Lines Matching refs:rem1
2179 bits64 rem0, rem1; in float64_div() local
2227 sub128( aSig, 0, term0, term1, &rem0, &rem1 ); in float64_div()
2230 add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); in float64_div()
2232 zSig |= ( rem1 != 0 ); in float64_div()
2336 bits64 rem0, rem1, term0, term1; //, shiftedRem; in float64_sqrt() local
2370 sub128( aSig, 0, term0, term1, &rem0, &rem1 ); in float64_sqrt()
2375 add128( rem0, rem1, term0, term1, &rem0, &rem1 ); in float64_sqrt()
2377 zSig |= ( ( rem0 | rem1 ) != 0 ); in float64_sqrt()
2992 bits64 rem0, rem1, rem2, term0, term1, term2; in floatx80_div() local
3034 rem1 = 0; in floatx80_div()
3036 shift128Right( aSig, 0, 1, &aSig, &rem1 ); in floatx80_div()
3039 zSig0 = estimateDiv128To64( aSig, rem1, bSig ); in floatx80_div()
3041 sub128( aSig, rem1, term0, term1, &rem0, &rem1 ); in floatx80_div()
3044 add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); in floatx80_div()
3046 zSig1 = estimateDiv128To64( rem1, 0, bSig ); in floatx80_div()
3049 sub128( rem1, 0, term1, term2, &rem1, &rem2 ); in floatx80_div()
3050 while ( (sbits64) rem1 < 0 ) { in floatx80_div()
3052 add128( rem1, rem2, 0, bSig, &rem1, &rem2 ); in floatx80_div()
3054 zSig1 |= ( ( rem1 | rem2 ) != 0 ); in floatx80_div()
3174 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; in floatx80_sqrt() local
3208 sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 ); in floatx80_sqrt()
3213 add128( rem0, rem1, term0, term1, &rem0, &rem1 ); in floatx80_sqrt()
3215 shortShift128Left( rem0, rem1, 63, &shiftedRem0, &shiftedRem1 ); in floatx80_sqrt()
3221 sub128( rem1, 0, term1, term2, &rem1, &rem2 ); in floatx80_sqrt()
3223 sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 ); in floatx80_sqrt()
3224 while ( (sbits64) rem1 < 0 ) { in floatx80_sqrt()
3229 rem1, rem2, rem3, term1, term2, term3, &rem1, &rem2, &rem3 ); in floatx80_sqrt()
3231 zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); in floatx80_sqrt()