1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/reset.h>
10 #include <linux/sched/signal.h>
11 #include <linux/uaccess.h>
12
13 #include <drm/drm_syncobj.h>
14 #include <uapi/drm/v3d_drm.h>
15
16 #include "v3d_drv.h"
17 #include "v3d_regs.h"
18 #include "v3d_trace.h"
19
20 static void
v3d_init_core(struct v3d_dev * v3d,int core)21 v3d_init_core(struct v3d_dev *v3d, int core)
22 {
23 /* Set OVRTMUOUT, which means that the texture sampler uniform
24 * configuration's tmu output type field is used, instead of
25 * using the hardware default behavior based on the texture
26 * type. If you want the default behavior, you can still put
27 * "2" in the indirect texture state's output_type field.
28 */
29 if (v3d->ver < 40)
30 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
31
32 /* Whenever we flush the L2T cache, we always want to flush
33 * the whole thing.
34 */
35 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
36 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
37 }
38
39 /* Sets invariant state for the HW. */
40 static void
v3d_init_hw_state(struct v3d_dev * v3d)41 v3d_init_hw_state(struct v3d_dev *v3d)
42 {
43 v3d_init_core(v3d, 0);
44 }
45
46 static void
v3d_idle_axi(struct v3d_dev * v3d,int core)47 v3d_idle_axi(struct v3d_dev *v3d, int core)
48 {
49 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
50
51 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
52 (V3D_GMP_STATUS_RD_COUNT_MASK |
53 V3D_GMP_STATUS_WR_COUNT_MASK |
54 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
55 DRM_ERROR("Failed to wait for safe GMP shutdown\n");
56 }
57 }
58
59 static void
v3d_idle_gca(struct v3d_dev * v3d)60 v3d_idle_gca(struct v3d_dev *v3d)
61 {
62 if (v3d->ver >= 41)
63 return;
64
65 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
66
67 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
68 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
69 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
70 DRM_ERROR("Failed to wait for safe GCA shutdown\n");
71 }
72 }
73
74 static void
v3d_reset_by_bridge(struct v3d_dev * v3d)75 v3d_reset_by_bridge(struct v3d_dev *v3d)
76 {
77 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
78
79 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
80 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
81 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
82 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
83
84 /* GFXH-1383: The SW_INIT may cause a stray write to address 0
85 * of the unit, so reset it to its power-on value here.
86 */
87 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
88 } else {
89 WARN_ON_ONCE(V3D_GET_FIELD(version,
90 V3D_TOP_GR_BRIDGE_MAJOR) != 7);
91 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
92 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
93 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
94 }
95 }
96
97 static void
v3d_reset_v3d(struct v3d_dev * v3d)98 v3d_reset_v3d(struct v3d_dev *v3d)
99 {
100 if (v3d->reset)
101 reset_control_reset(v3d->reset);
102 else
103 v3d_reset_by_bridge(v3d);
104
105 v3d_init_hw_state(v3d);
106 }
107
108 void
v3d_reset(struct v3d_dev * v3d)109 v3d_reset(struct v3d_dev *v3d)
110 {
111 struct drm_device *dev = &v3d->drm;
112
113 DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
114 DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
115 V3D_CORE_READ(0, V3D_ERR_STAT));
116 trace_v3d_reset_begin(dev);
117
118 /* XXX: only needed for safe powerdown, not reset. */
119 if (false)
120 v3d_idle_axi(v3d, 0);
121
122 v3d_idle_gca(v3d);
123 v3d_reset_v3d(v3d);
124
125 v3d_mmu_set_page_table(v3d);
126 v3d_irq_reset(v3d);
127
128 v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
129
130 trace_v3d_reset_end(dev);
131 }
132
133 static void
v3d_flush_l3(struct v3d_dev * v3d)134 v3d_flush_l3(struct v3d_dev *v3d)
135 {
136 if (v3d->ver < 41) {
137 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
138
139 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
140 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
141
142 if (v3d->ver < 33) {
143 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
144 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
145 }
146 }
147 }
148
149 /* Invalidates the (read-only) L2C cache. This was the L2 cache for
150 * uniforms and instructions on V3D 3.2.
