1 /*
2 * Copyright © 2008-2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <drm/drmP.h>
25 #include <drm/i915_drm.h>
26 #include "i915_drv.h"
27
28 /**
29 * DOC: fence register handling
30 *
31 * Important to avoid confusions: "fences" in the i915 driver are not execution
32 * fences used to track command completion but hardware detiler objects which
33 * wrap a given range of the global GTT. Each platform has only a fairly limited
34 * set of these objects.
35 *
36 * Fences are used to detile GTT memory mappings. They're also connected to the
37 * hardware frontbuffer render tracking and hence interact with frontbuffer
38 * compression. Furthermore on older platforms fences are required for tiled
39 * objects used by the display engine. They can also be used by the render
40 * engine - they're required for blitter commands and are optional for render
41 * commands. But on gen4+ both display (with the exception of fbc) and rendering
42 * have their own tiling state bits and don't need fences.
43 *
44 * Also note that fences only support X and Y tiling and hence can't be used for
45 * the fancier new tiling formats like W, Ys and Yf.
46 *
47 * Finally note that because fences are such a restricted resource they're
48 * dynamically associated with objects. Furthermore fence state is committed to
49 * the hardware lazily to avoid unnecessary stalls on gen2/3. Therefore code must
50 * explicitly call i915_gem_object_get_fence() to synchronize fencing status
51 * for cpu access. Also note that some code wants an unfenced view, for those
52 * cases the fence can be removed forcefully with i915_gem_object_put_fence().
53 *
54 * Internally these functions will synchronize with userspace access by removing
55 * CPU ptes into GTT mmaps (not the GTT ptes themselves) as needed.
56 */
57
58 #define pipelined 0
59
i965_write_fence_reg(struct drm_i915_fence_reg * fence,struct i915_vma * vma)60 static void i965_write_fence_reg(struct drm_i915_fence_reg *fence,
61 struct i915_vma *vma)
62 {
63 i915_reg_t fence_reg_lo, fence_reg_hi;
64 int fence_pitch_shift;
65 u64 val;
66
67 if (INTEL_GEN(fence->i915) >= 6) {
68 fence_reg_lo = FENCE_REG_GEN6_LO(fence->id);
69 fence_reg_hi = FENCE_REG_GEN6_HI(fence->id);
70 fence_pitch_shift = GEN6_FENCE_PITCH_SHIFT;
71
72 } else {
73 fence_reg_lo = FENCE_REG_965_LO(fence->id);
74 fence_reg_hi = FENCE_REG_965_HI(fence->id);
75 fence_pitch_shift = I965_FENCE_PITCH_SHIFT;
76 }
77
78 val = 0;
79 if (vma) {
80 unsigned int stride = i915_gem_object_get_stride(vma->obj);
81
82 GEM_BUG_ON(!i915_vma_is_map_and_fenceable(vma));
83 GEM_BUG_ON(!IS_ALIGNED(vma->node.start, I965_FENCE_PAGE));
84 GEM_BUG_ON(!IS_ALIGNED(vma->fence_size, I965_FENCE_PAGE));
85 GEM_BUG_ON(!IS_ALIGNED(stride, 128));
86
87 val = (vma->node.start + vma->fence_size - I965_FENCE_PAGE) << 32;
88 val |= vma->node.start;
89 val |= (u64)((stride / 128) - 1) << fence_pitch_shift;
90 if (i915_gem_object_get_tiling(vma->obj) == I915_TILING_Y)
91 val |= BIT(I965_FENCE_TILING_Y_SHIFT);
92 val |= I965_FENCE_REG_VALID;
93 }
94
95 if (!pipelined) {
96 struct drm_i915_private *dev_priv = fence->i915;
97
98 /* To w/a incoherency with non-atomic 64-bit register updates,
99 * we split the 64-bit update into two 32-bit writes. In order
100 * for a partial fence not to be evaluated between writes, we
101 * precede the update with write to turn off the fence register,
102 * and only enable the fence as the last step.
103 *
104 * For extra levels of paranoia, we make sure each step lands
105 * before applying the next step.
