1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2015-2018 Broadcom */
3
4 #include <linux/delay.h>
5 #include <linux/mutex.h>
6 #include <linux/spinlock_types.h>
7 #include <linux/workqueue.h>
8
9 #include <drm/drm_encoder.h>
10 #include <drm/drm_gem.h>
11 #include <drm/drm_gem_shmem_helper.h>
12 #include <drm/gpu_scheduler.h>
13
14 #include "uapi/drm/v3d_drm.h"
15
16 struct clk;
17 struct platform_device;
18 struct reset_control;
19
20 #define GMP_GRANULARITY (128 * 1024)
21
22 /* Enum for each of the V3D queues. */
23 enum v3d_queue {
24 V3D_BIN,
25 V3D_RENDER,
26 V3D_TFU,
27 V3D_CSD,
28 V3D_CACHE_CLEAN,
29 };
30
31 #define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
32
33 struct v3d_queue_state {
34 struct drm_gpu_scheduler sched;
35
36 u64 fence_context;
37 u64 emit_seqno;
38 };
39
40 /* Performance monitor object. The perform lifetime is controlled by userspace
41 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
42 * request, and when this is the case, HW perf counters will be activated just
43 * before the submit_cl is submitted to the GPU and disabled when the job is
44 * done. This way, only events related to a specific job will be counted.
45 */
46 struct v3d_perfmon {
47 /* Tracks the number of users of the perfmon, when this counter reaches
48 * zero the perfmon is destroyed.
49 */
50 refcount_t refcnt;
51
52 /* Protects perfmon stop, as it can be invoked from multiple places. */
53 struct mutex lock;
54
55 /* Number of counters activated in this perfmon instance
56 * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
57 */
58 u8 ncounters;
59
60 /* Events counted by the HW perf counters. */
61 u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
62
63 /* Storage for counter values. Counters are incremented by the
64 * HW perf counter values every time the perfmon is attached
65 * to a GPU job. This way, perfmon users don't have to
66 * retrieve the results after each job if they want to track
67 * events covering several submissions. Note that counter
68 * values can't be reset, but you can fake a reset by
69 * destroying the perfmon and creating a new one.
70 */
71 u64 values[];
72 };
73
74 struct v3d_dev {
75 struct drm_device drm;
76
77 /* Short representation (e.g. 33, 41) of the V3D tech version
78 * and revision.
79 */
80 int ver;
81 bool single_irq_line;
82
83 void __iomem *hub_regs;
84 void __iomem *core_regs[3];
85 void __iomem *bridge_regs;
86 void __iomem *gca_regs;
87 struct clk *clk;
88 struct reset_control *reset;
89
90 /* Virtual and DMA addresses of the single shared page table. */
91 volatile u32 *pt;
92 dma_addr_t pt_paddr;
93
94 /* Virtual and DMA addresses of the MMU's scratch page. When
95 * a read or write is invalid in the MMU, it will be
96 * redirected here.
97 */
98 void *mmu_scratch;
99 dma_addr_t mmu_scratch_paddr;
100 /* virtual address bits from V3D to the MMU. */
101 int va_width;
102
103 /* Number of V3D cores. */
104 u32 cores;
105
106 /* Allocator managing the address space. All units are in
107 * number of pages.
108 */
109 struct drm_mm mm;
110 spinlock_t mm_lock;
111
112 struct work_struct overflow_mem_work;
113
114 struct v3d_bin_job *bin_job;
115 struct v3d_render_job *render_job;
116 struct v3d_tfu_job *tfu_job;
117 struct v3d_csd_job *csd_job;
118
119 struct v3d_queue_state queue[V3D_MAX_QUEUES];
120
121 /* Spinlock used to synchronize the overflow memory
122 * management against bin job submission.
123 */
124 spinlock_t job_lock;
125
126 /* Used to track the active perfmon if any. */
127 struct v3d_perfmon *active_perfmon;
128
129 /* Protects bo_stats */
130 struct mutex bo_lock;
131
132 /* Lock taken when resetting the GPU, to keep multiple
133 * processes from trying to park the scheduler threads and
134 * reset at once.
