Lines Matching refs:shader_slot
793 uint32 shader_slot, in vmw_view_bindings_add() argument
818 binding.shader_slot = shader_slot; in vmw_view_bindings_add()
821 shader_slot, binding.slot); in vmw_view_bindings_add()
2059 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_set_shader()
2060 vmw_binding_add(ctx_info->staged, &binding.bi, binding.shader_slot, 0); in vmw_cmd_set_shader()
2147 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_dx_set_single_constant_buffer()
2152 if (binding.shader_slot >= max_shader_num || in vmw_cmd_dx_set_single_constant_buffer()
2160 vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot, in vmw_cmd_dx_set_single_constant_buffer()
2182 u32 shader_slot; in vmw_cmd_dx_set_constant_buffer_offset() local
2197 shader_slot = cmd->header.id - SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET; in vmw_cmd_dx_set_constant_buffer_offset()
2198 vmw_binding_cb_offset_update(ctx_node->staged, shader_slot, in vmw_cmd_dx_set_constant_buffer_offset()
2285 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_dx_set_shader()
2287 vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot, 0); in vmw_cmd_dx_set_shader()