Lines Matching full:uniform

31  * (reading it as a texture, uniform data, or direct-addressed TMU
37 * uniform stream.
62 * one argument being a uniform, the address of the uniform.
73 * Used for validation that the uniform stream is updated at the right
78 /* Set when entering a basic block, and cleared when the uniform
241 DRM_DEBUG("direct TMU load didn't add to a uniform\n"); in check_tmu_write()
249 DRM_DEBUG("uniform read in the same instruction as " in check_tmu_write()
263 /* Since direct uses a RADDR uniform reference, it will get counted in in check_tmu_write()
268 DRM_DEBUG("Texturing with undefined uniform address\n"); in check_tmu_write()
316 /* We want our reset to be pointing at whatever uniform follows the in validate_uniform_address_write()
321 /* We only support absolute uniform address changes, and we in validate_uniform_address_write()
323 * of its uniform reads. in validate_uniform_address_write()
326 * noticing that (say) an if statement does uniform control in validate_uniform_address_write()
345 DRM_DEBUG("Uniform address reset must be an ADD.\n"); in validate_uniform_address_write()
350 DRM_DEBUG("Uniform address reset must be unconditional.\n"); in validate_uniform_address_write()
361 DRM_DEBUG("First argument of uniform address write must be " in validate_uniform_address_write()
375 DRM_DEBUG("Second argument of uniform address write must be " in validate_uniform_address_write()
376 "a uniform.\n"); in validate_uniform_address_write()
536 * a maximum of some uniform's offset. in track_live_clamps()
617 DRM_DEBUG("Uniform read with undefined uniform " in check_instruction_reads()
769 * uniform to be loaded is a uniform address offset. That uniform's in vc4_handle_branch_target()
770 * offset will be marked by the uniform address register write in vc4_handle_branch_target()