1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2015-2018 Broadcom */
3 
4 #include <linux/delay.h>
5 #include <linux/mutex.h>
6 #include <linux/spinlock_types.h>
7 #include <linux/workqueue.h>
8 
9 #include <drm/drm_encoder.h>
10 #include <drm/drm_gem.h>
11 #include <drm/drm_gem_shmem_helper.h>
12 #include <drm/gpu_scheduler.h>
13 
14 #include "uapi/drm/v3d_drm.h"
15 
16 struct clk;
17 struct platform_device;
18 struct reset_control;
19 
20 #define GMP_GRANULARITY (128 * 1024)
21 
22 /* Enum for each of the V3D queues. */
23 enum v3d_queue {
24 	V3D_BIN,
25 	V3D_RENDER,
26 	V3D_TFU,
27 	V3D_CSD,
28 	V3D_CACHE_CLEAN,
29 };
30 
31 #define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
32 
33 struct v3d_queue_state {
34 	struct drm_gpu_scheduler sched;
35 
36 	u64 fence_context;
37 	u64 emit_seqno;
38 };
39 
40 struct v3d_dev {
41 	struct drm_device drm;
42 
43 	/* Short representation (e.g. 33, 41) of the V3D tech version
44 	 * and revision.
45 	 */
46 	int ver;
47 	bool single_irq_line;
48 
49 	void __iomem *hub_regs;
50 	void __iomem *core_regs[3];
51 	void __iomem *bridge_regs;
52 	void __iomem *gca_regs;
53 	struct clk *clk;
54 	struct reset_control *reset;
55 
56 	/* Virtual and DMA addresses of the single shared page table. */
57 	volatile u32 *pt;
58 	dma_addr_t pt_paddr;
59 
60 	/* Virtual and DMA addresses of the MMU's scratch page.  When
61 	 * a read or write is invalid in the MMU, it will be
62 	 * redirected here.
63 	 */
64 	void *mmu_scratch;
65 	dma_addr_t mmu_scratch_paddr;
66 	/* virtual address bits from V3D to the MMU. */
67 	int va_width;
68 
69 	/* Number of V3D cores. */
70 	u32 cores;
71 
72 	/* Allocator managing the address space.  All units are in
73 	 * number of pages.
74 	 */
75 	struct drm_mm mm;
76 	spinlock_t mm_lock;
77 
78 	struct work_struct overflow_mem_work;
79 
80 	struct v3d_bin_job *bin_job;
81 	struct v3d_render_job *render_job;
82 	struct v3d_tfu_job *tfu_job;
83 	struct v3d_csd_job *csd_job;
84 
85 	struct v3d_queue_state queue[V3D_MAX_QUEUES];
86 
87 	/* Spinlock used to synchronize the overflow memory
88 	 * management against bin job submission.
89 	 */
90 	spinlock_t job_lock;
91 
92 	/* Protects bo_stats */
93 	struct mutex bo_lock;
94 
95 	/* Lock taken when resetting the GPU, to keep multiple
96 	 * processes from trying to park the scheduler threads and
97 	 * reset at once.
98 	 */
99 	struct mutex reset_lock;
100 
101 	/* Lock taken when creating and pushing the GPU scheduler
102 	 * jobs, to keep the sched-fence seqnos in order.
103 	 */
104 	struct mutex sched_lock;
105 
106 	/* Lock taken during a cache clean and when initiating an L2
107 	 * flush, to keep L2 flushes from interfering with the
108 	 * synchronous L2 cleans.
109 	 */
110 	struct mutex cache_clean_lock;
111 
112 	struct {
113 		u32 num_allocated;
114 		u32 pages_allocated;
115 	} bo_stats;
116 };
117 
118 static inline struct v3d_dev *
to_v3d_dev(struct drm_device * dev)119 to_v3d_dev(struct drm_device *dev)
120 {
121 	return container_of(dev, struct v3d_dev, drm);
122 }
123 
124 static inline bool
v3d_has_csd(struct v3d_dev * v3d)125 v3d_has_csd(struct v3d_dev *v3d)
126 {
127 	return v3d->ver >= 41;
128 }
129 
130 #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
131 
132 /* The per-fd struct, which tracks the MMU mappings. */
133 struct v3d_file_priv {
134 	struct v3d_dev *v3d;
135 
136 	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
137 };
138 
139 struct v3d_bo {
140 	struct drm_gem_shmem_object base;
141 
142 	struct drm_mm_node node;
143 
144 	/* List entry for the BO's position in
145 	 * v3d_render_job->unref_list
146 	 */
147 	struct list_head unref_head;
148 };
149 
150 static inline struct v3d_bo *
to_v3d_bo(struct drm_gem_object * bo)151 to_v3d_bo(struct drm_gem_object *bo)
152 {
153 	return (struct v3d_bo *)bo;
154 }
155 
156 struct v3d_fence {
157 	struct dma_fence base;
158 	struct drm_device *dev;
159 	/* v3d seqno for signaled() test */
160 	u64 seqno;
161 	enum v3d_queue queue;
162 };
163 
164 static inline struct v3d_fence *
to_v3d_fence(struct dma_fence * fence)165 to_v3d_fence(struct dma_fence *fence)
166 {
167 	return (struct v3d_fence *)fence;
168 }
169 
170 #define V3D_READ(offset) readl(v3d->hub_regs + offset)
171 #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
172 
173 #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
174 #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
175 
176 #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
177 #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
178 
179 #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
180 #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
181 
182 struct v3d_job {
183 	struct drm_sched_job base;
184 
185 	struct kref refcount;
186 
187 	struct v3d_dev *v3d;
188 
189 	/* This is the array of BOs that were looked up at the start
190 	 * of submission.
