Lines Matching +full:5 +full:vs
43 * - In the section of code that loads the per-vs state, NVIDIA check
45 * of state + the state for a single vs as opposed to the state for
46 * all vs units. It doesn't seem likely that it'll occur in normal
62 #define CP_FLAG_USER_SAVE ((0 * 32) + 5)
74 #define CP_FLAG_AUTO_LOAD ((3 * 32) + 5)
109 #define CP_LOAD_MAGIC_NV44TCL 0x00800029 /* per-vs state (0x4497) */
110 #define CP_LOAD_MAGIC_NV40TCL 0x00800041 /* per-vs state (0x4097) */
116 * - get vs count from 0x1540
132 return 5; in nv40_gr_vs_count()
181 cp_ctx(ctx, 0x40057c, 5); in nv40_gr_construct_general()
190 cp_ctx(ctx, 0x400828, 5); in nv40_gr_construct_general()
191 cp_ctx(ctx, 0x400840, 5); in nv40_gr_construct_general()
292 cp_ctx(ctx, 0x4019ac, 5); in nv40_gr_construct_state3d()
330 cp_ctx(ctx, 0x401b18, device->chipset == 0x40 ? 6 : 5); in nv40_gr_construct_state3d()
553 int vs, vs_nr, vs_len, vs_nr_b0, vs_nr_b1, b0_offset, b1_offset; in nv40_gr_construct_shader() local
587 for (vs = 0; vs < vs_nr; vs++, offset += vs_len) { in nv40_gr_construct_shader()