Lines Matching full:vc4
261 /* Time in jiffies when the BO was put in vc4->bo_cache. */
297 /* vc4 seqno for signaled() test */
314 struct vc4_dev *vc4; member
322 struct vc4_dev *vc4; member
576 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
577 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
615 /* Pointers for our position in vc4->job_list */
718 vc4_first_bin_job(struct vc4_dev *vc4) in vc4_first_bin_job() argument
720 return list_first_entry_or_null(&vc4->bin_job_list, in vc4_first_bin_job()
725 vc4_first_render_job(struct vc4_dev *vc4) in vc4_first_render_job() argument
727 return list_first_entry_or_null(&vc4->render_job_list, in vc4_first_render_job()
732 vc4_last_render_job(struct vc4_dev *vc4) in vc4_last_render_job() argument
734 if (list_empty(&vc4->render_job_list)) in vc4_last_render_job()
736 return list_last_entry(&vc4->render_job_list, in vc4_last_render_job()
751 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
921 void vc4_job_handle_completed(struct vc4_dev *vc4);
975 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
976 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
977 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
978 int vc4_v3d_pm_get(struct vc4_dev *vc4);
979 void vc4_v3d_pm_put(struct vc4_dev *vc4);
1009 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
1010 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,