Lines Matching refs:SLOT_HEIGHT

33 #define SLOT_HEIGHT 25.0  macro
34 #define SLOT_HALF (SLOT_HEIGHT / 2)
187 Yslot * SLOT_MULT + SLOT_HEIGHT - SLOT_HALF * height, in svg_lbox()
206 Yslot * SLOT_MULT + SLOT_HEIGHT - SLOT_HEIGHT * height, in svg_fbox()
207 SLOT_HEIGHT * height, in svg_fbox()
218 time2pixels(start), time2pixels(end)-time2pixels(start), Yslot * SLOT_MULT, SLOT_HEIGHT, type); in svg_box()
255 time2pixels(start), time2pixels(end)-time2pixels(start), Yslot * SLOT_MULT, SLOT_HEIGHT, in svg_running()
267 time2pixels(start), Yslot * SLOT_MULT + SLOT_HEIGHT - 1, text_size, cpu + 1); in svg_running()
318 time2pixels(end)-time2pixels(start), SLOT_HEIGHT, style); in svg_waiting()
372 cpu2y(cpu), SLOT_MULT+SLOT_HEIGHT); in svg_cpu_box()
376 10+time2pixels(first_time), cpu2y(cpu) + SLOT_HEIGHT/2, cpu_string); in svg_cpu_box()
379 10+time2pixels(first_time), cpu2y(cpu) + SLOT_MULT + SLOT_HEIGHT - 4, cpu_model()); in svg_cpu_box()
404 time2pixels(end)-time2pixels(start), SLOT_MULT+SLOT_HEIGHT, type); in svg_process()
436 cpu2y(cpu), SLOT_MULT+SLOT_HEIGHT); in svg_cstate()
485 height = freq * 1.0 / max_freq * (SLOT_HEIGHT + SLOT_MULT); in svg_pstate()
486 height = 1 + cpu2y(cpu) + SLOT_MULT + SLOT_HEIGHT - height; in svg_pstate()
516 …time2pixels(start), row1 * SLOT_MULT + SLOT_HEIGHT, time2pixels(start), row1 * SLOT_MULT + SLOT_H… in svg_partial_wakeline()
519 time2pixels(start), row1 * SLOT_MULT + SLOT_HEIGHT + SLOT_HEIGHT/48, desc2); in svg_partial_wakeline()
531 …time2pixels(start), row2 * SLOT_MULT + SLOT_HEIGHT, time2pixels(start), row2 * SLOT_MULT + SLOT_H… in svg_partial_wakeline()
534 time2pixels(start), row2 * SLOT_MULT + SLOT_HEIGHT + SLOT_MULT/48, desc1); in svg_partial_wakeline()
541 time2pixels(start), row1 * SLOT_MULT - SLOT_HEIGHT/32, desc2); in svg_partial_wakeline()
546 height += SLOT_HEIGHT; in svg_partial_wakeline()
569 time2pixels(start), row1 * SLOT_MULT + SLOT_HEIGHT, time2pixels(start), row2 * SLOT_MULT); in svg_wakeline()
572 time2pixels(start), row2 * SLOT_MULT + SLOT_HEIGHT, time2pixels(start), row1 * SLOT_MULT); in svg_wakeline()
576 height += SLOT_HEIGHT; in svg_wakeline()
598 time2pixels(start), row * SLOT_MULT + SLOT_HEIGHT); in svg_interrupt()
609 time2pixels(start), Yslot * SLOT_MULT+SLOT_HEIGHT/2, text); in svg_text()
615 boxsize = SLOT_HEIGHT / 2; in svg_legenda_box()