151 */
152 static void
v3d_invalidate_l2c(struct v3d_dev * v3d,int core)153 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
154 {
155 if (v3d->ver > 32)
156 return;
157
158 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
159 V3D_L2CACTL_L2CCLR |
160 V3D_L2CACTL_L2CENA);
161 }
162
163 /* Invalidates texture L2 cachelines */
164 static void
v3d_flush_l2t(struct v3d_dev * v3d,int core)165 v3d_flush_l2t(struct v3d_dev *v3d, int core)
166 {
167 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
168 * need to wait for completion before dispatching the job --
169 * L2T accesses will be stalled until the flush has completed.
170 * However, we do need to make sure we don't try to trigger a
171 * new flush while the L2_CLEAN queue is trying to
172 * synchronously clean after a job.
173 */
174 mutex_lock(&v3d->cache_clean_lock);
175 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
176 V3D_L2TCACTL_L2TFLS |
177 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
178 mutex_unlock(&v3d->cache_clean_lock);
179 }
180
181 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
182 *
183 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
184 * executed, we need to make sure that the clean is done before
185 * signaling job completion. So, we synchronously wait before
186 * returning, and we make sure that L2 invalidates don't happen in the
187 * meantime to confuse our are-we-done checks.
188 */
189 void
v3d_clean_caches(struct v3d_dev * v3d)190 v3d_clean_caches(struct v3d_dev *v3d)
191 {
192 struct drm_device *dev = &v3d->drm;
193 int core = 0;
194
195 trace_v3d_cache_clean_begin(dev);
196
197 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
198 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
199 V3D_L2TCACTL_TMUWCF), 100)) {
200 DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
201 }
202
203 mutex_lock(&v3d->cache_clean_lock);
204 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
205 V3D_L2TCACTL_L2TFLS |
206 V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
207
208 if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
209 V3D_L2TCACTL_L2TFLS), 100)) {
210 DRM_ERROR("Timeout waiting for L2T clean\n");
211 }
212
213 mutex_unlock(&v3d->cache_clean_lock);
214
215 trace_v3d_cache_clean_end(dev);
216 }
217
218 /* Invalidates the slice caches. These are read-only caches. */
219 static void
v3d_invalidate_slices(struct v3d_dev * v3d,int core)220 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
221 {
222 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
223 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
224 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
225 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
226 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
227 }
228
229 void
v3d_invalidate_caches(struct v3d_dev * v3d)230 v3d_invalidate_caches(struct v3d_dev *v3d)
231 {
232 /* Invalidate the caches from the outside in. That way if
233 * another CL's concurrent use of nearby memory were to pull
234 * an invalidated cacheline back in, we wouldn't leave stale
235 * data in the inner cache.
236 */
237 v3d_flush_l3(v3d);
238 v3d_invalidate_l2c(v3d, 0);
239 v3d_flush_l2t(v3d, 0);
240 v3d_invalidate_slices(v3d, 0);
241 }
242
243 /* Takes the reservation lock on all the BOs being referenced, so that
244 * at queue submit time we can update the reservations.
245 *
246 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
247 * (all of which are on exec->unref_list). They're entirely private
248 * to v3d, so we don't attach dma-buf fences to them.
249 */
250 static int
v3d_lock_bo_reservations(struct v3d_job * job,struct ww_acquire_ctx * acquire_ctx)251 v3d_lock_bo_reservations(struct v3d_job *job,
252 struct ww_acquire_ctx *acquire_ctx)
253 {
254 int i, ret;
255
256 ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
257 if (ret)
258 return ret;
259
260 for (i = 0; i < job->bo_count; i++) {
261 ret = dma_resv_reserve_fences(job->bo[i]->resv, 1);
262 if (ret)
263 goto fail;
264
265 ret = drm_sched_job_add_implicit_dependencies(&job->base,
266 job->bo[i], true);
267 if (ret)
268 goto fail;
269 }
270
271 return 0;
272
273 fail:
274 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
275 return ret;
276 }
277
278 /**
279 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
280 * referenced by the job.
281 * @dev: DRM device
282 * @file_priv: DRM file for this fd
283 * @job: V3D job being set up
284 * @bo_handles: GEM handles
285 * @bo_count: Number of GEM handles passed in
286 *
287 * The command validator needs to reference BOs by their index within
288 * the submitted job's BO list. This does the validation of the job's
289 * BO list and reference counting for the lifetime of the job.
