Lines Matching refs:uint32
47 typedef uint32 SVGA3dInputClassification;
58 typedef uint32 SVGA3dResourceType;
79 typedef uint32 SVGA3dFilter;
122 #define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
124 typedef uint32 SVGA3dShaderResourceViewId;
125 typedef uint32 SVGA3dRenderTargetViewId;
126 typedef uint32 SVGA3dDepthStencilViewId;
128 typedef uint32 SVGA3dShaderId;
129 typedef uint32 SVGA3dElementLayoutId;
130 typedef uint32 SVGA3dSamplerId;
131 typedef uint32 SVGA3dBlendStateId;
132 typedef uint32 SVGA3dDepthStencilStateId;
133 typedef uint32 SVGA3dRasterizerStateId;
134 typedef uint32 SVGA3dQueryId;
135 typedef uint32 SVGA3dStreamOutputId;
151 uint32 cid;
160 uint32 cid;
168 uint32 cid;
187 uint32 cid;
189 uint32 validContents;
201 uint32 cid;
212 uint32 cid;
220 uint32 slot;
223 uint32 offsetInBytes;
224 uint32 sizeInBytes;
233 uint32 startView;
255 uint32 startSampler;
268 uint32 vertexCount;
269 uint32 startVertexLocation;
277 uint32 indexCount;
278 uint32 startIndexLocation;
287 uint32 vertexCountPerInstance;
288 uint32 instanceCount;
289 uint32 startVertexLocation;
290 uint32 startInstanceLocation;
298 uint32 indexCountPerInstance;
299 uint32 instanceCount;
300 uint32 startIndexLocation;
302 uint32 startInstanceLocation;
310 uint32 pad0;
327 uint32 stride;
328 uint32 offset;
336 uint32 startBuffer;
347 uint32 offset;
374 uint32 sampleMask;
383 uint32 stencilRef;
397 typedef uint32 SVGA3dDXQueryFlags;
421 uint32 offset;
457 uint32 mobOffset;
491 uint32 mobOffset;
499 uint32 cid;
508 uint32 cid;
517 uint32 predicateValue;
525 uint32 offset; /* Starting offset */
526 uint32 intOffset; /* Internal offset */
527 uint32 vertexCount; /* vertices written */
528 uint32 sizeInBytes; /* max bytes to write */
534 #define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u)
540 uint32 offset;
541 uint32 sizeInBytes;
549 uint32 pad0;
572 uint32 pad0;
583 uint32 pad0;
615 uint32 dstSubResource;
617 uint32 srcSubResource;
637 uint32 dstSubResource;
640 uint32 srcSubResource;
660 uint32 destX;
661 uint32 srcX;
662 uint32 width;
676 uint32 dstSubResource;
678 uint32 srcSubResource;
692 uint32 dstSubResource;
694 uint32 srcSubResource;
700 typedef uint32 SVGA3dDXPresentBltMode;
710 uint32 srcSubResource;
712 uint32 destSubResource;
736 uint32 subResource;
750 uint32 subResource;
763 uint32 subResource;
778 uint32 srcOffset;
779 uint32 srcPitch;
780 uint32 srcSlicePitch;
782 uint32 destSubResource;
798 uint32 srcOffset;
799 uint32 srcPitch;
800 uint32 srcSlicePitch;
802 uint32 destSubResource;
839 typedef uint32 SVGADXHintId;
851 uint32 id;
860 uint32 cid;
861 uint32 id;
883 uint32 x;
884 uint32 width;
893 uint32 slot;
894 uint32 offsetInBytes;
914 uint32 firstElement;
915 uint32 numElements;
916 uint32 pad0;
917 uint32 pad1;
920 uint32 mostDetailedMip;
921 uint32 firstArraySlice;
922 uint32 mipLevels;
923 uint32 arraySize;
926 uint32 firstElement;
927 uint32 numElements;
928 uint32 flags;
929 uint32 pad0;
943 uint32 pad;
977 uint32 firstElement;
978 uint32 numElements;
979 uint32 padding0;
982 uint32 mipSlice;
983 uint32 firstArraySlice;
984 uint32 arraySize;
987 uint32 mipSlice;
988 uint32 firstW;
989 uint32 wSize;
1003 uint32 pad[2];
1045 uint32 mipSlice;
1046 uint32 firstArraySlice;
1047 uint32 arraySize;
1051 uint32 pad2;
1064 uint32 mipSlice;
1065 uint32 firstArraySlice;
1066 uint32 arraySize;
1087 uint32 inputSlot;
1088 uint32 alignedByteOffset;
1091 uint32 instanceDataStepRate;
1092 uint32 inputRegister;
1100 uint32 elid;
1101 uint32 numDescs;
1103 uint32 pad[62];
1155 uint32 pad1[7];
1264 uint32 forcedSampleCount;
1320 uint32 pad2[6];
1360 uint32 sizeInBytes; /* Number of bytes of shader text. */
1369 uint32 sizeInBytes;
1370 uint32 offsetInBytes;
1372 uint32 pad[4];
1388 uint32 cid;
1389 uint32 shid;
1391 uint32 offsetInBytes;
1399 uint32 cid;
1408 uint32 cid;
1423 uint32 outputSlot;
1424 uint32 registerIndex;
1428 uint32 stream;
1436 uint32 numOutputStreamEntries;
1438 uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
1439 uint32 rasterizedStream;
1440 uint32 pad[250];
1449 uint32 numOutputStreamEntries;
1451 uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
1452 uint32 rasterizedStream;
1477 uint32 mobId;
1478 uint32 mobOffset;
1491 uint32 cid;
1492 uint32 mobid;
1494 uint32 validSizeInBytes;
1511 uint32 cid;
1512 uint32 mobid;
1514 uint32 validSizeInBytes;
1522 uint32 cid;
1531 uint32 mobid;
1539 uint32 bufferId;
1540 uint32 stride;
1541 uint32 offset;
1549 uint32 sid;
1550 uint32 offsetInBytes;
1551 uint32 sizeInBytes;
1559 uint32 layoutId;
1561 uint32 indexBufferSid;
1562 uint32 pad;
1563 uint32 indexBufferOffset;
1564 uint32 indexBufferFormat;
1565 uint32 topology;
1576 uint32 blendStateId;
1577 uint32 blendFactor[4];
1578 uint32 sampleMask;
1579 uint32 depthStencilStateId;
1580 uint32 stencilRef;
1581 uint32 rasterizerStateId;
1582 uint32 depthStencilViewId;
1583 uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
1584 uint32 unorderedAccessViewIds[SVGA3D_MAX_UAVIEWS];
1588 uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
1589 uint32 soid;
1591 uint32 pad0[11];
1597 uint32 pad2[3];
1600 uint32 pad3[32];
1603 uint32 pad4[64];
1606 uint32 queryID;
1607 uint32 value;
1609 uint32 pad5[2];
1612 uint32 shaderId;
1614 uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
1615 uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
1617 uint32 pad6[26];
1622 uint32 pad7[380];
1630 uint32 dxcid;