Lines Matching refs:per_shader
101 struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10]; member
151 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
152 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
153 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
162 offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
163 offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
164 offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
170 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
171 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
172 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
741 &cbs->per_shader[shader_slot].shader_res[0].bi; in vmw_emit_set_sr()
750 cbs->per_shader[shader_slot].dirty_sr, in vmw_emit_set_sr()
769 bitmap_clear(cbs->per_shader[shader_slot].dirty_sr, in vmw_emit_set_sr()
899 struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0]; in vmw_binding_emit_dirty_ps()
1066 __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); in vmw_binding_scrub_sr()
1068 &cbs->per_shader[biv->shader_slot].dirty); in vmw_binding_scrub_sr()