106 */
107 I915_WRITE(fence_reg_lo, 0);
108 POSTING_READ(fence_reg_lo);
109
110 I915_WRITE(fence_reg_hi, upper_32_bits(val));
111 I915_WRITE(fence_reg_lo, lower_32_bits(val));
112 POSTING_READ(fence_reg_lo);
113 }
114 }
115
i915_write_fence_reg(struct drm_i915_fence_reg * fence,struct i915_vma * vma)116 static void i915_write_fence_reg(struct drm_i915_fence_reg *fence,
117 struct i915_vma *vma)
118 {
119 u32 val;
120
121 val = 0;
122 if (vma) {
123 unsigned int tiling = i915_gem_object_get_tiling(vma->obj);
124 bool is_y_tiled = tiling == I915_TILING_Y;
125 unsigned int stride = i915_gem_object_get_stride(vma->obj);
126
127 GEM_BUG_ON(!i915_vma_is_map_and_fenceable(vma));
128 GEM_BUG_ON(vma->node.start & ~I915_FENCE_START_MASK);
129 GEM_BUG_ON(!is_power_of_2(vma->fence_size));
130 GEM_BUG_ON(!IS_ALIGNED(vma->node.start, vma->fence_size));
131
132 if (is_y_tiled && HAS_128_BYTE_Y_TILING(fence->i915))
133 stride /= 128;
134 else
135 stride /= 512;
136 GEM_BUG_ON(!is_power_of_2(stride));
137
138 val = vma->node.start;
139 if (is_y_tiled)
140 val |= BIT(I830_FENCE_TILING_Y_SHIFT);
141 val |= I915_FENCE_SIZE_BITS(vma->fence_size);
142 val |= ilog2(stride) << I830_FENCE_PITCH_SHIFT;
143
144 val |= I830_FENCE_REG_VALID;
145 }
146
147 if (!pipelined) {
148 struct drm_i915_private *dev_priv = fence->i915;
149 i915_reg_t reg = FENCE_REG(fence->id);
150
151 I915_WRITE(reg, val);
152 POSTING_READ(reg);
153 }
154 }
155
i830_write_fence_reg(struct drm_i915_fence_reg * fence,struct i915_vma * vma)156 static void i830_write_fence_reg(struct drm_i915_fence_reg *fence,
157 struct i915_vma *vma)
158 {
159 u32 val;
160
161 val = 0;
162 if (vma) {
163 unsigned int stride = i915_gem_object_get_stride(vma->obj);
164
165 GEM_BUG_ON(!i915_vma_is_map_and_fenceable(vma));
166 GEM_BUG_ON(vma->node.start & ~I830_FENCE_START_MASK);
167 GEM_BUG_ON(!is_power_of_2(vma->fence_size));
168 GEM_BUG_ON(!is_power_of_2(stride / 128));
169 GEM_BUG_ON(!IS_ALIGNED(vma->node.start, vma->fence_size));
170
171 val = vma->node.start;
172 if (i915_gem_object_get_tiling(vma->obj) == I915_TILING_Y)
173 val |= BIT(I830_FENCE_TILING_Y_SHIFT);
174 val |= I830_FENCE_SIZE_BITS(vma->fence_size);
175 val |= ilog2(stride / 128) << I830_FENCE_PITCH_SHIFT;
176 val |= I830_FENCE_REG_VALID;
177 }
178
179 if (!pipelined) {
180 struct drm_i915_private *dev_priv = fence->i915;
181 i915_reg_t reg = FENCE_REG(fence->id);
182
183 I915_WRITE(reg, val);
184 POSTING_READ(reg);
185 }
186 }
187
fence_write(struct drm_i915_fence_reg * fence,struct i915_vma * vma)188 static void fence_write(struct drm_i915_fence_reg *fence,
189 struct i915_vma *vma)
190 {
191 /* Previous access through the fence register is marshalled by
192 * the mb() inside the fault handlers (i915_gem_release_mmaps)
193 * and explicitly managed for internal users.
194 */
195
196 if (IS_GEN2(fence->i915))
197 i830_write_fence_reg(fence, vma);
198 else if (IS_GEN3(fence->i915))
199 i915_write_fence_reg(fence, vma);
200 else
201 i965_write_fence_reg(fence, vma);
202
203 /* Access through the fenced region afterwards is
204 * ordered by the posting reads whilst writing the registers.
