1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2015-2018 Broadcom */
3
4 /**
5 * DOC: V3D GEM BO management support
6 *
7 * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
8 * GPU and the bus, allowing us to use shmem objects for our storage
9 * instead of CMA.
10 *
11 * Physically contiguous objects may still be imported to V3D, but the
12 * driver doesn't allocate physically contiguous objects on its own.
13 * Display engines requiring physically contiguous allocations should
14 * look into Mesa's "renderonly" support (as used by the Mesa pl111
15 * driver) for an example of how to integrate with V3D.
16 *
17 * Long term, we should support evicting pages from the MMU when under
18 * memory pressure (thus the v3d_bo_get_pages() refcounting), but
19 * that's not a high priority since our systems tend to not have swap.
20 */
21
22 #include <linux/dma-buf.h>
23 #include <linux/pfn_t.h>
24
25 #include "v3d_drv.h"
26 #include "uapi/drm/v3d_drm.h"
27
28 /* Called DRM core on the last userspace/kernel unreference of the
29 * BO.
30 */
v3d_free_object(struct drm_gem_object * obj)31 void v3d_free_object(struct drm_gem_object *obj)
32 {
33 struct v3d_dev *v3d = to_v3d_dev(obj->dev);
34 struct v3d_bo *bo = to_v3d_bo(obj);
35
36 v3d_mmu_remove_ptes(bo);
37
38 mutex_lock(&v3d->bo_lock);
39 v3d->bo_stats.num_allocated--;
40 v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT;
41 mutex_unlock(&v3d->bo_lock);
42
43 spin_lock(&v3d->mm_lock);
44 drm_mm_remove_node(&bo->node);
45 spin_unlock(&v3d->mm_lock);
46
47 /* GPU execution may have dirtied any pages in the BO. */
48 bo->base.pages_mark_dirty_on_put = true;
49
50 drm_gem_shmem_free_object(obj);
51 }
52
53 static const struct drm_gem_object_funcs v3d_gem_funcs = {
54 .free = v3d_free_object,
55 .print_info = drm_gem_shmem_print_info,
56 .pin = drm_gem_shmem_pin,
57 .unpin = drm_gem_shmem_unpin,
58 .get_sg_table = drm_gem_shmem_get_sg_table,
59 .vmap = drm_gem_shmem_vmap,
60 .vunmap = drm_gem_shmem_vunmap,
61 .mmap = drm_gem_shmem_mmap,
62 };
63
64 /* gem_create_object function for allocating a BO struct and doing
65 * early setup.
66 */
v3d_create_object(struct drm_device * dev,size_t size)67 struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size)
68 {
69 struct v3d_bo *bo;
70 struct drm_gem_object *obj;
71
72 if (size == 0)
73 return NULL;
74
75 bo = kzalloc(sizeof(*bo), GFP_KERNEL);
76 if (!bo)
77 return NULL;
78 obj = &bo->base.base;
79
80 obj->funcs = &v3d_gem_funcs;
81
82 INIT_LIST_HEAD(&bo->unref_head);
83
84 return &bo->base.base;
85 }
86
87 static int
v3d_bo_create_finish(struct drm_gem_object * obj)88 v3d_bo_create_finish(struct drm_gem_object *obj)
89 {
90 struct v3d_dev *v3d = to_v3d_dev(obj->dev);
91 struct v3d_bo *bo = to_v3d_bo(obj);
92 struct sg_table *sgt;
93 int ret;
94
95 /* So far we pin the BO in the MMU for its lifetime, so use
96 * shmem's helper for getting a lifetime sgt.
97 */
98 sgt = drm_gem_shmem_get_pages_sgt(&bo->base.base);
99 if (IS_ERR(sgt))
100 return PTR_ERR(sgt);
101
102 spin_lock(&v3d->mm_lock);
103 /* Allocate the object's space in the GPU's page tables.
104 * Inserting PTEs will happen later, but the offset is for the
105 * lifetime of the BO.
