Lines Matching refs:body

827 		SVGA3dCmdDXBindAllQuery body;  in vmw_rebind_all_dx_query()  member
844 cmd->header.size = sizeof(cmd->body); in vmw_rebind_all_dx_query()
845 cmd->body.cid = ctx_res->id; in vmw_rebind_all_dx_query()
846 cmd->body.mobid = dx_query_mob->base.mem.start; in vmw_rebind_all_dx_query()
980 SVGA3dCmdSetRenderTarget body; in vmw_cmd_set_render_target_check() member
988 if (cmd->body.type >= SVGA3D_RT_MAX) { in vmw_cmd_set_render_target_check()
990 (unsigned) cmd->body.type); in vmw_cmd_set_render_target_check()
995 user_context_converter, &cmd->body.cid, in vmw_cmd_set_render_target_check()
1002 &cmd->body.target.sid, &res_node); in vmw_cmd_set_render_target_check()
1012 binding.slot = cmd->body.type; in vmw_cmd_set_render_target_check()
1026 SVGA3dCmdSurfaceCopy body; in vmw_cmd_surface_copy_check() member
1034 &cmd->body.src.sid, NULL); in vmw_cmd_surface_copy_check()
1040 &cmd->body.dest.sid, NULL); in vmw_cmd_surface_copy_check()
1049 SVGA3dCmdDXBufferCopy body; in vmw_cmd_buffer_copy_check() member
1056 &cmd->body.src, NULL); in vmw_cmd_buffer_copy_check()
1062 &cmd->body.dest, NULL); in vmw_cmd_buffer_copy_check()
1071 SVGA3dCmdDXPredCopyRegion body; in vmw_cmd_pred_copy_check() member
1078 &cmd->body.srcSid, NULL); in vmw_cmd_pred_copy_check()
1084 &cmd->body.dstSid, NULL); in vmw_cmd_pred_copy_check()
1093 SVGA3dCmdSurfaceStretchBlt body; in vmw_cmd_stretch_blt_check() member
1100 &cmd->body.src.sid, NULL); in vmw_cmd_stretch_blt_check()
1105 &cmd->body.dest.sid, NULL); in vmw_cmd_stretch_blt_check()
1114 SVGA3dCmdBlitSurfaceToScreen body; in vmw_cmd_blt_surf_screen_check() member
1121 &cmd->body.srcImage.sid, NULL); in vmw_cmd_blt_surf_screen_check()
1130 SVGA3dCmdPresent body; in vmw_cmd_present_check() member
1137 user_surface_converter, &cmd->body.sid, in vmw_cmd_present_check()
1779 SVGA3dCmdDrawPrimitives body; in vmw_cmd_draw() member
1793 maxnum = (header->size - sizeof(cmd->body)) / sizeof(*decl); in vmw_cmd_draw()
1795 if (unlikely(cmd->body.numVertexDecls > maxnum)) { in vmw_cmd_draw()
1800 for (i = 0; i < cmd->body.numVertexDecls; ++i, ++decl) { in vmw_cmd_draw()
1808 maxnum = (header->size - sizeof(cmd->body) - in vmw_cmd_draw()
1809 cmd->body.numVertexDecls * sizeof(*decl)) / sizeof(*range); in vmw_cmd_draw()
1810 if (unlikely(cmd->body.numRanges > maxnum)) { in vmw_cmd_draw()
1816 for (i = 0; i < cmd->body.numRanges; ++i, ++range) { in vmw_cmd_draw()
1893 SVGAFifoCmdDefineGMRFB body; in vmw_cmd_check_define_gmrfb() member
1897 &cmd->body.ptr, in vmw_cmd_check_define_gmrfb()
1999 SVGA3dCmdBindGBSurface body; in vmw_cmd_bind_gb_surface() member
2006 &cmd->body.sid, &cmd->body.mobid, in vmw_cmd_bind_gb_surface()
2024 SVGA3dCmdUpdateGBImage body; in vmw_cmd_update_gb_image() member
2031 &cmd->body.image.sid, NULL); in vmw_cmd_update_gb_image()
2048 SVGA3dCmdUpdateGBSurface body; in vmw_cmd_update_gb_surface() member
2055 &cmd->body.sid, NULL); in vmw_cmd_update_gb_surface()
2072 SVGA3dCmdReadbackGBImage body; in vmw_cmd_readback_gb_image() member
2079 &cmd->body.image.sid, NULL); in vmw_cmd_readback_gb_image()