205 */
206
207 fence->dirty = false;
208 }
209
fence_update(struct drm_i915_fence_reg * fence,struct i915_vma * vma)210 static int fence_update(struct drm_i915_fence_reg *fence,
211 struct i915_vma *vma)
212 {
213 int ret;
214
215 if (vma) {
216 if (!i915_vma_is_map_and_fenceable(vma))
217 return -EINVAL;
218
219 if (WARN(!i915_gem_object_get_stride(vma->obj) ||
220 !i915_gem_object_get_tiling(vma->obj),
221 "bogus fence setup with stride: 0x%x, tiling mode: %i\n",
222 i915_gem_object_get_stride(vma->obj),
223 i915_gem_object_get_tiling(vma->obj)))
224 return -EINVAL;
225
226 ret = i915_gem_active_retire(&vma->last_fence,
227 &vma->obj->base.dev->struct_mutex);
228 if (ret)
229 return ret;
230 }
231
232 if (fence->vma) {
233 struct i915_vma *old = fence->vma;
234
235 ret = i915_gem_active_retire(&old->last_fence,
236 &old->obj->base.dev->struct_mutex);
237 if (ret)
238 return ret;
239
240 i915_vma_flush_writes(old);
241 }
242
243 if (fence->vma && fence->vma != vma) {
244 /* Ensure that all userspace CPU access is completed before
245 * stealing the fence.
246 */
247 GEM_BUG_ON(fence->vma->fence != fence);
248 i915_vma_revoke_mmap(fence->vma);
249
250 fence->vma->fence = NULL;
251 fence->vma = NULL;
252
253 list_move(&fence->link, &fence->i915->mm.fence_list);
254 }
255
256 /* We only need to update the register itself if the device is awake.
257 * If the device is currently powered down, we will defer the write
258 * to the runtime resume, see i915_gem_restore_fences().
259 */
260 if (intel_runtime_pm_get_if_in_use(fence->i915)) {
261 fence_write(fence, vma);
262 intel_runtime_pm_put(fence->i915);
263 }
264
265 if (vma) {
266 if (fence->vma != vma) {
267 vma->fence = fence;
268 fence->vma = vma;
269 }
270
271 list_move_tail(&fence->link, &fence->i915->mm.fence_list);
272 }
273
274 return 0;
275 }
276
277 /**
278 * i915_vma_put_fence - force-remove fence for a VMA
279 * @vma: vma to map linearly (not through a fence reg)
280 *
281 * This function force-removes any fence from the given object, which is useful
282 * if the kernel wants to do untiled GTT access.
283 *
284 * Returns:
285 *
286 * 0 on success, negative error code on failure.
287 */
i915_vma_put_fence(struct i915_vma * vma)288 int i915_vma_put_fence(struct i915_vma *vma)
289 {
290 struct drm_i915_fence_reg *fence = vma->fence;
291
292 if (!fence)
293 return 0;
294
295 if (fence->pin_count)
296 return -EBUSY;
297
298 return fence_update(fence, NULL);
299 }
300
fence_find(struct drm_i915_private * dev_priv)301 static struct drm_i915_fence_reg *fence_find(struct drm_i915_private *dev_priv)
302 {
303 struct drm_i915_fence_reg *fence;
304
305 list_for_each_entry(fence, &dev_priv->mm.fence_list, link) {
306 GEM_BUG_ON(fence->vma && fence->vma->fence != fence);
307
308 if (fence->pin_count)
309 continue;
310
311 return fence;
312 }
313
314 /* Wait for completion of pending flips which consume fences */
315 if (intel_has_pending_fb_unpin(dev_priv))
316 return ERR_PTR(-EAGAIN);
317
318 return ERR_PTR(-EDEADLK);
319 }
320
321 /**
322 * i915_vma_pin_fence - set up fencing for a vma
323 * @vma: vma to map through a fence reg
324 *
325 * When mapping objects through the GTT, userspace wants to be able to write
326 * to them without having to worry about swizzling if the object is tiled.
327 * This function walks the fence regs looking for a free one for @obj,
328 * stealing one if it can't find any.
