1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2015-2018 Broadcom */
3 
4 #include <linux/delay.h>
5 #include <linux/mutex.h>
6 #include <linux/spinlock_types.h>
7 #include <linux/workqueue.h>
8 
9 #include <drm/drm_encoder.h>
10 #include <drm/drm_gem.h>
11 #include <drm/drm_gem_shmem_helper.h>
12 #include <drm/gpu_scheduler.h>
13 
14 #include "uapi/drm/v3d_drm.h"
15 
16 struct clk;
17 struct platform_device;
18 struct reset_control;
19 
20 #define GMP_GRANULARITY (128 * 1024)
21 
22 /* Enum for each of the V3D queues. */
23 enum v3d_queue {
24 	V3D_BIN,
25 	V3D_RENDER,
26 	V3D_TFU,
27 	V3D_CSD,
28 	V3D_CACHE_CLEAN,
29 };
30 
31 #define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
32 
33 struct v3d_queue_state {
34 	struct drm_gpu_scheduler sched;
35 
36 	u64 fence_context;
37 	u64 emit_seqno;
38 };
39 
40 /* Performance monitor object. The perform lifetime is controlled by userspace
41  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
42  * request, and when this is the case, HW perf counters will be activated just
43  * before the submit_cl is submitted to the GPU and disabled when the job is
44  * done. This way, only events related to a specific job will be counted.
45  */
46 struct v3d_perfmon {
47 	/* Tracks the number of users of the perfmon, when this counter reaches
48 	 * zero the perfmon is destroyed.
49 	 */
50 	refcount_t refcnt;
51 
52 	/* Protects perfmon stop, as it can be invoked from multiple places. */
53 	struct mutex lock;
54 
55 	/* Number of counters activated in this perfmon instance
56 	 * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
57 	 */
58 	u8 ncounters;
59 
60 	/* Events counted by the HW perf counters. */
61 	u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
62 
63 	/* Storage for counter values. Counters are incremented by the
64 	 * HW perf counter values every time the perfmon is attached
65 	 * to a GPU job.  This way, perfmon users don't have to
66 	 * retrieve the results after each job if they want to track
67 	 * events covering several submissions.  Note that counter
68 	 * values can't be reset, but you can fake a reset by
69 	 * destroying the perfmon and creating a new one.
70 	 */
71 	u64 values[];
72 };
73 
74 struct v3d_dev {
75 	struct drm_device drm;
76 
77 	/* Short representation (e.g. 33, 41) of the V3D tech version
78 	 * and revision.
79 	 */
80 	int ver;
81 	bool single_irq_line;
82 
83 	void __iomem *hub_regs;
84 	void __iomem *core_regs[3];
85 	void __iomem *bridge_regs;
86 	void __iomem *gca_regs;
87 	struct clk *clk;
88 	struct reset_control *reset;
89 
90 	/* Virtual and DMA addresses of the single shared page table. */
91 	volatile u32 *pt;
92 	dma_addr_t pt_paddr;
93 
94 	/* Virtual and DMA addresses of the MMU's scratch page.  When
95 	 * a read or write is invalid in the MMU, it will be
96 	 * redirected here.
97 	 */
98 	void *mmu_scratch;
99 	dma_addr_t mmu_scratch_paddr;
100 	/* virtual address bits from V3D to the MMU. */
101 	int va_width;
102 
103 	/* Number of V3D cores. */
104 	u32 cores;
105 
106 	/* Allocator managing the address space.  All units are in
107 	 * number of pages.
108 	 */
109 	struct drm_mm mm;
110 	spinlock_t mm_lock;
111 
112 	struct work_struct overflow_mem_work;
113 
114 	struct v3d_bin_job *bin_job;
115 	struct v3d_render_job *render_job;
116 	struct v3d_tfu_job *tfu_job;
117 	struct v3d_csd_job *csd_job;
118 
119 	struct v3d_queue_state queue[V3D_MAX_QUEUES];
120 
121 	/* Spinlock used to synchronize the overflow memory
122 	 * management against bin job submission.
123 	 */
124 	spinlock_t job_lock;
125 
126 	/* Used to track the active perfmon if any. */
127 	struct v3d_perfmon *active_perfmon;
128 
129 	/* Protects bo_stats */
130 	struct mutex bo_lock;
131 
132 	/* Lock taken when resetting the GPU, to keep multiple
133 	 * processes from trying to park the scheduler threads and
134 	 * reset at once.
