Lines Matching refs:tiles
102 - 64x32 tiles
111 - 16x16 tiles
125 - 4x4 tiles
289 pixels in 2D 16x16 tiles, and stores tiles linearly in memory.
294 pixels in 2D 64x32 tiles, and stores 2x2 groups of tiles in
298 If the vertical resolution is an odd number of tiles, the last row of
299 tiles is stored in linear order. The layouts of the luma and chroma
302 ``V4L2_PIX_FMT_NV12_4L4`` stores pixels in 4x4 tiles, and stores
303 tiles linearly in memory. The line stride and image height must be
307 ``V4L2_PIX_FMT_NV12_16L16`` stores pixels in 16x16 tiles, and stores
308 tiles linearly in memory. The line stride and image height must be
312 ``V4L2_PIX_FMT_NV12_32L32`` stores pixels in 32x32 tiles, and stores
313 tiles linearly in memory. The line stride and image height must be
318 pixels in 2D 8x128 tiles, and stores tiles linearly in memory.
323 10 bits pixels in 2D 8x128 tiles, and stores tiles linearly in memory.
328 it means that the low bits and high bits of one pixel may be in different tiles.
337 ``V4L2_PIX_FMT_MM21`` store luma pixel in 16x32 tiles, and chroma pixels
338 in 16x16 tiles. The line stride must be aligned to a multiple of 16 and the
340 tiles are identical, even though the tile size differ. The image is formed of
357 Example V4L2_PIX_FMT_NV12MT memory layout of tiles
600 ``V4L2_PIX_FMT_P010_4L4`` stores pixels in 4x4 tiles, and stores tiles linearly