329 *
330 * It then sets up the reg based on the object's properties: address, pitch
331 * and tiling format.
332 *
333 * For an untiled surface, this removes any existing fence.
334 *
335 * Returns:
336 *
337 * 0 on success, negative error code on failure.
338 */
339 int
i915_vma_pin_fence(struct i915_vma * vma)340 i915_vma_pin_fence(struct i915_vma *vma)
341 {
342 struct drm_i915_fence_reg *fence;
343 struct i915_vma *set = i915_gem_object_is_tiled(vma->obj) ? vma : NULL;
344 int err;
345
346 /* Note that we revoke fences on runtime suspend. Therefore the user
347 * must keep the device awake whilst using the fence.
348 */
349 assert_rpm_wakelock_held(vma->vm->i915);
350
351 /* Just update our place in the LRU if our fence is getting reused. */
352 if (vma->fence) {
353 fence = vma->fence;
354 GEM_BUG_ON(fence->vma != vma);
355 fence->pin_count++;
356 if (!fence->dirty) {
357 list_move_tail(&fence->link,
358 &fence->i915->mm.fence_list);
359 return 0;
360 }
361 } else if (set) {
362 fence = fence_find(vma->vm->i915);
363 if (IS_ERR(fence))
364 return PTR_ERR(fence);
365
366 GEM_BUG_ON(fence->pin_count);
367 fence->pin_count++;
368 } else
369 return 0;
370
371 err = fence_update(fence, set);
372 if (err)
373 goto out_unpin;
374
375 GEM_BUG_ON(fence->vma != set);
376 GEM_BUG_ON(vma->fence != (set ? fence : NULL));
377
378 if (set)
379 return 0;
380
381 out_unpin:
382 fence->pin_count--;
383 return err;
384 }
385
386 /**
387 * i915_reserve_fence - Reserve a fence for vGPU
388 * @dev_priv: i915 device private
389 *
390 * This function walks the fence regs looking for a free one and remove
391 * it from the fence_list. It is used to reserve fence for vGPU to use.
392 */
393 struct drm_i915_fence_reg *
i915_reserve_fence(struct drm_i915_private * dev_priv)394 i915_reserve_fence(struct drm_i915_private *dev_priv)
395 {
396 struct drm_i915_fence_reg *fence;
397 int count;
398 int ret;
399
400 lockdep_assert_held(&dev_priv->drm.struct_mutex);
401
402 /* Keep at least one fence available for the display engine. */
403 count = 0;
404 list_for_each_entry(fence, &dev_priv->mm.fence_list, link)
405 count += !fence->pin_count;
406 if (count <= 1)
407 return ERR_PTR(-ENOSPC);
408
409 fence = fence_find(dev_priv);
410 if (IS_ERR(fence))
411 return fence;
412
413 if (fence->vma) {
414 /* Force-remove fence from VMA */
415 ret = fence_update(fence, NULL);
416 if (ret)
417 return ERR_PTR(ret);
418 }
419
420 list_del(&fence->link);
421 return fence;
422 }
423
424 /**
425 * i915_unreserve_fence - Reclaim a reserved fence
426 * @fence: the fence reg
427 *
428 * This function add a reserved fence register from vGPU to the fence_list.
429 */
i915_unreserve_fence(struct drm_i915_fence_reg * fence)430 void i915_unreserve_fence(struct drm_i915_fence_reg *fence)
431 {
432 lockdep_assert_held(&fence->i915->drm.struct_mutex);
433
434 list_add(&fence->link, &fence->i915->mm.fence_list);
435 }
436
437 /**
438 * i915_gem_revoke_fences - revoke fence state
439 * @dev_priv: i915 device private
440 *
441 * Removes all GTT mmappings via the fence registers. This forces any user
442 * of the fence to reacquire that fence before continuing with their access.
443 * One use is during GPU reset where the fence register is lost and we need to
444 * revoke concurrent userspace access via GTT mmaps until the hardware has been
445 * reset and the fence registers have been restored.
