Lines Matching refs:user_key
80 static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type);
81 static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type);
590 u32 user_key, in vmw_dx_shader_add() argument
606 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_dx_shader_add()
628 shader->id = user_key; in vmw_dx_shader_add()
641 vmw_shader_key(user_key, 0), in vmw_dx_shader_add()
903 static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) in vmw_shader_id_ok() argument
905 return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16; in vmw_shader_id_ok()
917 static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type) in vmw_shader_key() argument
919 return user_key | (shader_type << 20); in vmw_shader_key()
932 u32 user_key, SVGA3dShaderType shader_type, in vmw_shader_remove() argument
937 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_shader_remove()
941 vmw_shader_key(user_key, shader_type), in vmw_shader_remove()
961 u32 user_key, const void *bytecode, in vmw_compat_shader_add() argument
973 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_compat_shader_add()
1011 vmw_shader_key(user_key, shader_type), in vmw_compat_shader_add()
1033 u32 user_key, in vmw_shader_lookup() argument
1036 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_shader_lookup()
1040 vmw_shader_key(user_key, shader_type)); in vmw_shader_lookup()