191 	 */
192 	struct drm_gem_object **bo;
193 	u32 bo_count;
194 
195 	/* Array of struct dma_fence * to block on before submitting this job.
196 	 */
197 	struct xarray deps;
198 	unsigned long last_dep;
199 
200 	/* v3d fence to be signaled by IRQ handler when the job is complete. */
201 	struct dma_fence *irq_fence;
202 
203 	/* scheduler fence for when the job is considered complete and
204 	 * the BO reservations can be released.
205 	 */
206 	struct dma_fence *done_fence;
207 
208 	/* Callback for the freeing of the job on refcount going to 0. */
209 	void (*free)(struct kref *ref);
210 };
211 
212 struct v3d_bin_job {
213 	struct v3d_job base;
214 
215 	/* GPU virtual addresses of the start/end of the CL job. */
216 	u32 start, end;
217 
218 	u32 timedout_ctca, timedout_ctra;
219 
220 	/* Corresponding render job, for attaching our overflow memory. */
221 	struct v3d_render_job *render;
222 
223 	/* Submitted tile memory allocation start/size, tile state. */
224 	u32 qma, qms, qts;
225 };
226 
227 struct v3d_render_job {
228 	struct v3d_job base;
229 
230 	/* GPU virtual addresses of the start/end of the CL job. */
231 	u32 start, end;
232 
233 	u32 timedout_ctca, timedout_ctra;
234 
235 	/* List of overflow BOs used in the job that need to be
236 	 * released once the job is complete.
237 	 */
238 	struct list_head unref_list;
239 };
240 
241 struct v3d_tfu_job {
242 	struct v3d_job base;
243 
244 	struct drm_v3d_submit_tfu args;
245 };
246 
247 struct v3d_csd_job {
248 	struct v3d_job base;
249 
250 	u32 timedout_batches;
251 
252 	struct drm_v3d_submit_csd args;
253 };
254 
255 /**
256  * __wait_for - magic wait macro
257  *
258  * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
259  * important that we check the condition again after having timed out, since the
260  * timeout could be due to preemption or similar and we've never had a chance to
261  * check the condition before the timeout.
262  */
263 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
264 	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
265 	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
266 	int ret__;							\
267 	might_sleep();							\
268 	for (;;) {							\
269 		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
270 		OP;							\
271 		/* Guarantee COND check prior to timeout */		\
272 		barrier();						\
273 		if (COND) {						\
274 			ret__ = 0;					\
275 			break;						\
276 		}							\
277 		if (expired__) {					\
278 			ret__ = -ETIMEDOUT;				\
279 			break;						\
280 		}							\
281 		usleep_range(wait__, wait__ * 2);			\
282 		if (wait__ < (Wmax))					\
283 			wait__ <<= 1;					\
284 	}								\
285 	ret__;								\
286 })
287 
288 #define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
289 						   (Wmax))
290 #define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
291 
nsecs_to_jiffies_timeout(const u64 n)292 static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
293 {
294 	/* nsecs_to_jiffies64() does not guard against overflow */
295 	if (NSEC_PER_SEC % HZ &&
296 	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
297 		return MAX_JIFFY_OFFSET;
298 
299 	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
300 }
301 
302 /* v3d_bo.c */
303 struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
304 void v3d_free_object(struct drm_gem_object *gem_obj);
305 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
306 			     size_t size);
307 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
308 			struct drm_file *file_priv);
309 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
310 		      struct drm_file *file_priv);
311 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
312 			    struct drm_file *file_priv);
313 struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
314 						 struct dma_buf_attachment *attach,
315 						 struct sg_table *sgt);
316 
317 /* v3d_debugfs.c */
318 void v3d_debugfs_init(struct drm_minor *minor);
319 
320 /* v3d_fence.c */
321 extern const struct dma_fence_ops v3d_fence_ops;
322 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
323 
324 /* v3d_gem.c */
325 int v3d_gem_init(struct drm_device *dev);
326 void v3d_gem_destroy(struct drm_device *dev);
327 int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
328 			struct drm_file *file_priv);
329 int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
330 			 struct drm_file *file_priv);
331 int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
332 			 struct drm_file *file_priv);
333 int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
334 		      struct drm_file *file_priv);
335 void v3d_job_put(struct v3d_job *job);
336 void v3d_reset(struct v3d_dev *v3d);
337 void v3d_invalidate_caches(struct v3d_dev *v3d);
338 void v3d_clean_caches(struct v3d_dev *v3d);
339 
340 /* v3d_irq.c */
341 int v3d_irq_init(struct v3d_dev *v3d);
342 void v3d_irq_enable(struct v3d_dev *v3d);
343 void v3d_irq_disable(struct v3d_dev *v3d);
344 void v3d_irq_reset(struct v3d_dev *v3d);
345 
346 /* v3d_mmu.c */
347 int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
348 		       u32 *offset);
349 int v3d_mmu_set_page_table(struct v3d_dev *v3d);
350 void v3d_mmu_insert_ptes(struct v3d_bo *bo);
351 void v3d_mmu_remove_ptes(struct v3d_bo *bo);
352 
353 /* v3d_sched.c */
354 int v3d_sched_init(struct v3d_dev *v3d);
355 void v3d_sched_fini(struct v3d_dev *v3d);
356