290 *
291 * Note that this function doesn't need to unreference the BOs on
292 * failure, because that will happen at v3d_exec_cleanup() time.
293 */
294 static int
v3d_lookup_bos(struct drm_device * dev,struct drm_file * file_priv,struct v3d_job * job,u64 bo_handles,u32 bo_count)295 v3d_lookup_bos(struct drm_device *dev,
296 struct drm_file *file_priv,
297 struct v3d_job *job,
298 u64 bo_handles,
299 u32 bo_count)
300 {
301 u32 *handles;
302 int ret = 0;
303 int i;
304
305 job->bo_count = bo_count;
306
307 if (!job->bo_count) {
308 /* See comment on bo_index for why we have to check
309 * this.
310 */
311 DRM_DEBUG("Rendering requires BOs\n");
312 return -EINVAL;
313 }
314
315 job->bo = kvmalloc_array(job->bo_count,
316 sizeof(struct drm_gem_dma_object *),
317 GFP_KERNEL | __GFP_ZERO);
318 if (!job->bo) {
319 DRM_DEBUG("Failed to allocate validated BO pointers\n");
320 return -ENOMEM;
321 }
322
323 handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
324 if (!handles) {
325 ret = -ENOMEM;
326 DRM_DEBUG("Failed to allocate incoming GEM handles\n");
327 goto fail;
328 }
329
330 if (copy_from_user(handles,
331 (void __user *)(uintptr_t)bo_handles,
332 job->bo_count * sizeof(u32))) {
333 ret = -EFAULT;
334 DRM_DEBUG("Failed to copy in GEM handles\n");
335 goto fail;
336 }
337
338 spin_lock(&file_priv->table_lock);
339 for (i = 0; i < job->bo_count; i++) {
340 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
341 handles[i]);
342 if (!bo) {
343 DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
344 i, handles[i]);
345 ret = -ENOENT;
346 spin_unlock(&file_priv->table_lock);
347 goto fail;
348 }
349 drm_gem_object_get(bo);
350 job->bo[i] = bo;
351 }
352 spin_unlock(&file_priv->table_lock);
353
354 fail:
355 kvfree(handles);
356 return ret;
357 }
358
359 static void
v3d_job_free(struct kref * ref)360 v3d_job_free(struct kref *ref)
361 {
362 struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
363 int i;
364
365 for (i = 0; i < job->bo_count; i++) {
366 if (job->bo[i])
367 drm_gem_object_put(job->bo[i]);
368 }
369 kvfree(job->bo);
370
371 dma_fence_put(job->irq_fence);
372 dma_fence_put(job->done_fence);
373
374 if (job->perfmon)
375 v3d_perfmon_put(job->perfmon);
376
377 kfree(job);
378 }
379
380 static void
v3d_render_job_free(struct kref * ref)381 v3d_render_job_free(struct kref *ref)
382 {
383 struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
384 base.refcount);
385 struct v3d_bo *bo, *save;
386
387 list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
388 drm_gem_object_put(&bo->base.base);
389 }
390
391 v3d_job_free(ref);
392 }
393
v3d_job_cleanup(struct v3d_job * job)394 void v3d_job_cleanup(struct v3d_job *job)
395 {
396 if (!job)
397 return;
398
399 drm_sched_job_cleanup(&job->base);
400 v3d_job_put(job);
401 }
402
v3d_job_put(struct v3d_job * job)403 void v3d_job_put(struct v3d_job *job)
404 {
405 kref_put(&job->refcount, job->free);
406 }
407
408 int
v3d_wait_bo_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)409 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
410 struct drm_file *file_priv)
411 {
412 int ret;
413 struct drm_v3d_wait_bo *args = data;
414 ktime_t start = ktime_get();
415 u64 delta_ns;
416 unsigned long timeout_jiffies =
417 nsecs_to_jiffies_timeout(args->timeout_ns);
418
419 if (args->pad != 0)
420 return -EINVAL;
421
422 ret = drm_gem_dma_resv_wait(file_priv, args->handle,
423 true, timeout_jiffies);
424
425 /* Decrement the user's timeout, in case we got interrupted
426 * such that the ioctl will be restarted.