106 */
107 ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
108 obj->size >> PAGE_SHIFT,
109 GMP_GRANULARITY >> PAGE_SHIFT, 0, 0);
110 spin_unlock(&v3d->mm_lock);
111 if (ret)
112 return ret;
113
114 /* Track stats for /debug/dri/n/bo_stats. */
115 mutex_lock(&v3d->bo_lock);
116 v3d->bo_stats.num_allocated++;
117 v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT;
118 mutex_unlock(&v3d->bo_lock);
119
120 v3d_mmu_insert_ptes(bo);
121
122 return 0;
123 }
124
v3d_bo_create(struct drm_device * dev,struct drm_file * file_priv,size_t unaligned_size)125 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
126 size_t unaligned_size)
127 {
128 struct drm_gem_shmem_object *shmem_obj;
129 struct v3d_bo *bo;
130 int ret;
131
132 shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
133 if (IS_ERR(shmem_obj))
134 return ERR_CAST(shmem_obj);
135 bo = to_v3d_bo(&shmem_obj->base);
136
137 ret = v3d_bo_create_finish(&shmem_obj->base);
138 if (ret)
139 goto free_obj;
140
141 return bo;
142
143 free_obj:
144 drm_gem_shmem_free_object(&shmem_obj->base);
145 return ERR_PTR(ret);
146 }
147
148 struct drm_gem_object *
v3d_prime_import_sg_table(struct drm_device * dev,struct dma_buf_attachment * attach,struct sg_table * sgt)149 v3d_prime_import_sg_table(struct drm_device *dev,
150 struct dma_buf_attachment *attach,
151 struct sg_table *sgt)
152 {
153 struct drm_gem_object *obj;
154 int ret;
155
156 obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt);
157 if (IS_ERR(obj))
158 return obj;
159
160 ret = v3d_bo_create_finish(obj);
161 if (ret) {
162 drm_gem_shmem_free_object(obj);
163 return ERR_PTR(ret);
164 }
165
166 return obj;
167 }
168
v3d_create_bo_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)169 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
170 struct drm_file *file_priv)
171 {
172 struct drm_v3d_create_bo *args = data;
173 struct v3d_bo *bo = NULL;
174 int ret;
175
176 if (args->flags != 0) {
177 DRM_INFO("unknown create_bo flags: %d\n", args->flags);
178 return -EINVAL;
179 }
180
181 bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size));
182 if (IS_ERR(bo))
183 return PTR_ERR(bo);
184
185 args->offset = bo->node.start << PAGE_SHIFT;
186
187 ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
188 drm_gem_object_put(&bo->base.base);
189
190 return ret;
191 }
192
v3d_mmap_bo_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)193 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
194 struct drm_file *file_priv)
195 {
196 struct drm_v3d_mmap_bo *args = data;
197 struct drm_gem_object *gem_obj;
198
199 if (args->flags != 0) {
200 DRM_INFO("unknown mmap_bo flags: %d\n", args->flags);
201 return -EINVAL;
202 }
203
204 gem_obj = drm_gem_object_lookup(file_priv, args->handle);
205 if (!gem_obj) {
206 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
207 return -ENOENT;
208 }
209
210 args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
211 drm_gem_object_put(gem_obj);
212
213 return 0;
214 }
215
v3d_get_bo_offset_ioctl(struct drm_device * dev,void * data,struct drm_file * file_priv)216 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
217 struct drm_file *file_priv)
218 {
219 struct drm_v3d_get_bo_offset *args = data;
220 struct drm_gem_object *gem_obj;
221 struct v3d_bo *bo;
222
223 gem_obj = drm_gem_object_lookup(file_priv, args->handle);
224 if (!gem_obj) {
225 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
226 return -ENOENT;
227 }
228 bo = to_v3d_bo(gem_obj);
229
230 args->offset = bo->node.start << PAGE_SHIFT;
231
232 drm_gem_object_put(gem_obj);
233 return 0;
234 }
235