Lines Matching +full:12 +full:- +full:bit
78 /* Not an actual hardware packet -- this is what we use to put
145 #define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
146 #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
147 #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
148 #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
155 #define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
156 #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
157 #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
158 #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
166 #define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3)
167 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
168 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1)
169 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0)
175 * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
178 #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
179 #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14)
180 #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13)
181 #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12)
219 #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3)
220 #define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2)
221 #define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1)
222 #define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0)
225 #define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1)
226 #define VC4_CONFIG_BITS_EARLY_Z BIT(0)
230 #define VC4_CONFIG_BITS_Z_UPDATE BIT(7)
231 /** same values in this 3-bit field as PIPE_FUNC_* */
233 #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3)
240 #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0)
248 #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4)
249 #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3)
250 #define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2)
251 #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1)
252 #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0)
256 #define VC4_BIN_CONFIG_DB_NON_MS BIT(7)
272 #define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2)
273 #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1)
274 #define VC4_BIN_CONFIG_MS_MODE_4X BIT(0)
278 #define VC4_RENDER_CONFIG_DB_NON_MS BIT(12)
279 #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
280 #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10)
281 #define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9)
282 #define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8)
298 #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1)
299 #define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0)
321 VC4_TEXTURE_TYPE_BW1 = 12,
329 #define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
330 #define VC4_TEX_P0_OFFSET_SHIFT 12
382 #define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
383 #define VC4_TEX_P2_CMST_SHIFT 12
388 #define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
389 #define VC4_TEX_P2_CHEIGHT_SHIFT 12
394 #define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
395 #define VC4_TEX_P2_CYOFF_SHIFT 12