427 */
428 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
429 if (delta_ns < args->timeout_ns)
430 args->timeout_ns -= delta_ns;
431 else
432 args->timeout_ns = 0;
433
434 /* Asked to wait beyond the jiffie/scheduler precision? */
435 if (ret == -ETIME && args->timeout_ns)
436 ret = -EAGAIN;
437
438 return ret;
439 }
440
441 static int
v3d_job_add_deps(struct drm_file * file_priv,struct v3d_job * job,u32 in_sync,u32 point)442 v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job,
443 u32 in_sync, u32 point)
444 {
445 struct dma_fence *in_fence = NULL;
446 int ret;
447
448 ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence);
449 if (ret == -EINVAL)
450 return ret;
451
452 return drm_sched_job_add_dependency(&job->base, in_fence);
453 }
454
455 static int
v3d_job_init(struct v3d_dev * v3d,struct drm_file * file_priv,void ** container,size_t size,void (* free)(struct kref * ref),u32 in_sync,struct v3d_submit_ext * se,enum v3d_queue queue)456 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
457 void **container, size_t size, void (*free)(struct kref *ref),
458 u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
459 {
460 struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
461 struct v3d_job *job;
462 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
463 int ret, i;
464
465 *container = kcalloc(1, size, GFP_KERNEL);
466 if (!*container) {
467 DRM_ERROR("Cannot allocate memory for v3d job.");
468 return -ENOMEM;
469 }
470
471 job = *container;
472 job->v3d = v3d;
473 job->free = free;
474
475 ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
476 v3d_priv);
477 if (ret)
478 goto fail;
479
480 if (has_multisync) {
481 if (se->in_sync_count && se->wait_stage == queue) {
482 struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
483
484 for (i = 0; i < se->in_sync_count; i++) {
485 struct drm_v3d_sem in;
486
487 if (copy_from_user(&in, handle++, sizeof(in))) {
488 ret = -EFAULT;
489 DRM_DEBUG("Failed to copy wait dep handle.\n");
490 goto fail_deps;
491 }
492 ret = v3d_job_add_deps(file_priv, job, in.handle, 0);
493 if (ret)
494 goto fail_deps;
495 }
496 }
497 } else {
498 ret = v3d_job_add_deps(file_priv, job, in_sync, 0);
499 if (ret)
500 goto fail_deps;
501 }
502
503 kref_init(&job->refcount);
504
505 return 0;
506
507 fail_deps:
508 drm_sched_job_cleanup(&job->base);
509 fail:
510 kfree(*container);
511 *container = NULL;
512
513 return ret;
514 }
515
516 static void
v3d_push_job(struct v3d_job * job)517 v3d_push_job(struct v3d_job *job)
518 {
519 drm_sched_job_arm(&job->base);
520
521 job->done_fence = dma_fence_get(&job->base.s_fence->finished);
522
523 /* put by scheduler job completion */
524 kref_get(&job->refcount);
525
526 drm_sched_entity_push_job(&job->base);
527 }
528
529 static void
v3d_attach_fences_and_unlock_reservation(struct drm_file * file_priv,struct v3d_job * job,struct ww_acquire_ctx * acquire_ctx,u32 out_sync,struct v3d_submit_ext * se,struct dma_fence * done_fence)530 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
531 struct v3d_job *job,
532 struct ww_acquire_ctx *acquire_ctx,
533 u32 out_sync,
534 struct v3d_submit_ext *se,
535 struct dma_fence *done_fence)
536 {
537 struct drm_syncobj *sync_out;
538 bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
539 int i;
540
541 for (i = 0; i < job->bo_count; i++) {
542 /* XXX: Use shared fences for read-only objects. */
543 dma_resv_add_fence(job->bo[i]->resv, job->done_fence,
544 DMA_RESV_USAGE_WRITE);
545 }
546
547 drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
548
549 /* Update the return sync object for the job */
550 /* If it only supports a single signal semaphore*/
551 if (!has_multisync) {
552 sync_out = drm_syncobj_find(file_priv, out_sync);
553 if (sync_out) {
554 drm_syncobj_replace_fence(sync_out, done_fence);
555 drm_syncobj_put(sync_out);
556 }
557 return;
558 }
559
560 /* If multiple semaphores extension is supported */
561 if (se->out_sync_count) {
562 for (i = 0; i < se->out_sync_count; i++) {
