Lines Matching full:followed
250 * Followed by a variable number of SVGA3dShaderResourceViewId's.
305 * Followed by a variable number of SVGA3dSamplerId's.
424 /* Followed by a variable number of SVGA3dVertexBuffer's. */
451 /* Followed by a variable number of SVGA3dRenderTargetViewId's. */
637 /* Followed by a variable number of SVGA3dSOTarget's. */
660 /* Followed by a variable number of SVGA3dViewport's. */
671 /* Followed by a variable number of SVGASignedRect's. */
984 * Followed by variable sized data depending on the hintId.
1354 /* Followed by a variable number of SVGA3dUAViewId's. */
1363 /* Followed by a variable number of SVGA3dUAViewId's. */
1396 /* Followed by a variable number of SVGA3dInputElementDesc's. */
1689 * body in the mob that is bound to the shader. It is followed by the