1 /*
2 * Fast and scalable bitmaps.
3 *
4 * Copyright (C) 2016 Facebook
5 * Copyright (C) 2013-2014 Jens Axboe
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public
9 * License v2 as published by the Free Software Foundation.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <https://www.gnu.org/licenses/>.
18 */
19
20 #ifndef __LINUX_SCALE_BITMAP_H
21 #define __LINUX_SCALE_BITMAP_H
22
23 #include <linux/kernel.h>
24 #include <linux/slab.h>
25
26 struct seq_file;
27
28 /**
29 * struct sbitmap_word - Word in a &struct sbitmap.
30 */
31 struct sbitmap_word {
32 /**
33 * @word: The bitmap word itself.
34 */
35 unsigned long word;
36
37 /**
38 * @depth: Number of bits being used in @word.
39 */
40 unsigned long depth;
41 } ____cacheline_aligned_in_smp;
42
43 /**
44 * struct sbitmap - Scalable bitmap.
45 *
46 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
47 * trades off higher memory usage for better scalability.
48 */
49 struct sbitmap {
50 /**
51 * @depth: Number of bits used in the whole bitmap.
52 */
53 unsigned int depth;
54
55 /**
56 * @shift: log2(number of bits used per word)
57 */
58 unsigned int shift;
59
60 /**
61 * @map_nr: Number of words (cachelines) being used for the bitmap.
62 */
63 unsigned int map_nr;
64
65 /**
66 * @map: Allocated bitmap.
67 */
68 struct sbitmap_word *map;
69 };
70
71 #define SBQ_WAIT_QUEUES 8
72 #define SBQ_WAKE_BATCH 8
73
74 /**
75 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
76 */
77 struct sbq_wait_state {
78 /**
79 * @wait_cnt: Number of frees remaining before we wake up.
80 */
81 atomic_t wait_cnt;
82
83 /**
84 * @wait: Wait queue.
85 */
86 wait_queue_head_t wait;
87 } ____cacheline_aligned_in_smp;
88
89 /**
90 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
91 * bits.
92 *
93 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
94 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
95 * scalability wall when we run out of free bits and have to start putting tasks
96 * to sleep.
97 */
98 struct sbitmap_queue {
99 /**
100 * @sb: Scalable bitmap.
101 */
102 struct sbitmap sb;
103
104 /*
105 * @alloc_hint: Cache of last successfully allocated or freed bit.
106 *
107 * This is per-cpu, which allows multiple users to stick to different
108 * cachelines until the map is exhausted.
109 */
110 unsigned int __percpu *alloc_hint;
111
112 /**
113 * @wake_batch: Number of bits which must be freed before we wake up any
114 * waiters.
115 */
116 unsigned int wake_batch;
117
118 /**
119 * @wake_index: Next wait queue in @ws to wake up.
120 */
121 atomic_t wake_index;
122
123 /**
124 * @ws: Wait queues.
125 */
126 struct sbq_wait_state *ws;
127
128 /**
129 * @round_robin: Allocate bits in strict round-robin order.
130 */
131 bool round_robin;
132
133 /**
134 * @min_shallow_depth: The minimum shallow depth which may be passed to
135 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
136 */
137 unsigned int min_shallow_depth;
138 };
139
140 /**
141 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
142 * @sb: Bitmap to initialize.
143 * @depth: Number of bits to allocate.
144 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
145 * given, a good default is chosen.
146 * @flags: Allocation flags.
147 * @node: Memory node to allocate on.
148 *
149 * Return: Zero on success or negative errno on failure.
150 */
151 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
152 gfp_t flags, int node);
153
154 /**
155 * sbitmap_free() - Free memory used by a &struct sbitmap.
156 * @sb: Bitmap to free.
157 */
sbitmap_free(struct sbitmap * sb)158 static inline void sbitmap_free(struct sbitmap *sb)
159 {
160 kfree(sb->map);
161 sb->map = NULL;
162 }
163
164 /**
165 * sbitmap_resize() - Resize a &struct sbitmap.
166 * @sb: Bitmap to resize.
167 * @depth: New number of bits to resize to.
168 *
169 * Doesn't reallocate anything. It's up to the caller to ensure that the new
170 * depth doesn't exceed the depth that the sb was initialized with.
171 */
172 void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
173
174 /**
175 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
176 * @sb: Bitmap to allocate from.
177 * @alloc_hint: Hint for where to start searching for a free bit.
178 * @round_robin: If true, be stricter about allocation order; always allocate
179 * starting from the last allocated bit. This is less efficient
180 * than the default behavior (false).
181 *
182 * This operation provides acquire barrier semantics if it succeeds.
183 *
184 * Return: Non-negative allocated bit number if successful, -1 otherwise.
185 */
186 int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
187
188 /**
189 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
190 * limiting the depth used from each word.
191 * @sb: Bitmap to allocate from.
192 * @alloc_hint: Hint for where to start searching for a free bit.
193 * @shallow_depth: The maximum number of bits to allocate from a single word.
