Lines Matching refs:validated_shader
171 if (bo->validated_shader) { in vc4_bo_destroy()
172 kfree(bo->validated_shader->uniform_addr_offsets); in vc4_bo_destroy()
173 kfree(bo->validated_shader->texture_samples); in vc4_bo_destroy()
174 kfree(bo->validated_shader); in vc4_bo_destroy()
175 bo->validated_shader = NULL; in vc4_bo_destroy()
565 if (bo->validated_shader) { in vc4_free_object()
566 kfree(bo->validated_shader->uniform_addr_offsets); in vc4_free_object()
567 kfree(bo->validated_shader->texture_samples); in vc4_free_object()
568 kfree(bo->validated_shader); in vc4_free_object()
569 bo->validated_shader = NULL; in vc4_free_object()
664 if (bo->validated_shader) { in vc4_prime_export()
717 if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) { in vc4_mmap()
762 if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) { in vc4_prime_mmap()
774 if (bo->validated_shader) { in vc4_prime_vmap()
909 bo->validated_shader = vc4_validate_shader(&bo->base); in vc4_create_shader_bo_ioctl()
910 if (!bo->validated_shader) { in vc4_create_shader_bo_ioctl()