1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2013 Red Hat
4  * Author: Rob Clark <robdclark@gmail.com>
5  */
6 
7 #ifndef __MSM_GPU_H__
8 #define __MSM_GPU_H__
9 
10 #include <linux/adreno-smmu-priv.h>
11 #include <linux/clk.h>
12 #include <linux/interconnect.h>
13 #include <linux/pm_opp.h>
14 #include <linux/regulator/consumer.h>
15 
16 #include "msm_drv.h"
17 #include "msm_fence.h"
18 #include "msm_ringbuffer.h"
19 #include "msm_gem.h"
20 
21 struct msm_gem_submit;
22 struct msm_gpu_perfcntr;
23 struct msm_gpu_state;
24 
25 struct msm_gpu_config {
26 	const char *ioname;
27 	unsigned int nr_rings;
28 };
29 
30 /* So far, with hardware that I've seen to date, we can have:
31  *  + zero, one, or two z180 2d cores
32  *  + a3xx or a2xx 3d core, which share a common CP (the firmware
33  *    for the CP seems to implement some different PM4 packet types
34  *    but the basics of cmdstream submission are the same)
35  *
36  * Which means that the eventual complete "class" hierarchy, once
37  * support for all past and present hw is in place, becomes:
38  *  + msm_gpu
39  *    + adreno_gpu
40  *      + a3xx_gpu
41  *      + a2xx_gpu
42  *    + z180_gpu
43  */
44 struct msm_gpu_funcs {
45 	int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
46 	int (*hw_init)(struct msm_gpu *gpu);
47 	int (*pm_suspend)(struct msm_gpu *gpu);
48 	int (*pm_resume)(struct msm_gpu *gpu);
49 	void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit);
50 	void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
51 	irqreturn_t (*irq)(struct msm_gpu *irq);
52 	struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
53 	void (*recover)(struct msm_gpu *gpu);
54 	void (*destroy)(struct msm_gpu *gpu);
55 #if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
56 	/* show GPU status in debugfs: */
57 	void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
58 			struct drm_printer *p);
59 	/* for generation specific debugfs: */
60 	void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
61 #endif
62 	unsigned long (*gpu_busy)(struct msm_gpu *gpu);
63 	struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
64 	int (*gpu_state_put)(struct msm_gpu_state *state);
65 	unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
66 	void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp);
67 	struct msm_gem_address_space *(*create_address_space)
68 		(struct msm_gpu *gpu, struct platform_device *pdev);
69 	struct msm_gem_address_space *(*create_private_address_space)
70 		(struct msm_gpu *gpu);
71 	uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
72 };
73 
74 struct msm_gpu {
75 	const char *name;
76 	struct drm_device *dev;
77 	struct platform_device *pdev;
78 	const struct msm_gpu_funcs *funcs;
79 
80 	struct adreno_smmu_priv adreno_smmu;
81 
82 	/* performance counters (hw & sw): */
83 	spinlock_t perf_lock;
84 	bool perfcntr_active;
85 	struct {
86 		bool active;
87 		ktime_t time;
88 	} last_sample;
89 	uint32_t totaltime, activetime;    /* sw counters */
90 	uint32_t last_cntrs[5];            /* hw counters */
91 	const struct msm_gpu_perfcntr *perfcntrs;
92 	uint32_t num_perfcntrs;
93 
94 	struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
95 	int nr_rings;
96 
97 	/* list of GEM active objects: */
98 	struct list_head active_list;
99 
100 	/* does gpu need hw_init? */
101 	bool needs_hw_init;
102 
103 	/* number of GPU hangs (for all contexts) */
104 	int global_faults;
105 
106 	/* worker for handling active-list retiring: */
107 	struct work_struct retire_work;
108 
109 	void __iomem *mmio;
110 	int irq;
111 
112 	struct msm_gem_address_space *aspace;
113 
114 	/* Power Control: */
115 	struct regulator *gpu_reg, *gpu_cx;
116 	struct clk_bulk_data *grp_clks;
117 	int nr_clocks;
118 	struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
119 	uint32_t fast_rate;
120 
121 	/* The gfx-mem interconnect path that's used by all GPU types. */
122 	struct icc_path *icc_path;
123 
124 	/*
125 	 * Second interconnect path for some A3xx and all A4xx GPUs to the
126 	 * On Chip MEMory (OCMEM).
127 	 */
128 	struct icc_path *ocmem_icc_path;
129 
130 	/* Hang and Inactivity Detection:
131 	 */
132 #define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
133 
134 #define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
135 #define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
136 	struct timer_list hangcheck_timer;
137 	struct work_struct recover_work;
138 
139 	struct drm_gem_object *memptrs_bo;
140 
141 	struct {
142 		struct devfreq *devfreq;
143 		u64 busy_cycles;
144 		ktime_t time;
145 	} devfreq;
146 
147 	struct msm_gpu_state *crashstate;
148 	/* True if the hardware supports expanded apriv (a650 and newer) */
149 	bool hw_apriv;
150 };
151 
dev_to_gpu(struct device * dev)152 static inline struct msm_gpu *dev_to_gpu(struct device *dev)
153 {
154 	struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev);
155 	return container_of(adreno_smmu, struct msm_gpu, adreno_smmu);
156 }
157 
158 /* It turns out that all targets use the same ringbuffer size */
159 #define MSM_GPU_RINGBUFFER_SZ SZ_32K
160 #define MSM_GPU_RINGBUFFER_BLKSIZE 32
161 
162 #define MSM_GPU_RB_CNTL_DEFAULT \
163 		(AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
164 		AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
165 
msm_gpu_active(struct msm_gpu * gpu)166 static inline bool msm_gpu_active(struct msm_gpu *gpu)
167 {
168 	int i;
169 
170 	for (i = 0; i < gpu->nr_rings; i++) {
171 		struct msm_ringbuffer *ring = gpu->rb[i];
172 
173 		if (ring->seqno > ring->memptrs->fence)
174 			return true;
175 	}
176 
177 	return false;
178 }
179 
180 /* Perf-Counters:
181  * The select_reg and select_val are just there for the benefit of the child
182  * class that actually enables the perf counter..  but msm_gpu base class
183  * will handle sampling/displaying the counters.