194 *
195 * This rather specific operation allows for having multiple users with
196 * different allocation limits. E.g., there can be a high-priority class that
197 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
198 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
199 * class can only allocate half of the total bits in the bitmap, preventing it
200 * from starving out the high-priority class.
201 *
202 * Return: Non-negative allocated bit number if successful, -1 otherwise.
203 */
204 int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
205 unsigned long shallow_depth);
206
207 /**
208 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
209 * @sb: Bitmap to check.
210 *
211 * Return: true if any bit in the bitmap is set, false otherwise.
212 */
213 bool sbitmap_any_bit_set(const struct sbitmap *sb);
214
215 /**
216 * sbitmap_any_bit_clear() - Check for an unset bit in a &struct
217 * sbitmap.
218 * @sb: Bitmap to check.
219 *
220 * Return: true if any bit in the bitmap is clear, false otherwise.
221 */
222 bool sbitmap_any_bit_clear(const struct sbitmap *sb);
223
224 #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
225 #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
226
227 typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
228
229 /**
230 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
231 * @start: Where to start the iteration.
232 * @sb: Bitmap to iterate over.
233 * @fn: Callback. Should return true to continue or false to break early.
234 * @data: Pointer to pass to callback.
235 *
236 * This is inline even though it's non-trivial so that the function calls to the
237 * callback will hopefully get optimized away.
238 */
__sbitmap_for_each_set(struct sbitmap * sb,unsigned int start,sb_for_each_fn fn,void * data)239 static inline void __sbitmap_for_each_set(struct sbitmap *sb,
240 unsigned int start,
241 sb_for_each_fn fn, void *data)
242 {
243 unsigned int index;
244 unsigned int nr;
245 unsigned int scanned = 0;
246
247 if (start >= sb->depth)
248 start = 0;
249 index = SB_NR_TO_INDEX(sb, start);
250 nr = SB_NR_TO_BIT(sb, start);
251
252 while (scanned < sb->depth) {
253 struct sbitmap_word *word = &sb->map[index];
254 unsigned int depth = min_t(unsigned int, word->depth - nr,
255 sb->depth - scanned);
256
257 scanned += depth;
258 if (!word->word)
259 goto next;
260
261 /*
262 * On the first iteration of the outer loop, we need to add the
263 * bit offset back to the size of the word for find_next_bit().
264 * On all other iterations, nr is zero, so this is a noop.
265 */
266 depth += nr;
267 while (1) {
268 nr = find_next_bit(&word->word, depth, nr);
269 if (nr >= depth)
270 break;
271 if (!fn(sb, (index << sb->shift) + nr, data))
272 return;
273
274 nr++;
275 }
276 next:
277 nr = 0;
278 if (++index >= sb->map_nr)
279 index = 0;
280 }
281 }
282
283 /**
284 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
285 * @sb: Bitmap to iterate over.
286 * @fn: Callback. Should return true to continue or false to break early.
287 * @data: Pointer to pass to callback.
288 */
sbitmap_for_each_set(struct sbitmap * sb,sb_for_each_fn fn,void * data)289 static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
290 void *data)
291 {
292 __sbitmap_for_each_set(sb, 0, fn, data);
293 }
294
__sbitmap_word(struct sbitmap * sb,unsigned int bitnr)295 static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
296 unsigned int bitnr)
297 {
298 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
299 }
300
301 /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
302
sbitmap_set_bit(struct sbitmap * sb,unsigned int bitnr)303 static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
304 {
305 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
306 }
307
sbitmap_clear_bit(struct sbitmap * sb,unsigned int bitnr)308 static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
309 {
310 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
311 }
312
sbitmap_clear_bit_unlock(struct sbitmap * sb,unsigned int bitnr)313 static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
314 unsigned int bitnr)
315 {
316 clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
317 }
318
sbitmap_test_bit(struct sbitmap * sb,unsigned int bitnr)319 static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
320 {
321 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
322 }
323
324 unsigned int sbitmap_weight(const struct sbitmap *sb);
325
326 /**
327 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
328 * @sb: Bitmap to show.
329 * @m: struct seq_file to write to.
330 *
331 * This is intended for debugging. The format may change at any time.
332 */
333 void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
334
335 /**
336 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
337 * seq_file.
338 * @sb: Bitmap to show.
339 * @m: struct seq_file to write to.
340 *
341 * This is intended for debugging. The output isn't guaranteed to be internally
342 * consistent.
343 */
344 void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
345
346 /**
347 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
348 * memory node.
349 * @sbq: Bitmap queue to initialize.
350 * @depth: See sbitmap_init_node().
351 * @shift: See sbitmap_init_node().
352 * @round_robin: See sbitmap_get().
353 * @flags: Allocation flags.
354 * @node: Memory node to allocate on.
355 *
356 * Return: Zero on success or negative errno on failure.
357 */
358 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
359 int shift, bool round_robin, gfp_t flags, int node);
360
361 /**
362 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
363 *
364 * @sbq: Bitmap queue to free.
