Lines Matching full:v3d
5 * DOC: Interrupt management for the V3D engine
39 struct v3d_dev *v3d = in v3d_overflow_mem_work() local
41 struct drm_device *dev = &v3d->drm; in v3d_overflow_mem_work()
61 spin_lock_irqsave(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
62 if (!v3d->bin_job) { in v3d_overflow_mem_work()
63 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
68 list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); in v3d_overflow_mem_work()
69 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_overflow_mem_work()
81 struct v3d_dev *v3d = arg; in v3d_irq() local
93 * add more memory. Also, as of V3D 4.1, FLDONE won't in v3d_irq()
96 schedule_work(&v3d->overflow_mem_work); in v3d_irq()
102 to_v3d_fence(v3d->bin_job->base.irq_fence); in v3d_irq()
104 trace_v3d_bcl_irq(&v3d->drm, fence->seqno); in v3d_irq()
111 to_v3d_fence(v3d->render_job->base.irq_fence); in v3d_irq()
113 trace_v3d_rcl_irq(&v3d->drm, fence->seqno); in v3d_irq()
120 to_v3d_fence(v3d->csd_job->base.irq_fence); in v3d_irq()
122 trace_v3d_csd_irq(&v3d->drm, fence->seqno); in v3d_irq()
131 dev_err(v3d->drm.dev, "GMP violation\n"); in v3d_irq()
133 /* V3D 4.2 wires the hub and core IRQs together, so if we & in v3d_irq()
136 if (v3d->single_irq_line && status == IRQ_NONE) in v3d_irq()
145 struct v3d_dev *v3d = arg; in v3d_hub_irq() local
156 to_v3d_fence(v3d->tfu_job->base.irq_fence); in v3d_hub_irq()
158 trace_v3d_tfu_irq(&v3d->drm, fence->seqno); in v3d_hub_irq()
168 (v3d->va_width - 32)); in v3d_hub_irq()
186 if (v3d->ver >= 41) { in v3d_hub_irq()
192 dev_err(v3d->drm.dev, "MMU error from client %s (%d) at 0x%llx%s%s%s\n", in v3d_hub_irq()
207 v3d_irq_init(struct v3d_dev *v3d) in v3d_irq_init() argument
211 INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work); in v3d_irq_init()
216 for (core = 0; core < v3d->cores; core++) in v3d_irq_init()
220 irq1 = platform_get_irq(v3d_to_pdev(v3d), 1); in v3d_irq_init()
224 ret = devm_request_irq(v3d->drm.dev, irq1, in v3d_irq_init()
226 "v3d_core0", v3d); in v3d_irq_init()
229 ret = devm_request_irq(v3d->drm.dev, in v3d_irq_init()
230 platform_get_irq(v3d_to_pdev(v3d), 0), in v3d_irq_init()
232 "v3d_hub", v3d); in v3d_irq_init()
236 v3d->single_irq_line = true; in v3d_irq_init()
238 ret = devm_request_irq(v3d->drm.dev, in v3d_irq_init()
239 platform_get_irq(v3d_to_pdev(v3d), 0), in v3d_irq_init()
241 "v3d", v3d); in v3d_irq_init()
246 v3d_irq_enable(v3d); in v3d_irq_init()
251 dev_err(v3d->drm.dev, "IRQ setup failed: %d\n", ret); in v3d_irq_init()
256 v3d_irq_enable(struct v3d_dev *v3d) in v3d_irq_enable() argument
261 for (core = 0; core < v3d->cores; core++) { in v3d_irq_enable()
271 v3d_irq_disable(struct v3d_dev *v3d) in v3d_irq_disable() argument
276 for (core = 0; core < v3d->cores; core++) in v3d_irq_disable()
281 for (core = 0; core < v3d->cores; core++) in v3d_irq_disable()
285 cancel_work_sync(&v3d->overflow_mem_work); in v3d_irq_disable()
289 void v3d_irq_reset(struct v3d_dev *v3d) in v3d_irq_reset() argument
291 v3d_irq_enable(v3d); in v3d_irq_reset()