446 */
i915_gem_revoke_fences(struct drm_i915_private * dev_priv)447 void i915_gem_revoke_fences(struct drm_i915_private *dev_priv)
448 {
449 int i;
450
451 lockdep_assert_held(&dev_priv->drm.struct_mutex);
452
453 for (i = 0; i < dev_priv->num_fence_regs; i++) {
454 struct drm_i915_fence_reg *fence = &dev_priv->fence_regs[i];
455
456 GEM_BUG_ON(fence->vma && fence->vma->fence != fence);
457
458 if (fence->vma)
459 i915_vma_revoke_mmap(fence->vma);
460 }
461 }
462
463 /**
464 * i915_gem_restore_fences - restore fence state
465 * @dev_priv: i915 device private
466 *
467 * Restore the hw fence state to match the software tracking again, to be called
468 * after a gpu reset and on resume. Note that on runtime suspend we only cancel
469 * the fences, to be reacquired by the user later.
470 */
i915_gem_restore_fences(struct drm_i915_private * dev_priv)471 void i915_gem_restore_fences(struct drm_i915_private *dev_priv)
472 {
473 int i;
474
475 for (i = 0; i < dev_priv->num_fence_regs; i++) {
476 struct drm_i915_fence_reg *reg = &dev_priv->fence_regs[i];
477 struct i915_vma *vma = reg->vma;
478
479 GEM_BUG_ON(vma && vma->fence != reg);
480
481 /*
482 * Commit delayed tiling changes if we have an object still
483 * attached to the fence, otherwise just clear the fence.
484 */
485 if (vma && !i915_gem_object_is_tiled(vma->obj)) {
486 GEM_BUG_ON(!reg->dirty);
487 GEM_BUG_ON(i915_vma_has_userfault(vma));
488
489 list_move(®->link, &dev_priv->mm.fence_list);
490 vma->fence = NULL;
491 vma = NULL;
492 }
493
494 fence_write(reg, vma);
495 reg->vma = vma;
496 }
497 }
498
499 /**
500 * DOC: tiling swizzling details
501 *
502 * The idea behind tiling is to increase cache hit rates by rearranging
503 * pixel data so that a group of pixel accesses are in the same cacheline.
504 * Performance improvement from doing this on the back/depth buffer are on
505 * the order of 30%.
506 *
507 * Intel architectures make this somewhat more complicated, though, by
508 * adjustments made to addressing of data when the memory is in interleaved
509 * mode (matched pairs of DIMMS) to improve memory bandwidth.
510 * For interleaved memory, the CPU sends every sequential 64 bytes
511 * to an alternate memory channel so it can get the bandwidth from both.
512 *
513 * The GPU also rearranges its accesses for increased bandwidth to interleaved
514 * memory, and it matches what the CPU does for non-tiled. However, when tiled
515 * it does it a little differently, since one walks addresses not just in the
516 * X direction but also Y. So, along with alternating channels when bit
517 * 6 of the address flips, it also alternates when other bits flip -- Bits 9
518 * (every 512 bytes, an X tile scanline) and 10 (every two X tile scanlines)
519 * are common to both the 915 and 965-class hardware.
520 *
521 * The CPU also sometimes XORs in higher bits as well, to improve
522 * bandwidth doing strided access like we do so frequently in graphics. This
523 * is called "Channel XOR Randomization" in the MCH documentation. The result
524 * is that the CPU is XORing in either bit 11 or bit 17 to bit 6 of its address
525 * decode.
526 *
527 * All of this bit 6 XORing has an effect on our memory management,
528 * as we need to make sure that the 3d driver can correctly address object
529 * contents.
530 *
531 * If we don't have interleaved memory, all tiling is safe and no swizzling is
532 * required.
533 *
534 * When bit 17 is XORed in, we simply refuse to tile at all. Bit
535 * 17 is not just a page offset, so as we page an object out and back in,
536 * individual pages in it will have different bit 17 addresses, resulting in
537 * each 64 bytes being swapped with its neighbor!
538 *
539 * Otherwise, if interleaved, we have to tell the 3d driver what the address
540 * swizzling it needs to do is, since it's writing with the CPU to the pages
541 * (bit 6 and potentially bit 11 XORed in), and the GPU is reading from the
542 * pages (bit 6, 9, and 10 XORed in), resulting in a cumulative bit swizzling
543 * required by the CPU of XORing in bit 6, 9, 10, and potentially 11, in order
544 * to match what the GPU expects.
