r600_check_texture_resource() 1595 dev_warn(p->dev, "texture bo too small ((%d %d) (%d %d) %d %d %d -> %d have %ld)\n", in r600_check_texture_resource() 1598 l0_size, radeon_bo_size(texture)); in r600_check_texture_resource() [all …]
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D | r300_reg.h | 232 * mode, the swizzling pattern is e.g. used to set zw components in texture 626 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends 641 /* Only used for texture coordinates. 642 * Use the source field to route texture coordinate input from the 791 /* BEGIN: Texture specification */ 794 * The texture specification dwords are grouped by meaning and not by texture 795 * unit. This means that e.g. the offset for texture image unit N is found in 965 /* END: Texture specification */ 970 * There are separate instruction streams for texture instructions and ALU 1029 * As far as I can tell, texture instructions cannot write into output
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D | evergreen_cs.c | 753 struct radeon_bo *texture, in evergreen_cs_track_validate_texture() argument 792 dev_warn(p->dev, "%s:%d texture invalid format %d\n", in evergreen_cs_track_validate_texture() 813 dev_warn(p->dev, "%s:%d texture invalid dimension %d\n", in evergreen_cs_track_validate_texture() 818 r = evergreen_surface_value_conv_check(p, &surf, "texture"); in evergreen_cs_track_validate_texture() 827 r = evergreen_surface_check(p, &surf, "texture"); in evergreen_cs_track_validate_texture() 829 dev_warn(p->dev, "%s:%d texture invalid 0x%08x 0x%08x 0x%08x 0x%08x 0x%08x 0x%08x\n", in evergreen_cs_track_validate_texture() 835 /* check texture size */ in evergreen_cs_track_validate_texture() 837 dev_warn(p->dev, "%s:%d texture bo base %ld not aligned with %ld\n", in evergreen_cs_track_validate_texture() 851 if (toffset > radeon_bo_size(texture)) { in evergreen_cs_track_validate_texture() 852 dev_warn(p->dev, "%s:%d texture bo too small (layer size %d, " in evergreen_cs_track_validate_texture() [all …]
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/Linux-v6.1/Documentation/devicetree/bindings/media/ |
D | renesas,imr.yaml | 15 capture data or data in an external memory as 2D texture data and performing 16 texture mapping and drawing with respect to any shape that is split into
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/Linux-v6.1/drivers/staging/media/atomisp/pci/isp/kernels/tdf/tdf_1.0/ |
D | ia_css_tdf_types.h | 38 s32 eps_scale_text; /** Epsilon scaling coefficient for texture region. */ 43 s32 blend_text; /** Blending ratio at texture region. */
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/Linux-v6.1/drivers/gpu/drm/via/ |
D | via_3d_reg.h | 670 /* Texture subtype definitions 676 /* Texture subtype definitions 682 /* Attribute of texture n 1031 /* Video Texture */ 1045 *-- Define the input texture. 1141 /*=* John Sheng [2003.7.18] texture combine *=*/ 1170 *-- Define the texture alpha input. 1244 /* Texture Palette n 1412 /*---- start of texture 0 setting ---- 1486 /*---- end of texture 0 setting ---- 0x008f [all …]
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D | via_dri1.c | 67 unsigned texture; member 674 * Require that all AGP texture levels reside in the same AGP map which should 695 cur_seq->tex_level_lo[cur_seq->texture]; in finish_current_sequence() 696 unsigned end = cur_seq->tex_level_hi[cur_seq->texture]; in finish_current_sequence() 708 &(cur_seq->t_addr[tex = cur_seq->texture][start]); in finish_current_sequence() 727 ("AGP texture is not in allowed map\n"); in finish_current_sequence() 820 tmp_addr = &cur_seq->t_addr[cur_seq->texture][tmp]; in investigate_hazard() 827 tmp_addr = &cur_seq->t_addr[cur_seq->texture][tmp]; in investigate_hazard() 836 cur_seq->tex_level_lo[tmp = cur_seq->texture] = cmd & 0x3F; in investigate_hazard() 844 cur_seq->pitch[cur_seq->texture][tmp] = in investigate_hazard() [all …]
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/Linux-v6.1/drivers/gpu/drm/vc4/ |
D | vc4_validate.c | 177 * never have a render target larger than 4096. The texture in vc4_check_tex_size() 675 DRM_DEBUG("Texture format %d unsupported\n", type); in reloc_tex() 695 /* The mipmap levels are stored before the base of the texture. Make in reloc_tex() 748 DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0); in reloc_tex() 749 DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1); in reloc_tex() 750 DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2); in reloc_tex() 751 DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3); in reloc_tex()
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D | vc4_drv.h | 741 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture 744 * This will be used at draw time to relocate the reference to the texture 751 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit 752 * Setup") for definitions of the texture parameters. 766 * and validate the shader state record's uniforms that define the texture
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D | vc4_validate_shaders.c | 31 * (reading it as a texture, uniform data, or direct-addressed TMU 35 * accesses are appropriately bounded, and recording where texture 207 /* Make sure that this texture load is an add of the base in check_tmu_write() 250 "texture setup.\n"); in check_tmu_write()
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/Linux-v6.1/drivers/char/agp/ |
D | Kconfig | 14 If you need more texture memory than you can get with the AGP GART 17 and have up to a couple gigs of texture space.
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/Linux-v6.1/drivers/gpu/drm/v3d/ |
D | v3d_gem.c | 23 /* Set OVRTMUOUT, which means that the texture sampler uniform in v3d_init_core() 25 * using the hardware default behavior based on the texture in v3d_init_core() 27 * "2" in the indirect texture state's output_type field. in v3d_init_core() 163 /* Invalidates texture L2 cachelines */ 181 /* Cleans texture L1 and L2 cachelines (writing back dirty data). 858 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D. 956 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
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/Linux-v6.1/drivers/gpu/drm/savage/ |
D | savage_drv.h | 323 /* texture enable bits (needed for tex addr checking) */ 330 * All texture registers and DrawLocalCtrl are local. All other 335 * All texture registers are local. DrawCtrl and ZBufCtrl are
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D | savage_state.c | 151 /* if any texture regs were changed ... */ in savage_verify_state_s3d() 154 /* ... check texture state */ in savage_verify_state_s3d() 183 /* if any texture regs were changed ... */ in savage_verify_state_s4() 186 /* ... check texture state */ in savage_verify_state_s4()
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/Linux-v6.1/drivers/gpu/drm/vmwgfx/ |
D | vmw_surface_cache.h | 327 * @num_layers: Number of slices in an array texture or number of faces in 328 * a cubemap texture.
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/Linux-v6.1/drivers/gpu/drm/i915/ |
D | i915_scheduler_types.h | 41 * (e.g. we have to wait until the pixels have been rendering into a texture
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/Linux-v6.1/Documentation/devicetree/bindings/clock/ |
D | samsung,exynos850-clock.yaml | 208 - description: Image Texture Processing core clock (from CMU_TOP)
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