135 */
136 struct mutex reset_lock;
137
138 /* Lock taken when creating and pushing the GPU scheduler
139 * jobs, to keep the sched-fence seqnos in order.
140 */
141 struct mutex sched_lock;
142
143 /* Lock taken during a cache clean and when initiating an L2
144 * flush, to keep L2 flushes from interfering with the
145 * synchronous L2 cleans.
146 */
147 struct mutex cache_clean_lock;
148
149 struct {
150 u32 num_allocated;
151 u32 pages_allocated;
152 } bo_stats;
153 };
154
155 static inline struct v3d_dev *
to_v3d_dev(struct drm_device * dev)156 to_v3d_dev(struct drm_device *dev)
157 {
158 return container_of(dev, struct v3d_dev, drm);
159 }
160
161 static inline bool
v3d_has_csd(struct v3d_dev * v3d)162 v3d_has_csd(struct v3d_dev *v3d)
163 {
164 return v3d->ver >= 41;
165 }
166
167 #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
168
169 /* The per-fd struct, which tracks the MMU mappings. */
170 struct v3d_file_priv {
171 struct v3d_dev *v3d;
172
173 struct {
174 struct idr idr;
175 struct mutex lock;
176 } perfmon;
177
178 struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
179 };
180
181 struct v3d_bo {
182 struct drm_gem_shmem_object base;
183
184 struct drm_mm_node node;
185
186 /* List entry for the BO's position in
187 * v3d_render_job->unref_list
188 */
189 struct list_head unref_head;
190 };
191
192 static inline struct v3d_bo *
to_v3d_bo(struct drm_gem_object * bo)193 to_v3d_bo(struct drm_gem_object *bo)
194 {
195 return (struct v3d_bo *)bo;
196 }
197
198 struct v3d_fence {
199 struct dma_fence base;
200 struct drm_device *dev;
201 /* v3d seqno for signaled() test */
202 u64 seqno;
203 enum v3d_queue queue;
204 };
205
206 static inline struct v3d_fence *
to_v3d_fence(struct dma_fence * fence)207 to_v3d_fence(struct dma_fence *fence)
208 {
209 return (struct v3d_fence *)fence;
210 }
211
212 #define V3D_READ(offset) readl(v3d->hub_regs + offset)
213 #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
214
215 #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
216 #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
217
218 #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
219 #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
220
221 #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
222 #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
223
224 struct v3d_job {
225 struct drm_sched_job base;
226
227 struct kref refcount;
228
229 struct v3d_dev *v3d;
230
231 /* This is the array of BOs that were looked up at the start
232 * of submission.
233 */
234 struct drm_gem_object **bo;
235 u32 bo_count;
236
237 /* Array of struct dma_fence * to block on before submitting this job.
238 */
239 struct xarray deps;
240 unsigned long last_dep;
241
242 /* v3d fence to be signaled by IRQ handler when the job is complete. */
243 struct dma_fence *irq_fence;
244
245 /* scheduler fence for when the job is considered complete and
246 * the BO reservations can be released.
247 */
248 struct dma_fence *done_fence;
249
250 /* Pointer to a performance monitor object if the user requested it,
251 * NULL otherwise.
252 */
253 struct v3d_perfmon *perfmon;
254
255 /* Callback for the freeing of the job on refcount going to 0. */
256 void (*free)(struct kref *ref);
257 };
258
259 struct v3d_bin_job {
260 struct v3d_job base;
261
262 /* GPU virtual addresses of the start/end of the CL job. */
263 u32 start, end;
264
265 u32 timedout_ctca, timedout_ctra;
266
267 /* Corresponding render job, for attaching our overflow memory. */
268 struct v3d_render_job *render;
269
270 /* Submitted tile memory allocation start/size, tile state. */
271 u32 qma, qms, qts;
272 };
273
274 struct v3d_render_job {
275 struct v3d_job base;
276
277 /* GPU virtual addresses of the start/end of the CL job. */
278 u32 start, end;
279
280 u32 timedout_ctca, timedout_ctra;
281
282 /* List of overflow BOs used in the job that need to be
283 * released once the job is complete.