545 */
546
547 /**
548 * i915_gem_detect_bit_6_swizzle - detect bit 6 swizzling pattern
549 * @dev_priv: i915 device private
550 *
551 * Detects bit 6 swizzling of address lookup between IGD access and CPU
552 * access through main memory.
553 */
554 void
i915_gem_detect_bit_6_swizzle(struct drm_i915_private * dev_priv)555 i915_gem_detect_bit_6_swizzle(struct drm_i915_private *dev_priv)
556 {
557 uint32_t swizzle_x = I915_BIT_6_SWIZZLE_UNKNOWN;
558 uint32_t swizzle_y = I915_BIT_6_SWIZZLE_UNKNOWN;
559
560 if (INTEL_GEN(dev_priv) >= 8 || IS_VALLEYVIEW(dev_priv)) {
561 /*
562 * On BDW+, swizzling is not used. We leave the CPU memory
563 * controller in charge of optimizing memory accesses without
564 * the extra address manipulation GPU side.
565 *
566 * VLV and CHV don't have GPU swizzling.
567 */
568 swizzle_x = I915_BIT_6_SWIZZLE_NONE;
569 swizzle_y = I915_BIT_6_SWIZZLE_NONE;
570 } else if (INTEL_GEN(dev_priv) >= 6) {
571 if (dev_priv->preserve_bios_swizzle) {
572 if (I915_READ(DISP_ARB_CTL) &
573 DISP_TILE_SURFACE_SWIZZLING) {
574 swizzle_x = I915_BIT_6_SWIZZLE_9_10;
575 swizzle_y = I915_BIT_6_SWIZZLE_9;
576 } else {
577 swizzle_x = I915_BIT_6_SWIZZLE_NONE;
578 swizzle_y = I915_BIT_6_SWIZZLE_NONE;
579 }
580 } else {
581 uint32_t dimm_c0, dimm_c1;
582 dimm_c0 = I915_READ(MAD_DIMM_C0);
583 dimm_c1 = I915_READ(MAD_DIMM_C1);
584 dimm_c0 &= MAD_DIMM_A_SIZE_MASK | MAD_DIMM_B_SIZE_MASK;
585 dimm_c1 &= MAD_DIMM_A_SIZE_MASK | MAD_DIMM_B_SIZE_MASK;
586 /* Enable swizzling when the channels are populated
587 * with identically sized dimms. We don't need to check
588 * the 3rd channel because no cpu with gpu attached
589 * ships in that configuration. Also, swizzling only
590 * makes sense for 2 channels anyway. */
591 if (dimm_c0 == dimm_c1) {
592 swizzle_x = I915_BIT_6_SWIZZLE_9_10;
593 swizzle_y = I915_BIT_6_SWIZZLE_9;
594 } else {
595 swizzle_x = I915_BIT_6_SWIZZLE_NONE;
596 swizzle_y = I915_BIT_6_SWIZZLE_NONE;
597 }
598 }
599 } else if (IS_GEN5(dev_priv)) {
600 /* On Ironlake whatever DRAM config, GPU always do
601 * same swizzling setup.
602 */
603 swizzle_x = I915_BIT_6_SWIZZLE_9_10;
604 swizzle_y = I915_BIT_6_SWIZZLE_9;
605 } else if (IS_GEN2(dev_priv)) {
606 /* As far as we know, the 865 doesn't have these bit 6
607 * swizzling issues.
608 */
609 swizzle_x = I915_BIT_6_SWIZZLE_NONE;
610 swizzle_y = I915_BIT_6_SWIZZLE_NONE;
611 } else if (IS_MOBILE(dev_priv) ||
612 IS_I915G(dev_priv) || IS_I945G(dev_priv)) {
613 uint32_t dcc;
614
615 /* On 9xx chipsets, channel interleave by the CPU is
616 * determined by DCC. For single-channel, neither the CPU
617 * nor the GPU do swizzling. For dual channel interleaved,
618 * the GPU's interleave is bit 9 and 10 for X tiled, and bit
619 * 9 for Y tiled. The CPU's interleave is independent, and
620 * can be based on either bit 11 (haven't seen this yet) or
621 * bit 17 (common).