563 drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
564 done_fence);
565 drm_syncobj_put(se->out_syncs[i].syncobj);
566 }
567 kvfree(se->out_syncs);
568 }
569 }
570
571 static void
v3d_put_multisync_post_deps(struct v3d_submit_ext * se)572 v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
573 {
574 unsigned int i;
575
576 if (!(se && se->out_sync_count))
577 return;
578
579 for (i = 0; i < se->out_sync_count; i++)
580 drm_syncobj_put(se->out_syncs[i].syncobj);
581 kvfree(se->out_syncs);
582 }
583
584 static int
v3d_get_multisync_post_deps(struct drm_file * file_priv,struct v3d_submit_ext * se,u32 count,u64 handles)585 v3d_get_multisync_post_deps(struct drm_file *file_priv,
586 struct v3d_submit_ext *se,
587 u32 count, u64 handles)
588 {
589 struct drm_v3d_sem __user *post_deps;
590 int i, ret;
591
592 if (!count)
593 return 0;
594
595 se->out_syncs = (struct v3d_submit_outsync *)
596 kvmalloc_array(count,
597 sizeof(struct v3d_submit_outsync),
598 GFP_KERNEL);
599 if (!se->out_syncs)
600 return -ENOMEM;
601
602 post_deps = u64_to_user_ptr(handles);
603
604 for (i = 0; i < count; i++) {
605 struct drm_v3d_sem out;
606
607 if (copy_from_user(&out, post_deps++, sizeof(out))) {
608 ret = -EFAULT;
609 DRM_DEBUG("Failed to copy post dep handles\n");
610 goto fail;
611 }
612
613 se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
614 out.handle);
615 if (!se->out_syncs[i].syncobj) {
616 ret = -EINVAL;
617 goto fail;
618 }
619 }
620 se->out_sync_count = count;
621
622 return 0;
623
624 fail:
625 for (i--; i >= 0; i--)
626 drm_syncobj_put(se->out_syncs[i].syncobj);
627 kvfree(se->out_syncs);
628
629 return ret;
630 }
631
632 /* Get data for multiple binary semaphores synchronization. Parse syncobj
633 * to be signaled when job completes (out_sync).
634 */
635 static int
v3d_get_multisync_submit_deps(struct drm_file * file_priv,struct drm_v3d_extension __user * ext,void * data)636 v3d_get_multisync_submit_deps(struct drm_file *file_priv,
637 struct drm_v3d_extension __user *ext,
638 void *data)
639 {
640 struct drm_v3d_multi_sync multisync;
641 struct v3d_submit_ext *se = data;
642 int ret;
643
644 if (copy_from_user(&multisync, ext, sizeof(multisync)))
645 return -EFAULT;
646
647 if (multisync.pad)
648 return -EINVAL;
649
650 ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count,
651 multisync.out_syncs);
652 if (ret)
653 return ret;
654
655 se->in_sync_count = multisync.in_sync_count;
656 se->in_syncs = multisync.in_syncs;
657 se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
658 se->wait_stage = multisync.wait_stage;
659
660 return 0;
661 }
662
663 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
664 * according to the extension id (name).
665 */
666 static int
v3d_get_extensions(struct drm_file * file_priv,u64 ext_handles,void * data)667 v3d_get_extensions(struct drm_file *file_priv,
668 u64 ext_handles,
669 void *data)
670 {
671 struct drm_v3d_extension __user *user_ext;
672 int ret;
673
674 user_ext = u64_to_user_ptr(ext_handles);
675 while (user_ext) {
676 struct drm_v3d_extension ext;
677
678 if (copy_from_user(&ext, user_ext, sizeof(ext))) {
679 DRM_DEBUG("Failed to copy submit extension\n");
680 return -EFAULT;
681 }
682
683 switch (ext.id) {
684 case DRM_V3D_EXT_ID_MULTI_SYNC:
685 ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data);
686 if (ret)
687 return ret;
688 break;
689 default:
690 DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
691 return -EINVAL;
692 }
693
694 user_ext = u64_to_user_ptr(ext.next);
695 }
696
697 return 0;
698 }
699
700 /**
701 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
702 * @dev: DRM device
703 * @data: ioctl argument
704 * @file_priv: DRM file for this fd
705 *
706 * This is the main entrypoint for userspace to submit a 3D frame to
707 * the GPU. Userspace provides the binner command list (if
708 * applicable), and the kernel sets up the render command list to draw
709 * to the framebuffer described in the ioctl, using the command lists
710 * that the 3D engine's binner will produce.