284 */
285 struct list_head unref_list;
286 };
287
288 struct v3d_tfu_job {
289 struct v3d_job base;
290
291 struct drm_v3d_submit_tfu args;
292 };
293
294 struct v3d_csd_job {
295 struct v3d_job base;
296
297 u32 timedout_batches;
298
299 struct drm_v3d_submit_csd args;
300 };
301
302 /**
303 * __wait_for - magic wait macro
304 *
305 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
306 * important that we check the condition again after having timed out, since the
307 * timeout could be due to preemption or similar and we've never had a chance to
308 * check the condition before the timeout.
309 */
310 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
311 const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
312 long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
313 int ret__; \
314 might_sleep(); \
315 for (;;) { \
316 const bool expired__ = ktime_after(ktime_get_raw(), end__); \
317 OP; \
318 /* Guarantee COND check prior to timeout */ \
319 barrier(); \
320 if (COND) { \
321 ret__ = 0; \
322 break; \
323 } \
324 if (expired__) { \
325 ret__ = -ETIMEDOUT; \
326 break; \
327 } \
328 usleep_range(wait__, wait__ * 2); \
329 if (wait__ < (Wmax)) \
330 wait__ <<= 1; \
331 } \
332 ret__; \
333 })
334
335 #define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
336 (Wmax))
337 #define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
338
nsecs_to_jiffies_timeout(const u64 n)339 static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
340 {
341 /* nsecs_to_jiffies64() does not guard against overflow */
342 if (NSEC_PER_SEC % HZ &&
343 div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
344 return MAX_JIFFY_OFFSET;
345
346 return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
347 }
348
349 /* v3d_bo.c */
350 struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
351 void v3d_free_object(struct drm_gem_object *gem_obj);
352 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
353 size_t size);
354 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
355 struct drm_file *file_priv);
356 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
357 struct drm_file *file_priv);
358 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
359 struct drm_file *file_priv);
360 struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
361 struct dma_buf_attachment *attach,
362 struct sg_table *sgt);
363
364 /* v3d_debugfs.c */
365 void v3d_debugfs_init(struct drm_minor *minor);
366
367 /* v3d_fence.c */
368 extern const struct dma_fence_ops v3d_fence_ops;
369 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
370
371 /* v3d_gem.c */
372 int v3d_gem_init(struct drm_device *dev);
373 void v3d_gem_destroy(struct drm_device *dev);
374 int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
375 struct drm_file *file_priv);
376 int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
377 struct drm_file *file_priv);
378 int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
379 struct drm_file *file_priv);
380 int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
381 struct drm_file *file_priv);
382 void v3d_job_put(struct v3d_job *job);
383 void v3d_reset(struct v3d_dev *v3d);
384 void v3d_invalidate_caches(struct v3d_dev *v3d);
385 void v3d_clean_caches(struct v3d_dev *v3d);
386
387 /* v3d_irq.c */
388 int v3d_irq_init(struct v3d_dev *v3d);
389 void v3d_irq_enable(struct v3d_dev *v3d);
390 void v3d_irq_disable(struct v3d_dev *v3d);
391 void v3d_irq_reset(struct v3d_dev *v3d);
392
393 /* v3d_mmu.c */
394 int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
395 u32 *offset);
396 int v3d_mmu_set_page_table(struct v3d_dev *v3d);
397 void v3d_mmu_insert_ptes(struct v3d_bo *bo);
398 void v3d_mmu_remove_ptes(struct v3d_bo *bo);
399
400 /* v3d_sched.c */
401 int v3d_sched_init(struct v3d_dev *v3d);
402 void v3d_sched_fini(struct v3d_dev *v3d);
403
404 /* v3d_perfmon.c */
405 void v3d_perfmon_get(struct v3d_perfmon *perfmon);
406 void v3d_perfmon_put(struct v3d_perfmon *perfmon);
407 void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
408 void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
409 bool capture);
410 struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
411 void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
412 void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
413 int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
414 struct drm_file *file_priv);
415 int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
416 struct drm_file *file_priv);
417 int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
418 struct drm_file *file_priv);
419