622 */
623 dcc = I915_READ(DCC);
624 switch (dcc & DCC_ADDRESSING_MODE_MASK) {
625 case DCC_ADDRESSING_MODE_SINGLE_CHANNEL:
626 case DCC_ADDRESSING_MODE_DUAL_CHANNEL_ASYMMETRIC:
627 swizzle_x = I915_BIT_6_SWIZZLE_NONE;
628 swizzle_y = I915_BIT_6_SWIZZLE_NONE;
629 break;
630 case DCC_ADDRESSING_MODE_DUAL_CHANNEL_INTERLEAVED:
631 if (dcc & DCC_CHANNEL_XOR_DISABLE) {
632 /* This is the base swizzling by the GPU for
633 * tiled buffers.
634 */
635 swizzle_x = I915_BIT_6_SWIZZLE_9_10;
636 swizzle_y = I915_BIT_6_SWIZZLE_9;
637 } else if ((dcc & DCC_CHANNEL_XOR_BIT_17) == 0) {
638 /* Bit 11 swizzling by the CPU in addition. */
639 swizzle_x = I915_BIT_6_SWIZZLE_9_10_11;
640 swizzle_y = I915_BIT_6_SWIZZLE_9_11;
641 } else {
642 /* Bit 17 swizzling by the CPU in addition. */
643 swizzle_x = I915_BIT_6_SWIZZLE_9_10_17;
644 swizzle_y = I915_BIT_6_SWIZZLE_9_17;
645 }
646 break;
647 }
648
649 /* check for L-shaped memory aka modified enhanced addressing */
650 if (IS_GEN4(dev_priv) &&
651 !(I915_READ(DCC2) & DCC2_MODIFIED_ENHANCED_DISABLE)) {
652 swizzle_x = I915_BIT_6_SWIZZLE_UNKNOWN;
653 swizzle_y = I915_BIT_6_SWIZZLE_UNKNOWN;
654 }
655
656 if (dcc == 0xffffffff) {
657 DRM_ERROR("Couldn't read from MCHBAR. "
658 "Disabling tiling.\n");
659 swizzle_x = I915_BIT_6_SWIZZLE_UNKNOWN;
660 swizzle_y = I915_BIT_6_SWIZZLE_UNKNOWN;
661 }
662 } else {
663 /* The 965, G33, and newer, have a very flexible memory
664 * configuration. It will enable dual-channel mode
665 * (interleaving) on as much memory as it can, and the GPU
666 * will additionally sometimes enable different bit 6
667 * swizzling for tiled objects from the CPU.
668 *
669 * Here's what I found on the G965:
670 * slot fill memory size swizzling
671 * 0A 0B 1A 1B 1-ch 2-ch
672 * 512 0 0 0 512 0 O
673 * 512 0 512 0 16 1008 X
674 * 512 0 0 512 16 1008 X
675 * 0 512 0 512 16 1008 X
676 * 1024 1024 1024 0 2048 1024 O
677 *
678 * We could probably detect this based on either the DRB
679 * matching, which was the case for the swizzling required in
680 * the table above, or from the 1-ch value being less than
681 * the minimum size of a rank.
682 *
683 * Reports indicate that the swizzling actually
684 * varies depending upon page placement inside the
685 * channels, i.e. we see swizzled pages where the
686 * banks of memory are paired and unswizzled on the
687 * uneven portion, so leave that as unknown.
688 */
689 if (I915_READ16(C0DRB3) == I915_READ16(C1DRB3)) {
690 swizzle_x = I915_BIT_6_SWIZZLE_9_10;
691 swizzle_y = I915_BIT_6_SWIZZLE_9;
692 }
693 }
694
695 if (swizzle_x == I915_BIT_6_SWIZZLE_UNKNOWN ||
696 swizzle_y == I915_BIT_6_SWIZZLE_UNKNOWN) {
697 /* Userspace likes to explode if it sees unknown swizzling,
698 * so lie. We will finish the lie when reporting through
699 * the get-tiling-ioctl by reporting the physical swizzle
700 * mode as unknown instead.
