Lines Matching refs:uint32

47 typedef uint32 SVGA3dInputClassification;
58 typedef uint32 SVGA3dResourceType;
79 typedef uint32 SVGA3dFilter;
123 #define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
125 typedef uint32 SVGA3dShaderResourceViewId;
126 typedef uint32 SVGA3dRenderTargetViewId;
127 typedef uint32 SVGA3dDepthStencilViewId;
128 typedef uint32 SVGA3dUAViewId;
130 typedef uint32 SVGA3dShaderId;
131 typedef uint32 SVGA3dElementLayoutId;
132 typedef uint32 SVGA3dSamplerId;
133 typedef uint32 SVGA3dBlendStateId;
134 typedef uint32 SVGA3dDepthStencilStateId;
135 typedef uint32 SVGA3dRasterizerStateId;
136 typedef uint32 SVGA3dQueryId;
137 typedef uint32 SVGA3dStreamOutputId;
152 uint32 r;
153 uint32 g;
154 uint32 b;
155 uint32 a;
158 uint32 value[4];
164 uint32 cid;
173 uint32 cid;
181 uint32 cid;
200 uint32 cid;
202 uint32 validContents;
214 uint32 cid;
225 uint32 cid;
233 uint32 slot;
236 uint32 offsetInBytes;
237 uint32 sizeInBytes;
246 uint32 startView;
267 uint32 cbOffset : 12;
268 uint32 cbId : 4;
269 uint32 baseSamp : 4;
270 uint32 baseTex : 7;
271 uint32 reserved : 5;
273 uint32 value;
280 uint32 numClassInstances;
281 uint32 index;
282 uint32 iface;
291 uint32 cid;
293 uint32 offsetInBytes;
301 uint32 startSampler;
314 uint32 vertexCount;
315 uint32 startVertexLocation;
323 uint32 indexCount;
324 uint32 startIndexLocation;
333 uint32 vertexCountPerInstance;
334 uint32 instanceCount;
335 uint32 startVertexLocation;
336 uint32 startInstanceLocation;
344 uint32 indexCountPerInstance;
345 uint32 instanceCount;
346 uint32 startIndexLocation;
348 uint32 startInstanceLocation;
357 uint32 byteOffsetForArgs;
367 uint32 byteOffsetForArgs;
376 uint32 pad0;
384 uint32 threadGroupCountX;
385 uint32 threadGroupCountY;
386 uint32 threadGroupCountZ;
396 uint32 byteOffsetForArgs;
414 uint32 stride;
415 uint32 offset;
423 uint32 startBuffer;
434 uint32 offset;
461 uint32 sampleMask;
470 uint32 stencilRef;
484 typedef uint32 SVGA3dDXQueryFlags;
508 uint32 offset;
544 uint32 mobOffset;
578 uint32 mobOffset;
586 uint32 cid;
595 uint32 cid;
604 uint32 predicateValue;
612 uint32 offset; /* Starting offset */
613 uint32 intOffset; /* Internal offset */
614 uint32 vertexCount; /* vertices written */
615 uint32 dead;
621 #define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u)
627 uint32 offset;
628 uint32 sizeInBytes;
636 uint32 pad0;
659 uint32 pad0;
670 uint32 pad0;
702 uint32 dstSubResource;
704 uint32 srcSubResource;
724 uint32 dstSubResource;
727 uint32 srcSubResource;
747 uint32 destX;
748 uint32 srcX;
749 uint32 width;
763 uint32 dstSubResource;
765 uint32 srcSubResource;
779 uint32 dstSubResource;
781 uint32 srcSubResource;
787 typedef uint32 SVGA3dDXPresentBltMode;
797 uint32 srcSubResource;
799 uint32 destSubResource;
823 uint32 subResource;
837 uint32 subResource;
850 uint32 subResource;
865 uint32 srcOffset;
866 uint32 srcPitch;
867 uint32 srcSlicePitch;
869 uint32 destSubResource;
878 typedef uint32 SVGA3dTransferToBufferFlags;
889 uint32 srcSubResource;
892 uint32 destOffset;
893 uint32 destPitch;
894 uint32 destSlicePitch;
910 uint32 srcOffset;
911 uint32 srcPitch;
912 uint32 srcSlicePitch;
914 uint32 destSubResource;
951 typedef uint32 SVGADXHintId;
963 uint32 id;
972 uint32 cid;
973 uint32 id;
995 uint32 x;
996 uint32 width;
1005 uint32 slot;
1006 uint32 offsetInBytes;
1033 typedef uint32 SVGA3dBufferExFlags;
1040 uint32 firstElement;
1041 uint32 numElements;
1042 uint32 pad0;
1043 uint32 pad1;
1046 uint32 mostDetailedMip;
1047 uint32 firstArraySlice;
1048 uint32 mipLevels;
1049 uint32 arraySize;
1052 uint32 firstElement;
1053 uint32 numElements;
1055 uint32 pad0;
1069 uint32 pad;
1103 uint32 firstElement;
1104 uint32 numElements;
1105 uint32 padding0;
1108 uint32 mipSlice;
1109 uint32 firstArraySlice;
1110 uint32 arraySize;