135 	 */
136 	struct mutex reset_lock;
137 
138 	/* Lock taken when creating and pushing the GPU scheduler
139 	 * jobs, to keep the sched-fence seqnos in order.
140 	 */
141 	struct mutex sched_lock;
142 
143 	/* Lock taken during a cache clean and when initiating an L2
144 	 * flush, to keep L2 flushes from interfering with the
145 	 * synchronous L2 cleans.
146 	 */
147 	struct mutex cache_clean_lock;
148 
149 	struct {
150 		u32 num_allocated;
151 		u32 pages_allocated;
152 	} bo_stats;
153 };
154 
155 static inline struct v3d_dev *
to_v3d_dev(struct drm_device * dev)156 to_v3d_dev(struct drm_device *dev)
157 {
158 	return container_of(dev, struct v3d_dev, drm);
159 }
160 
161 static inline bool
v3d_has_csd(struct v3d_dev * v3d)162 v3d_has_csd(struct v3d_dev *v3d)
163 {
164 	return v3d->ver >= 41;
165 }
166 
167 #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
168 
169 /* The per-fd struct, which tracks the MMU mappings. */
170 struct v3d_file_priv {
171 	struct v3d_dev *v3d;
172 
173 	struct {
174 		struct idr idr;
175 		struct mutex lock;
176 	} perfmon;
177 
178 	struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
179 };
180 
181 struct v3d_bo {
182 	struct drm_gem_shmem_object base;
183 
184 	struct drm_mm_node node;
185 
186 	/* List entry for the BO's position in
187 	 * v3d_render_job->unref_list
188 	 */
189 	struct list_head unref_head;
190 };
191 
192 static inline struct v3d_bo *
to_v3d_bo(struct drm_gem_object * bo)193 to_v3d_bo(struct drm_gem_object *bo)
194 {
195 	return (struct v3d_bo *)bo;
196 }
197 
198 struct v3d_fence {
199 	struct dma_fence base;
200 	struct drm_device *dev;
201 	/* v3d seqno for signaled() test */
202 	u64 seqno;
203 	enum v3d_queue queue;
204 };
205 
206 static inline struct v3d_fence *
to_v3d_fence(struct dma_fence * fence)207 to_v3d_fence(struct dma_fence *fence)
208 {
209 	return (struct v3d_fence *)fence;
210 }
211 
212 #define V3D_READ(offset) readl(v3d->hub_regs + offset)
213 #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
214 
215 #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
216 #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
217 
218 #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
219 #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
220 
221 #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
222 #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
223 
224 struct v3d_job {
225 	struct drm_sched_job base;
226 
227 	struct kref refcount;
228 
229 	struct v3d_dev *v3d;
230 
231 	/* This is the array of BOs that were looked up at the start
232 	 * of submission.
233 	 */
234 	struct drm_gem_object **bo;
235 	u32 bo_count;
236 
237 	/* Array of struct dma_fence * to block on before submitting this job.
238 	 */
239 	struct xarray deps;
240 	unsigned long last_dep;
241 
242 	/* v3d fence to be signaled by IRQ handler when the job is complete. */
243 	struct dma_fence *irq_fence;
244 
245 	/* scheduler fence for when the job is considered complete and
246 	 * the BO reservations can be released.
247 	 */
248 	struct dma_fence *done_fence;
249 
250 	/* Pointer to a performance monitor object if the user requested it,
251 	 * NULL otherwise.
252 	 */
253 	struct v3d_perfmon *perfmon;
254 
255 	/* Callback for the freeing of the job on refcount going to 0. */
256 	void (*free)(struct kref *ref);
257 };
258 
259 struct v3d_bin_job {
260 	struct v3d_job base;
261 
262 	/* GPU virtual addresses of the start/end of the CL job. */
263 	u32 start, end;
264 
265 	u32 timedout_ctca, timedout_ctra;
266 
267 	/* Corresponding render job, for attaching our overflow memory. */
268 	struct v3d_render_job *render;
269 
270 	/* Submitted tile memory allocation start/size, tile state. */
271 	u32 qma, qms, qts;
272 };
273 
274 struct v3d_render_job {
275 	struct v3d_job base;
276 
277 	/* GPU virtual addresses of the start/end of the CL job. */
278 	u32 start, end;
279 
280 	u32 timedout_ctca, timedout_ctra;
281 
282 	/* List of overflow BOs used in the job that need to be
283 	 * released once the job is complete.