701 *
702 * As we don't strictly know what the swizzling is, it may be
703 * bit17 dependent, and so we need to also prevent the pages
704 * from being moved.
705 */
706 dev_priv->quirks |= QUIRK_PIN_SWIZZLED_PAGES;
707 swizzle_x = I915_BIT_6_SWIZZLE_NONE;
708 swizzle_y = I915_BIT_6_SWIZZLE_NONE;
709 }
710
711 dev_priv->mm.bit_6_swizzle_x = swizzle_x;
712 dev_priv->mm.bit_6_swizzle_y = swizzle_y;
713 }
714
715 /*
716 * Swap every 64 bytes of this page around, to account for it having a new
717 * bit 17 of its physical address and therefore being interpreted differently
718 * by the GPU.
719 */
720 static void
i915_gem_swizzle_page(struct page * page)721 i915_gem_swizzle_page(struct page *page)
722 {
723 char temp[64];
724 char *vaddr;
725 int i;
726
727 vaddr = kmap(page);
728
729 for (i = 0; i < PAGE_SIZE; i += 128) {
730 memcpy(temp, &vaddr[i], 64);
731 memcpy(&vaddr[i], &vaddr[i + 64], 64);
732 memcpy(&vaddr[i + 64], temp, 64);
733 }
734
735 kunmap(page);
736 }
737
738 /**
739 * i915_gem_object_do_bit_17_swizzle - fixup bit 17 swizzling
740 * @obj: i915 GEM buffer object
741 * @pages: the scattergather list of physical pages
742 *
743 * This function fixes up the swizzling in case any page frame number for this
744 * object has changed in bit 17 since that state has been saved with
745 * i915_gem_object_save_bit_17_swizzle().
746 *
747 * This is called when pinning backing storage again, since the kernel is free
748 * to move unpinned backing storage around (either by directly moving pages or
749 * by swapping them out and back in again).
750 */
751 void
i915_gem_object_do_bit_17_swizzle(struct drm_i915_gem_object * obj,struct sg_table * pages)752 i915_gem_object_do_bit_17_swizzle(struct drm_i915_gem_object *obj,
753 struct sg_table *pages)
754 {
755 struct sgt_iter sgt_iter;
756 struct page *page;
757 int i;
758
759 if (obj->bit_17 == NULL)
760 return;
761
762 i = 0;
763 for_each_sgt_page(page, sgt_iter, pages) {
764 char new_bit_17 = page_to_phys(page) >> 17;
765 if ((new_bit_17 & 0x1) != (test_bit(i, obj->bit_17) != 0)) {
766 i915_gem_swizzle_page(page);
767 set_page_dirty(page);
768 }
769 i++;
770 }
771 }
772
773 /**
774 * i915_gem_object_save_bit_17_swizzle - save bit 17 swizzling
775 * @obj: i915 GEM buffer object
776 * @pages: the scattergather list of physical pages
777 *
778 * This function saves the bit 17 of each page frame number so that swizzling
779 * can be fixed up later on with i915_gem_object_do_bit_17_swizzle(). This must
780 * be called before the backing storage can be unpinned.
781 */
782 void
i915_gem_object_save_bit_17_swizzle(struct drm_i915_gem_object * obj,struct sg_table * pages)783 i915_gem_object_save_bit_17_swizzle(struct drm_i915_gem_object *obj,
784 struct sg_table *pages)
785 {
786 const unsigned int page_count = obj->base.size >> PAGE_SHIFT;
787 struct sgt_iter sgt_iter;
788 struct page *page;
789 int i;
790
791 if (obj->bit_17 == NULL) {
792 obj->bit_17 = kcalloc(BITS_TO_LONGS(page_count),
793 sizeof(long), GFP_KERNEL);
794 if (obj->bit_17 == NULL) {
795 DRM_ERROR("Failed to allocate memory for bit 17 "
796 "record\n");
797 return;
798 }
799 }
800
801 i = 0;
802
803 for_each_sgt_page(page, sgt_iter, pages) {
804 if (page_to_phys(page) & (1 << 17))
805 __set_bit(i, obj->bit_17);
806 else
807 __clear_bit(i, obj->bit_17);
808 i++;
809 }
810 }
811