Lines Matching refs:biv
749 const struct vmw_ctx_bindinfo_view *biv, in vmw_collect_view_ids() argument
757 for (i = 0; i < max_num; ++i, ++biv) { in vmw_collect_view_ids()
758 if (!biv->bi.ctx) in vmw_collect_view_ids()
762 ((biv->bi.scrubbed) ? in vmw_collect_view_ids()
763 SVGA3D_INVALID_ID : biv->bi.res->id); in vmw_collect_view_ids()
786 const struct vmw_ctx_bindinfo_view *biv = in vmw_collect_dirty_view_ids() local
795 biv += i; in vmw_collect_dirty_view_ids()
796 for (; i < max_num; ++i, ++biv) { in vmw_collect_dirty_view_ids()
798 ((!biv->bi.ctx || biv->bi.scrubbed) ? in vmw_collect_dirty_view_ids()
799 SVGA3D_INVALID_ID : biv->bi.res->id); in vmw_collect_dirty_view_ids()
1013 const struct vmw_ctx_bindinfo_vb *biv = in vmw_collect_dirty_vbs() local
1023 biv += i; in vmw_collect_dirty_vbs()
1024 for (; i < max_num; ++i, ++biv, ++vbs) { in vmw_collect_dirty_vbs()
1025 if (!biv->bi.ctx || biv->bi.scrubbed) { in vmw_collect_dirty_vbs()
1030 vbs->sid = biv->bi.res->id; in vmw_collect_dirty_vbs()
1031 vbs->stride = biv->stride; in vmw_collect_dirty_vbs()
1032 vbs->offset = biv->offset; in vmw_collect_dirty_vbs()
1203 struct vmw_ctx_bindinfo_view *biv = in vmw_binding_scrub_sr() local
1208 __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); in vmw_binding_scrub_sr()
1210 &cbs->per_shader[biv->shader_slot].dirty); in vmw_binding_scrub_sr()