Searched full:sprites (Results 1 – 8 of 8) sorted by relevance
14 The display engine backend exposes layers and sprites to the system.
37 non-cursor planes. Some drivers refer to these types of planes as "sprites"
267 display of sprites, I use the following policy on horizontal panning and409 #define BPC2_PF2P2 (0x0020) /* PF2 priority wrt sprites */432 #define BPC3_BRDRSPRT (0x0002) /* Sprites in border? */1089 * Pixel modes for Bitplanes and Sprites1105 * Fetch modes for Bitplanes and Sprites
410 * moves are a no-op, we only need to upload new cursor sprites. in vbox_cursor_atomic_update()
558 * drivers refer to these types of planes as "sprites" internally.
107 plane, sprites, cursors and overlays. This includes the infrastructure
247 * Let's assume the case with just two sprites enabled also in vlv_plane_ratio()
2683 /* if sprites aren't enabled, sprites get nothing */ in ilk_plane_wm_max()3075 /* ILK/SNB: LP2+ watermarks only w/o sprites */ in ilk_compute_pipe_wm()