Lines Matching refs:user_key
80 static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type);
81 static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type);
603 u32 user_key, in vmw_dx_shader_add() argument
619 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_dx_shader_add()
640 shader->id = user_key; in vmw_dx_shader_add()
653 vmw_shader_key(user_key, 0), in vmw_dx_shader_add()
922 static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) in vmw_shader_id_ok() argument
924 return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16; in vmw_shader_id_ok()
936 static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type) in vmw_shader_key() argument
938 return user_key | (shader_type << 20); in vmw_shader_key()
951 u32 user_key, SVGA3dShaderType shader_type, in vmw_shader_remove() argument
956 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_shader_remove()
960 vmw_shader_key(user_key, shader_type), in vmw_shader_remove()
980 u32 user_key, const void *bytecode, in vmw_compat_shader_add() argument
992 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_compat_shader_add()
1030 vmw_shader_key(user_key, shader_type), in vmw_compat_shader_add()
1052 u32 user_key, in vmw_shader_lookup() argument
1055 if (!vmw_shader_id_ok(user_key, shader_type)) in vmw_shader_lookup()
1059 vmw_shader_key(user_key, shader_type)); in vmw_shader_lookup()