365 */
sbitmap_queue_free(struct sbitmap_queue * sbq)366 static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
367 {
368 kfree(sbq->ws);
369 free_percpu(sbq->alloc_hint);
370 sbitmap_free(&sbq->sb);
371 }
372
373 /**
374 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
375 * @sbq: Bitmap queue to resize.
376 * @depth: New number of bits to resize to.
377 *
378 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
379 * some extra work on the &struct sbitmap_queue, so it's not safe to just
380 * resize the underlying &struct sbitmap.
381 */
382 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
383
384 /**
385 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
386 * sbitmap_queue with preemption already disabled.
387 * @sbq: Bitmap queue to allocate from.
388 *
389 * Return: Non-negative allocated bit number if successful, -1 otherwise.
390 */
391 int __sbitmap_queue_get(struct sbitmap_queue *sbq);
392
393 /**
394 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
395 * sbitmap_queue, limiting the depth used from each word, with preemption
396 * already disabled.
397 * @sbq: Bitmap queue to allocate from.
398 * @shallow_depth: The maximum number of bits to allocate from a single word.
399 * See sbitmap_get_shallow().
400 *
401 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
402 * initializing @sbq.
403 *
404 * Return: Non-negative allocated bit number if successful, -1 otherwise.
405 */
406 int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
407 unsigned int shallow_depth);
408
409 /**
410 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
411 * sbitmap_queue.
412 * @sbq: Bitmap queue to allocate from.
413 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
414 * sbitmap_queue_clear()).
415 *
416 * Return: Non-negative allocated bit number if successful, -1 otherwise.
417 */
sbitmap_queue_get(struct sbitmap_queue * sbq,unsigned int * cpu)418 static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
419 unsigned int *cpu)
420 {
421 int nr;
422
423 *cpu = get_cpu();
424 nr = __sbitmap_queue_get(sbq);
425 put_cpu();
426 return nr;
427 }
428
429 /**
430 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
431 * sbitmap_queue, limiting the depth used from each word.
432 * @sbq: Bitmap queue to allocate from.
433 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
434 * sbitmap_queue_clear()).
435 * @shallow_depth: The maximum number of bits to allocate from a single word.
436 * See sbitmap_get_shallow().
437 *
438 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
439 * initializing @sbq.
440 *
441 * Return: Non-negative allocated bit number if successful, -1 otherwise.
442 */
sbitmap_queue_get_shallow(struct sbitmap_queue * sbq,unsigned int * cpu,unsigned int shallow_depth)443 static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
444 unsigned int *cpu,
445 unsigned int shallow_depth)
446 {
447 int nr;
448
449 *cpu = get_cpu();
450 nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
451 put_cpu();
452 return nr;
453 }
454
455 /**
456 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
457 * minimum shallow depth that will be used.
458 * @sbq: Bitmap queue in question.
459 * @min_shallow_depth: The minimum shallow depth that will be passed to
460 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
461 *
462 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size
463 * depends on the depth of the bitmap. Since the shallow allocation functions
464 * effectively operate with a different depth, the shallow depth must be taken
465 * into account when calculating the batch size. This function must be called
466 * with the minimum shallow depth that will be used. Failure to do so can result
467 * in missed wakeups.
468 */
469 void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
470 unsigned int min_shallow_depth);
471
472 /**
473 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
474 * &struct sbitmap_queue.
475 * @sbq: Bitmap to free from.
476 * @nr: Bit number to free.
477 * @cpu: CPU the bit was allocated on.
478 */
479 void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
480 unsigned int cpu);
481
sbq_index_inc(int index)482 static inline int sbq_index_inc(int index)
483 {
484 return (index + 1) & (SBQ_WAIT_QUEUES - 1);
485 }
486
sbq_index_atomic_inc(atomic_t * index)487 static inline void sbq_index_atomic_inc(atomic_t *index)
488 {
489 int old = atomic_read(index);
490 int new = sbq_index_inc(old);
491 atomic_cmpxchg(index, old, new);
492 }
493
494 /**
495 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
496 * sbitmap_queue.
497 * @sbq: Bitmap queue to wait on.
498 * @wait_index: A counter per "user" of @sbq.
499 */
sbq_wait_ptr(struct sbitmap_queue * sbq,atomic_t * wait_index)500 static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
501 atomic_t *wait_index)
502 {
503 struct sbq_wait_state *ws;
504
505 ws = &sbq->ws[atomic_read(wait_index)];
506 sbq_index_atomic_inc(wait_index);
507 return ws;
508 }
509
510 /**
511 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
512 * sbitmap_queue.
513 * @sbq: Bitmap queue to wake up.
514 */
515 void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
516
517 /**
518 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
519 * on a &struct sbitmap_queue.
520 * @sbq: Bitmap queue to wake up.
521 */
522 void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
523
524 /**
525 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
526 * seq_file.
527 * @sbq: Bitmap queue to show.
528 * @m: struct seq_file to write to.
529 *
530 * This is intended for debugging. The format may change at any time.
531 */
532 void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
533
534 #endif /* __LINUX_SCALE_BITMAP_H */
535