711 */
712 int
v3d_submit_cl_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)713 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
714 struct drm_file *file_priv)
715 {
716 struct v3d_dev *v3d = to_v3d_dev(dev);
717 struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
718 struct drm_v3d_submit_cl *args = data;
719 struct v3d_submit_ext se = {0};
720 struct v3d_bin_job *bin = NULL;
721 struct v3d_render_job *render = NULL;
722 struct v3d_job *clean_job = NULL;
723 struct v3d_job *last_job;
724 struct ww_acquire_ctx acquire_ctx;
725 int ret = 0;
726
727 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
728
729 if (args->pad)
730 return -EINVAL;
731
732 if (args->flags &&
733 args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
734 DRM_V3D_SUBMIT_EXTENSION)) {
735 DRM_INFO("invalid flags: %d\n", args->flags);
736 return -EINVAL;
737 }
738
739 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
740 ret = v3d_get_extensions(file_priv, args->extensions, &se);
741 if (ret) {
742 DRM_DEBUG("Failed to get extensions.\n");
743 return ret;
744 }
745 }
746
747 ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render),
748 v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
749 if (ret)
750 goto fail;
751
752 render->start = args->rcl_start;
753 render->end = args->rcl_end;
754 INIT_LIST_HEAD(&render->unref_list);
755
756 if (args->bcl_start != args->bcl_end) {
757 ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin),
758 v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
759 if (ret)
760 goto fail;
761
762 bin->start = args->bcl_start;
763 bin->end = args->bcl_end;
764 bin->qma = args->qma;
765 bin->qms = args->qms;
766 bin->qts = args->qts;
767 bin->render = render;
768 }
769
770 if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
771 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
772 v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
773 if (ret)
774 goto fail;
775
776 last_job = clean_job;
777 } else {
778 last_job = &render->base;
779 }
780
781 ret = v3d_lookup_bos(dev, file_priv, last_job,
782 args->bo_handles, args->bo_handle_count);
783 if (ret)
784 goto fail;
785
786 ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
787 if (ret)
788 goto fail;
789
790 if (args->perfmon_id) {
791 render->base.perfmon = v3d_perfmon_find(v3d_priv,
792 args->perfmon_id);
793
794 if (!render->base.perfmon) {
795 ret = -ENOENT;
796 goto fail_perfmon;
797 }
798 }
799
800 mutex_lock(&v3d->sched_lock);
801 if (bin) {
802 bin->base.perfmon = render->base.perfmon;
803 v3d_perfmon_get(bin->base.perfmon);
804 v3d_push_job(&bin->base);
805
806 ret = drm_sched_job_add_dependency(&render->base.base,
807 dma_fence_get(bin->base.done_fence));
808 if (ret)
809 goto fail_unreserve;
810 }
811
812 v3d_push_job(&render->base);
813
814 if (clean_job) {
815 struct dma_fence *render_fence =
816 dma_fence_get(render->base.done_fence);
817 ret = drm_sched_job_add_dependency(&clean_job->base,
818 render_fence);
819 if (ret)
820 goto fail_unreserve;
821 clean_job->perfmon = render->base.perfmon;
822 v3d_perfmon_get(clean_job->perfmon);
823 v3d_push_job(clean_job);
824 }
825
826 mutex_unlock(&v3d->sched_lock);
827
828 v3d_attach_fences_and_unlock_reservation(file_priv,
829 last_job,
830 &acquire_ctx,
831 args->out_sync,
832 &se,
833 last_job->done_fence);
834
835 if (bin)
836 v3d_job_put(&bin->base);
837 v3d_job_put(&render->base);
838 if (clean_job)
839 v3d_job_put(clean_job);
840
841 return 0;
842
843 fail_unreserve:
844 mutex_unlock(&v3d->sched_lock);
845 fail_perfmon:
846 drm_gem_unlock_reservations(last_job->bo,
847 last_job->bo_count, &acquire_ctx);
848 fail:
849 v3d_job_cleanup((void *)bin);
850 v3d_job_cleanup((void *)render);
851 v3d_job_cleanup(clean_job);
852 v3d_put_multisync_post_deps(&se);
853
854 return ret;
855 }
856
857 /**
858 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
859 * @dev: DRM device
860 * @data: ioctl argument
861 * @file_priv: DRM file for this fd
862 *
863 * Userspace provides the register setup for the TFU, which we don't
864 * need to validate since the TFU is behind the MMU.