2096 SVGA3dCmdReadbackGBSurface body; in vmw_cmd_readback_gb_surface() member
2103 &cmd->body.sid, NULL); in vmw_cmd_readback_gb_surface()
2120 SVGA3dCmdInvalidateGBImage body; in vmw_cmd_invalidate_gb_image() member
2127 &cmd->body.image.sid, NULL); in vmw_cmd_invalidate_gb_image()
2144 SVGA3dCmdInvalidateGBSurface body; in vmw_cmd_invalidate_gb_surface() member
2151 &cmd->body.sid, NULL); in vmw_cmd_invalidate_gb_surface()
2169 SVGA3dCmdDefineShader body; in vmw_cmd_shader_define() member
2179 user_context_converter, &cmd->body.cid, in vmw_cmd_shader_define()
2187 size = cmd->header.size - sizeof(cmd->body); in vmw_cmd_shader_define()
2190 cmd->body.shid, cmd + 1, in vmw_cmd_shader_define()
2191 cmd->body.type, size, in vmw_cmd_shader_define()
2217 SVGA3dCmdDestroyShader body; in vmw_cmd_shader_destroy() member
2226 user_context_converter, &cmd->body.cid, in vmw_cmd_shader_destroy()
2235 cmd->body.shid, in vmw_cmd_shader_destroy()
2236 cmd->body.type, in vmw_cmd_shader_destroy()
2262 SVGA3dCmdSetShader body; in vmw_cmd_set_shader() member
2272 if (cmd->body.type >= SVGA3D_SHADERTYPE_PREDX_MAX) { in vmw_cmd_set_shader()
2274 (unsigned) cmd->body.type); in vmw_cmd_set_shader()
2279 user_context_converter, &cmd->body.cid, in vmw_cmd_set_shader()
2287 if (cmd->body.shid != SVGA3D_INVALID_ID) { in vmw_cmd_set_shader()
2289 cmd->body.shid, in vmw_cmd_set_shader()
2290 cmd->body.type); in vmw_cmd_set_shader()
2294 &cmd->body.shid, res, in vmw_cmd_set_shader()
2306 &cmd->body.shid, &res_node); in vmw_cmd_set_shader()
2314 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_set_shader()
2334 SVGA3dCmdSetShaderConst body; in vmw_cmd_set_shader_const() member
2342 user_context_converter, &cmd->body.cid, in vmw_cmd_set_shader_const()
2367 SVGA3dCmdBindGBShader body; in vmw_cmd_bind_gb_shader() member
2375 &cmd->body.shid, &cmd->body.mobid, in vmw_cmd_bind_gb_shader()
2376 cmd->body.offsetInBytes); in vmw_cmd_bind_gb_shader()
2394 SVGA3dCmdDXSetSingleConstantBuffer body; in vmw_cmd_dx_set_single_constant_buffer() member
2409 &cmd->body.sid, &res_node); in vmw_cmd_dx_set_single_constant_buffer()
2416 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_dx_set_single_constant_buffer()
2417 binding.offset = cmd->body.offsetInBytes; in vmw_cmd_dx_set_single_constant_buffer()
2418 binding.size = cmd->body.sizeInBytes; in vmw_cmd_dx_set_single_constant_buffer()
2419 binding.slot = cmd->body.slot; in vmw_cmd_dx_set_single_constant_buffer()
2424 (unsigned) cmd->body.type, in vmw_cmd_dx_set_single_constant_buffer()
2449 SVGA3dCmdDXSetShaderResources body; in vmw_cmd_dx_set_shader_res() member
2451 u32 num_sr_view = (cmd->header.size - sizeof(cmd->body)) / in vmw_cmd_dx_set_shader_res()
2454 if ((u64) cmd->body.startView + (u64) num_sr_view > in vmw_cmd_dx_set_shader_res()
2456 cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) { in vmw_cmd_dx_set_shader_res()
2463 cmd->body.type - SVGA3D_SHADERTYPE_MIN, in vmw_cmd_dx_set_shader_res()
2465 cmd->body.startView); in vmw_cmd_dx_set_shader_res()
2482 SVGA3dCmdDXSetShader body; in vmw_cmd_dx_set_shader() member
2496 if (cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) { in vmw_cmd_dx_set_shader()