1113 uint32 mipSlice;
1114 uint32 firstW;
1115 uint32 wSize;
1129 uint32 pad[2];
1171 uint32 mipSlice;
1172 uint32 firstArraySlice;
1173 uint32 arraySize;
1177 uint32 pad2;
1190 uint32 mipSlice;
1191 uint32 firstArraySlice;
1192 uint32 arraySize;
1216 uint32 mipSlice;
1217 uint32 firstArraySlice;
1218 uint32 arraySize;
1240 typedef uint32 SVGA3dUABufferFlags;
1247 uint32 firstElement;
1248 uint32 numElements;
1250 uint32 padding0;
1251 uint32 padding1;
1254 uint32 mipSlice;
1255 uint32 firstArraySlice;
1256 uint32 arraySize;
1257 uint32 padding0;
1258 uint32 padding1;
1261 uint32 mipSlice;
1262 uint32 firstW;
1263 uint32 wSize;
1264 uint32 padding0;
1265 uint32 padding1;
1279 uint32 structureCount;
1280 uint32 pad[7];
1334 uint32 destByteOffset;
1344 uint32 structureCount;
1353 uint32 uavSpliceIndex;
1362 uint32 startIndex;
1371 uint32 inputSlot;
1372 uint32 alignedByteOffset;
1375 uint32 instanceDataStepRate;
1376 uint32 inputRegister;
1384 uint32 elid;
1385 uint32 numDescs;
1387 uint32 pad[62];
1439 uint32 pad1[7];
1605 uint32 pad2[6];
1665 typedef uint32 SVGA3dDXSignatureSemanticName;
1668 typedef uint32 SVGA3dDXSignatureRegisterComponentType;
1671 typedef uint32 SVGA3dDXSignatureMinPrecision;
1676 uint32 registerIndex;
1678 uint32 mask; /* Lower 4 bits represent X, Y, Z, W channels */
1697 uint32 headerVersion;
1698 uint32 numInputSignatures;
1699 uint32 numOutputSignatures;
1700 uint32 numPatchConstantSignatures;
1710 uint32 sizeInBytes; /* Number of bytes of shader text. */
1719 uint32 sizeInBytes;
1720 uint32 offsetInBytes;
1722 uint32 pad[4];
1738 uint32 cid;
1739 uint32 shid;
1741 uint32 offsetInBytes;
1749 uint32 cid;
1758 uint32 cid;
1774 uint32 outputSlot;
1775 uint32 registerIndex;
1779 uint32 stream;
1787 uint32 numOutputStreamEntries;
1789 uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
1790 uint32 rasterizedStream;
1791 uint32 numOutputStreamStrides;
1792 uint32 mobid;
1793 uint32 offsetInBytes;
1797 uint32 pad2[246];
1806 uint32 numOutputStreamEntries;
1808 uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
1809 uint32 rasterizedStream;
1828 uint32 numOutputStreamEntries;
1829 uint32 numOutputStreamStrides;
1830 uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
1831 uint32 rasterizedStream;
1841 uint32 mobid;
1842 uint32 offsetInBytes;
1843 uint32 sizeInBytes;
1877 uint32 mobId;
1878 uint32 mobOffset;
1891 uint32 cid;
1892 uint32 mobid;
1894 uint32 validSizeInBytes;
1911 uint32 cid;
1912 uint32 mobid;
1914 uint32 validSizeInBytes;
1922 uint32 cid;
1931 uint32 mobid;
1939 uint32 bufferId;
1940 uint32 stride;
1941 uint32 offset;
1949 uint32 sid;
1950 uint32 offsetInBytes;
1951 uint32 sizeInBytes;
1959 uint32 layoutId;
1961 uint32 indexBufferSid;
1962 uint32 pad;
1963 uint32 indexBufferOffset;
1964 uint32 indexBufferFormat;
1965 uint32 topology;
1976 uint32 blendStateId;
1977 uint32 blendFactor[4];
1978 uint32 sampleMask;
1979 uint32 depthStencilStateId;
1980 uint32 stencilRef;
1981 uint32 rasterizerStateId;
1982 uint32 depthStencilViewId;
1983 uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
1986 uint32 pad0[8];
1989 uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
1990 uint32 soid;
1993 uint32 pad1[10];
1995 uint32 uavSpliceIndex;
2001 uint32 pad3[3];
2004 uint32 pad4[32];
2007 uint32 pad5[64];
2010 uint32 queryID;
2011 uint32 value;
2015 uint32 shaderIfaceOffset;
2017 uint32 shaderId;
2019 uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
2020 uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
2022 uint32 pad6[26];
2028 uint32 pad7[64];
2030 uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
2031 uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
2033 uint32 pad8[188];
2049 uint32 numClassInstances;
2050 uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
2054 uint32 pad0[1018];
2062 uint32 dxcid;