865 */
866 int
v3d_submit_tfu_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)867 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
868 struct drm_file *file_priv)
869 {
870 struct v3d_dev *v3d = to_v3d_dev(dev);
871 struct drm_v3d_submit_tfu *args = data;
872 struct v3d_submit_ext se = {0};
873 struct v3d_tfu_job *job = NULL;
874 struct ww_acquire_ctx acquire_ctx;
875 int ret = 0;
876
877 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
878
879 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
880 DRM_DEBUG("invalid flags: %d\n", args->flags);
881 return -EINVAL;
882 }
883
884 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
885 ret = v3d_get_extensions(file_priv, args->extensions, &se);
886 if (ret) {
887 DRM_DEBUG("Failed to get extensions.\n");
888 return ret;
889 }
890 }
891
892 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
893 v3d_job_free, args->in_sync, &se, V3D_TFU);
894 if (ret)
895 goto fail;
896
897 job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
898 sizeof(*job->base.bo), GFP_KERNEL);
899 if (!job->base.bo) {
900 ret = -ENOMEM;
901 goto fail;
902 }
903
904 job->args = *args;
905
906 spin_lock(&file_priv->table_lock);
907 for (job->base.bo_count = 0;
908 job->base.bo_count < ARRAY_SIZE(args->bo_handles);
909 job->base.bo_count++) {
910 struct drm_gem_object *bo;
911
912 if (!args->bo_handles[job->base.bo_count])
913 break;
914
915 bo = idr_find(&file_priv->object_idr,
916 args->bo_handles[job->base.bo_count]);
917 if (!bo) {
918 DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
919 job->base.bo_count,
920 args->bo_handles[job->base.bo_count]);
921 ret = -ENOENT;
922 spin_unlock(&file_priv->table_lock);
923 goto fail;
924 }
925 drm_gem_object_get(bo);
926 job->base.bo[job->base.bo_count] = bo;
927 }
928 spin_unlock(&file_priv->table_lock);
929
930 ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
931 if (ret)
932 goto fail;
933
934 mutex_lock(&v3d->sched_lock);
935 v3d_push_job(&job->base);
936 mutex_unlock(&v3d->sched_lock);
937
938 v3d_attach_fences_and_unlock_reservation(file_priv,
939 &job->base, &acquire_ctx,
940 args->out_sync,
941 &se,
942 job->base.done_fence);
943
944 v3d_job_put(&job->base);
945
946 return 0;
947
948 fail:
949 v3d_job_cleanup((void *)job);
950 v3d_put_multisync_post_deps(&se);
951
952 return ret;
953 }
954
955 /**
956 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
957 * @dev: DRM device
958 * @data: ioctl argument
959 * @file_priv: DRM file for this fd
960 *
961 * Userspace provides the register setup for the CSD, which we don't
962 * need to validate since the CSD is behind the MMU.