2498 (unsigned) cmd->body.type); in vmw_cmd_dx_set_shader()
2502 if (cmd->body.shaderId != SVGA3D_INVALID_ID) { in vmw_cmd_dx_set_shader()
2503 res = vmw_shader_lookup(sw_context->man, cmd->body.shaderId, 0); in vmw_cmd_dx_set_shader()
2517 binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; in vmw_cmd_dx_set_shader()
2545 SVGA3dCmdDXSetVertexBuffers body; in vmw_cmd_dx_set_vertex_buffers() member
2556 num = (cmd->header.size - sizeof(cmd->body)) / in vmw_cmd_dx_set_vertex_buffers()
2558 if ((u64)num + (u64)cmd->body.startBuffer > in vmw_cmd_dx_set_vertex_buffers()
2576 binding.slot = i + cmd->body.startBuffer; in vmw_cmd_dx_set_vertex_buffers()
2602 SVGA3dCmdDXSetIndexBuffer body; in vmw_cmd_dx_set_index_buffer() member
2614 &cmd->body.sid, &res_node); in vmw_cmd_dx_set_index_buffer()
2621 binding.offset = cmd->body.offset; in vmw_cmd_dx_set_index_buffer()
2622 binding.format = cmd->body.format; in vmw_cmd_dx_set_index_buffer()
2643 SVGA3dCmdDXSetRenderTargets body; in vmw_cmd_dx_set_rendertargets() member
2646 u32 num_rt_view = (cmd->header.size - sizeof(cmd->body)) / in vmw_cmd_dx_set_rendertargets()
2656 &cmd->body.depthStencilViewId, 1, 0); in vmw_cmd_dx_set_rendertargets()
2679 SVGA3dCmdDXClearRenderTargetView body; in vmw_cmd_dx_clear_rendertarget_view() member
2683 cmd->body.renderTargetViewId); in vmw_cmd_dx_clear_rendertarget_view()
2700 SVGA3dCmdDXClearDepthStencilView body; in vmw_cmd_dx_clear_depthstencil_view() member
2704 cmd->body.depthStencilViewId); in vmw_cmd_dx_clear_depthstencil_view()
2774 SVGA3dCmdDXSetSOTargets body; in vmw_cmd_dx_set_so_targets() member
2785 num = (cmd->header.size - sizeof(cmd->body)) / in vmw_cmd_dx_set_so_targets()
2913 union vmw_view_destroy body; in vmw_cmd_dx_view_remove() member
2925 cmd->body.view_id, view_type, in vmw_cmd_dx_view_remove()
2960 SVGA3dCmdDXDefineShader body; in vmw_cmd_dx_define_shader() member
2970 ret = vmw_cotable_notify(res, cmd->body.shaderId); in vmw_cmd_dx_define_shader()
2976 cmd->body.shaderId, cmd->body.type, in vmw_cmd_dx_define_shader()
2995 SVGA3dCmdDXDestroyShader body; in vmw_cmd_dx_destroy_shader() member
3004 ret = vmw_shader_remove(sw_context->man, cmd->body.shaderId, 0, in vmw_cmd_dx_destroy_shader()
3029 SVGA3dCmdDXBindShader body; in vmw_cmd_dx_bind_shader() member
3033 if (cmd->body.cid != SVGA3D_INVALID_ID) { in vmw_cmd_dx_bind_shader()
3036 &cmd->body.cid, &ctx_node); in vmw_cmd_dx_bind_shader()
3048 cmd->body.shid, 0); in vmw_cmd_dx_bind_shader()
3062 &cmd->body.mobid, in vmw_cmd_dx_bind_shader()
3063 cmd->body.offsetInBytes); in vmw_cmd_dx_bind_shader()
3083 SVGA3dCmdDXGenMips body; in vmw_cmd_dx_genmips() member
3087 cmd->body.shaderResourceViewId); in vmw_cmd_dx_genmips()
3104 SVGA3dCmdDXTransferFromBuffer body; in vmw_cmd_dx_transfer_from_buffer() member
3110 &cmd->body.srcSid, NULL); in vmw_cmd_dx_transfer_from_buffer()
3116 &cmd->body.destSid, NULL); in vmw_cmd_dx_transfer_from_buffer()
3133 SVGA3dCmdIntraSurfaceCopy body; in vmw_cmd_intra_surface_copy() member
3141 &cmd->body.surface.sid, NULL); in vmw_cmd_intra_surface_copy()