284 	 */
285 	struct list_head unref_list;
286 };
287 
288 struct v3d_tfu_job {
289 	struct v3d_job base;
290 
291 	struct drm_v3d_submit_tfu args;
292 };
293 
294 struct v3d_csd_job {
295 	struct v3d_job base;
296 
297 	u32 timedout_batches;
298 
299 	struct drm_v3d_submit_csd args;
300 };
301 
302 /**
303  * __wait_for - magic wait macro
304  *
305  * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
306  * important that we check the condition again after having timed out, since the
307  * timeout could be due to preemption or similar and we've never had a chance to
308  * check the condition before the timeout.
309  */
310 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
311 	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
312 	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
313 	int ret__;							\
314 	might_sleep();							\
315 	for (;;) {							\
316 		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
317 		OP;							\
318 		/* Guarantee COND check prior to timeout */		\
319 		barrier();						\
320 		if (COND) {						\
321 			ret__ = 0;					\
322 			break;						\
323 		}							\
324 		if (expired__) {					\
325 			ret__ = -ETIMEDOUT;				\
326 			break;						\
327 		}							\
328 		usleep_range(wait__, wait__ * 2);			\
329 		if (wait__ < (Wmax))					\
330 			wait__ <<= 1;					\
331 	}								\
332 	ret__;								\
333 })
334 
335 #define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
336 						   (Wmax))
337 #define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
338 
nsecs_to_jiffies_timeout(const u64 n)339 static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
340 {
341 	/* nsecs_to_jiffies64() does not guard against overflow */
342 	if (NSEC_PER_SEC % HZ &&
343 	    div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
344 		return MAX_JIFFY_OFFSET;
345 
346 	return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
347 }
348 
349 /* v3d_bo.c */
350 struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
351 void v3d_free_object(struct drm_gem_object *gem_obj);
352 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
353 			     size_t size);
354 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
355 			struct drm_file *file_priv);
356 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
357 		      struct drm_file *file_priv);
358 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
359 			    struct drm_file *file_priv);
360 struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
361 						 struct dma_buf_attachment *attach,
362 						 struct sg_table *sgt);
363 
364 /* v3d_debugfs.c */
365 void v3d_debugfs_init(struct drm_minor *minor);
366 
367 /* v3d_fence.c */
368 extern const struct dma_fence_ops v3d_fence_ops;
369 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
370 
371 /* v3d_gem.c */
372 int v3d_gem_init(struct drm_device *dev);
373 void v3d_gem_destroy(struct drm_device *dev);
374 int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
375 			struct drm_file *file_priv);
376 int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
377 			 struct drm_file *file_priv);
378 int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
379 			 struct drm_file *file_priv);
380 int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
381 		      struct drm_file *file_priv);
382 void v3d_job_put(struct v3d_job *job);
383 void v3d_reset(struct v3d_dev *v3d);
384 void v3d_invalidate_caches(struct v3d_dev *v3d);
385 void v3d_clean_caches(struct v3d_dev *v3d);
386 
387 /* v3d_irq.c */
388 int v3d_irq_init(struct v3d_dev *v3d);
389 void v3d_irq_enable(struct v3d_dev *v3d);
390 void v3d_irq_disable(struct v3d_dev *v3d);
391 void v3d_irq_reset(struct v3d_dev *v3d);
392 
393 /* v3d_mmu.c */
394 int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
395 		       u32 *offset);
396 int v3d_mmu_set_page_table(struct v3d_dev *v3d);
397 void v3d_mmu_insert_ptes(struct v3d_bo *bo);
398 void v3d_mmu_remove_ptes(struct v3d_bo *bo);
399 
400 /* v3d_sched.c */
401 int v3d_sched_init(struct v3d_dev *v3d);
402 void v3d_sched_fini(struct v3d_dev *v3d);
403 
404 /* v3d_perfmon.c */
405 void v3d_perfmon_get(struct v3d_perfmon *perfmon);
406 void v3d_perfmon_put(struct v3d_perfmon *perfmon);
407 void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
408 void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
409 		      bool capture);
410 struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
411 void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
412 void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
413 int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
414 			     struct drm_file *file_priv);
415 int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
416 			      struct drm_file *file_priv);
417 int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
418 				 struct drm_file *file_priv);
419