Lines Matching refs:bSign

1177     flag aSign, bSign;  in float32_add()  local
1180 bSign = extractFloat32Sign( b ); in float32_add()
1181 if ( aSign == bSign ) { in float32_add()
1199 flag aSign, bSign; in float32_sub() local
1202 bSign = extractFloat32Sign( b ); in float32_sub()
1203 if ( aSign == bSign ) { in float32_sub()
1221 flag aSign, bSign, zSign; in float32_mul() local
1232 bSign = extractFloat32Sign( b ); in float32_mul()
1233 zSign = aSign ^ bSign; in float32_mul()
1282 flag aSign, bSign, zSign; in float32_div() local
1291 bSign = extractFloat32Sign( b ); in float32_div()
1292 zSign = aSign ^ bSign; in float32_div()
1349 flag aSign, bSign, zSign; in float32_rem() local
1362 bSign = extractFloat32Sign( b ); in float32_rem()
1530 flag aSign, bSign; in float32_le() local
1539 bSign = extractFloat32Sign( b ); in float32_le()
1540 if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); in float32_le()
1554 flag aSign, bSign; in float32_lt() local
1563 bSign = extractFloat32Sign( b ); in float32_lt()
1564 if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); in float32_lt()
1600 flag aSign, bSign; in float32_le_quiet() local
1610 bSign = extractFloat32Sign( b ); in float32_le_quiet()
1611 if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); in float32_le_quiet()
1626 flag aSign, bSign; in float32_lt_quiet() local
1635 bSign = extractFloat32Sign( b ); in float32_lt_quiet()
1636 if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); in float32_lt_quiet()
2073 flag aSign, bSign; in float64_add() local
2076 bSign = extractFloat64Sign( b ); in float64_add()
2077 if ( aSign == bSign ) { in float64_add()
2095 flag aSign, bSign; in float64_sub() local
2098 bSign = extractFloat64Sign( b ); in float64_sub()
2099 if ( aSign == bSign ) { in float64_sub()
2117 flag aSign, bSign, zSign; in float64_mul() local
2126 bSign = extractFloat64Sign( b ); in float64_mul()
2127 zSign = aSign ^ bSign; in float64_mul()
2176 flag aSign, bSign, zSign; in float64_div() local
2187 bSign = extractFloat64Sign( b ); in float64_div()
2188 zSign = aSign ^ bSign; in float64_div()
2247 flag aSign, bSign, zSign; in float64_rem() local
2258 bSign = extractFloat64Sign( b ); in float64_rem()
2417 flag aSign, bSign; in float64_le() local
2426 bSign = extractFloat64Sign( b ); in float64_le()
2427 if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 ); in float64_le()
2441 flag aSign, bSign; in float64_lt() local
2450 bSign = extractFloat64Sign( b ); in float64_lt()
2451 if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 ); in float64_lt()
2487 flag aSign, bSign; in float64_le_quiet() local
2497 bSign = extractFloat64Sign( b ); in float64_le_quiet()
2498 if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 ); in float64_le_quiet()
2513 flag aSign, bSign; in float64_lt_quiet() local
2522 bSign = extractFloat64Sign( b ); in float64_lt_quiet()
2523 if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 ); in float64_lt_quiet()
2884 flag aSign, bSign; in floatx80_add() local
2887 bSign = extractFloatx80Sign( b ); in floatx80_add()
2888 if ( aSign == bSign ) { in floatx80_add()
2906 flag aSign, bSign; in floatx80_sub() local
2909 bSign = extractFloatx80Sign( b ); in floatx80_sub()
2910 if ( aSign == bSign ) { in floatx80_sub()
2928 flag aSign, bSign, zSign; in floatx80_mul() local
2938 bSign = extractFloatx80Sign( b ); in floatx80_mul()
2939 zSign = aSign ^ bSign; in floatx80_mul()
2989 flag aSign, bSign, zSign; in floatx80_div() local
3000 bSign = extractFloatx80Sign( b ); in floatx80_div()
3001 zSign = aSign ^ bSign; in floatx80_div()
3071 flag aSign, bSign, zSign; in floatx80_rem() local
3082 bSign = extractFloatx80Sign( b ); in floatx80_rem()
3280 flag aSign, bSign; in floatx80_le() local
3291 bSign = extractFloatx80Sign( b ); in floatx80_le()
3292 if ( aSign != bSign ) { in floatx80_le()
3314 flag aSign, bSign; in floatx80_lt() local
3325 bSign = extractFloatx80Sign( b ); in floatx80_lt()
3326 if ( aSign != bSign ) { in floatx80_lt()
3376 flag aSign, bSign; in floatx80_le_quiet() local
3387 bSign = extractFloatx80Sign( b ); in floatx80_le_quiet()
3388 if ( aSign != bSign ) { in floatx80_le_quiet()
3410 flag aSign, bSign; in floatx80_lt_quiet() local
3421 bSign = extractFloatx80Sign( b ); in floatx80_lt_quiet()
3422 if ( aSign != bSign ) { in floatx80_lt_quiet()