963 */
964 int
v3d_submit_csd_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)965 v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
966 struct drm_file *file_priv)
967 {
968 struct v3d_dev *v3d = to_v3d_dev(dev);
969 struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
970 struct drm_v3d_submit_csd *args = data;
971 struct v3d_submit_ext se = {0};
972 struct v3d_csd_job *job = NULL;
973 struct v3d_job *clean_job = NULL;
974 struct ww_acquire_ctx acquire_ctx;
975 int ret;
976
977 trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
978
979 if (args->pad)
980 return -EINVAL;
981
982 if (!v3d_has_csd(v3d)) {
983 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
984 return -EINVAL;
985 }
986
987 if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
988 DRM_INFO("invalid flags: %d\n", args->flags);
989 return -EINVAL;
990 }
991
992 if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
993 ret = v3d_get_extensions(file_priv, args->extensions, &se);
994 if (ret) {
995 DRM_DEBUG("Failed to get extensions.\n");
996 return ret;
997 }
998 }
999
1000 ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
1001 v3d_job_free, args->in_sync, &se, V3D_CSD);
1002 if (ret)
1003 goto fail;
1004
1005 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
1006 v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
1007 if (ret)
1008 goto fail;
1009
1010 job->args = *args;
1011
1012 ret = v3d_lookup_bos(dev, file_priv, clean_job,
1013 args->bo_handles, args->bo_handle_count);
1014 if (ret)
1015 goto fail;
1016
1017 ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
1018 if (ret)
1019 goto fail;
1020
1021 if (args->perfmon_id) {
1022 job->base.perfmon = v3d_perfmon_find(v3d_priv,
1023 args->perfmon_id);
1024 if (!job->base.perfmon) {
1025 ret = -ENOENT;
1026 goto fail_perfmon;
1027 }
1028 }
1029
1030 mutex_lock(&v3d->sched_lock);
1031 v3d_push_job(&job->base);
1032
1033 ret = drm_sched_job_add_dependency(&clean_job->base,
1034 dma_fence_get(job->base.done_fence));
1035 if (ret)
1036 goto fail_unreserve;
1037
1038 v3d_push_job(clean_job);
1039 mutex_unlock(&v3d->sched_lock);
1040
1041 v3d_attach_fences_and_unlock_reservation(file_priv,
1042 clean_job,
1043 &acquire_ctx,
1044 args->out_sync,
1045 &se,
1046 clean_job->done_fence);
1047
1048 v3d_job_put(&job->base);
1049 v3d_job_put(clean_job);
1050
1051 return 0;
1052
1053 fail_unreserve:
1054 mutex_unlock(&v3d->sched_lock);
1055 fail_perfmon:
1056 drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
1057 &acquire_ctx);
1058 fail:
1059 v3d_job_cleanup((void *)job);
1060 v3d_job_cleanup(clean_job);
1061 v3d_put_multisync_post_deps(&se);
1062
1063 return ret;
1064 }
1065
1066 int
v3d_gem_init(struct drm_device * dev)1067 v3d_gem_init(struct drm_device *dev)
1068 {
1069 struct v3d_dev *v3d = to_v3d_dev(dev);
1070 u32 pt_size = 4096 * 1024;
1071 int ret, i;
1072
1073 for (i = 0; i < V3D_MAX_QUEUES; i++)
1074 v3d->queue[i].fence_context = dma_fence_context_alloc(1);
1075
1076 spin_lock_init(&v3d->mm_lock);
1077 spin_lock_init(&v3d->job_lock);
1078 mutex_init(&v3d->bo_lock);
1079 mutex_init(&v3d->reset_lock);
1080 mutex_init(&v3d->sched_lock);
1081 mutex_init(&v3d->cache_clean_lock);
1082
1083 /* Note: We don't allocate address 0. Various bits of HW
1084 * treat 0 as special, such as the occlusion query counters
1085 * where 0 means "disabled".
1086 */
1087 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
1088
1089 v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
1090 &v3d->pt_paddr,
1091 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
1092 if (!v3d->pt) {
1093 drm_mm_takedown(&v3d->mm);
1094 dev_err(v3d->drm.dev,
1095 "Failed to allocate page tables. Please ensure you have DMA enabled.\n");
1096 return -ENOMEM;
1097 }
1098
1099 v3d_init_hw_state(v3d);
1100 v3d_mmu_set_page_table(v3d);
1101
1102 ret = v3d_sched_init(v3d);
1103 if (ret) {
1104 drm_mm_takedown(&v3d->mm);
1105 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1106 v3d->pt_paddr);
1107 }
1108
1109 return 0;
1110 }
1111
1112 void
v3d_gem_destroy(struct drm_device * dev)1113 v3d_gem_destroy(struct drm_device *dev)
1114 {
1115 struct v3d_dev *v3d = to_v3d_dev(dev);
1116
1117 v3d_sched_fini(v3d);
1118
1119 /* Waiting for jobs to finish would need to be done before
1120 * unregistering V3D.
1121 */
1122 WARN_ON(v3d->bin_job);
1123 WARN_ON(v3d->render_job);
1124
1125 drm_mm_takedown(&v3d->mm);
1126
1127 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1128 v3d->pt_paddr);
1129 }
1130