184  */
185 
186 struct msm_gpu_perfcntr {
187 	uint32_t select_reg;
188 	uint32_t sample_reg;
189 	uint32_t select_val;
190 	const char *name;
191 };
192 
193 struct msm_gpu_submitqueue {
194 	int id;
195 	u32 flags;
196 	u32 prio;
197 	int faults;
198 	struct msm_file_private *ctx;
199 	struct list_head node;
200 	struct kref ref;
201 };
202 
203 struct msm_gpu_state_bo {
204 	u64 iova;
205 	size_t size;
206 	void *data;
207 	bool encoded;
208 };
209 
210 struct msm_gpu_state {
211 	struct kref ref;
212 	struct timespec64 time;
213 
214 	struct {
215 		u64 iova;
216 		u32 fence;
217 		u32 seqno;
218 		u32 rptr;
219 		u32 wptr;
220 		void *data;
221 		int data_size;
222 		bool encoded;
223 	} ring[MSM_GPU_MAX_RINGS];
224 
225 	int nr_registers;
226 	u32 *registers;
227 
228 	u32 rbbm_status;
229 
230 	char *comm;
231 	char *cmd;
232 
233 	int nr_bos;
234 	struct msm_gpu_state_bo *bos;
235 };
236 
gpu_write(struct msm_gpu * gpu,u32 reg,u32 data)237 static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
238 {
239 	msm_writel(data, gpu->mmio + (reg << 2));
240 }
241 
gpu_read(struct msm_gpu * gpu,u32 reg)242 static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
243 {
244 	return msm_readl(gpu->mmio + (reg << 2));
245 }
246 
gpu_rmw(struct msm_gpu * gpu,u32 reg,u32 mask,u32 or)247 static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
248 {
249 	uint32_t val = gpu_read(gpu, reg);
250 
251 	val &= ~mask;
252 	gpu_write(gpu, reg, val | or);
253 }
254 
gpu_read64(struct msm_gpu * gpu,u32 lo,u32 hi)255 static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
256 {
257 	u64 val;
258 
259 	/*
260 	 * Why not a readq here? Two reasons: 1) many of the LO registers are
261 	 * not quad word aligned and 2) the GPU hardware designers have a bit
262 	 * of a history of putting registers where they fit, especially in
263 	 * spins. The longer a GPU family goes the higher the chance that
264 	 * we'll get burned.  We could do a series of validity checks if we
265 	 * wanted to, but really is a readq() that much better? Nah.
266 	 */
267 
268 	/*
269 	 * For some lo/hi registers (like perfcounters), the hi value is latched
270 	 * when the lo is read, so make sure to read the lo first to trigger
271 	 * that
272 	 */
273 	val = (u64) msm_readl(gpu->mmio + (lo << 2));
274 	val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
275 
276 	return val;
277 }
278 
gpu_write64(struct msm_gpu * gpu,u32 lo,u32 hi,u64 val)279 static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
280 {
281 	/* Why not a writeq here? Read the screed above */
282 	msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
283 	msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
284 }
285 
286 int msm_gpu_pm_suspend(struct msm_gpu *gpu);
287 int msm_gpu_pm_resume(struct msm_gpu *gpu);
288 void msm_gpu_resume_devfreq(struct msm_gpu *gpu);
289 
290 int msm_gpu_hw_init(struct msm_gpu *gpu);
291 
292 void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
293 void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
294 int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
295 		uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
296 
297 void msm_gpu_retire(struct msm_gpu *gpu);
298 void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit);
299 
300 int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
301 		struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
302 		const char *name, struct msm_gpu_config *config);
303 
304 struct msm_gem_address_space *
305 msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task);
306 
307 void msm_gpu_cleanup(struct msm_gpu *gpu);
308 
309 struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
310 void __init adreno_register(void);
311 void __exit adreno_unregister(void);
312 
msm_submitqueue_put(struct msm_gpu_submitqueue * queue)313 static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
314 {
315 	if (queue)
316 		kref_put(&queue->ref, msm_submitqueue_destroy);
317 }
318 
msm_gpu_crashstate_get(struct msm_gpu * gpu)319 static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
320 {
321 	struct msm_gpu_state *state = NULL;
322 
323 	mutex_lock(&gpu->dev->struct_mutex);
324 
325 	if (gpu->crashstate) {
326 		kref_get(&gpu->crashstate->ref);
327 		state = gpu->crashstate;
328 	}
329 
330 	mutex_unlock(&gpu->dev->struct_mutex);
331 
332 	return state;
333 }
334 
msm_gpu_crashstate_put(struct msm_gpu * gpu)335 static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
336 {
337 	mutex_lock(&gpu->dev->struct_mutex);
338 
339 	if (gpu->crashstate) {
340 		if (gpu->funcs->gpu_state_put(gpu->crashstate))
341 			gpu->crashstate = NULL;
342 	}
343 
344 	mutex_unlock(&gpu->dev->struct_mutex);
345 }
346 
347 /*
348  * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
349  * support expanded privileges
350  */
351 #define check_apriv(gpu, flags) \
352 	(((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
353 
354 
355 #endif /* __MSM_GPU_H__ */
356