Lines Matching refs:validated_shader
197 if (bo->validated_shader) { in vc4_bo_destroy()
198 kfree(bo->validated_shader->uniform_addr_offsets); in vc4_bo_destroy()
199 kfree(bo->validated_shader->texture_samples); in vc4_bo_destroy()
200 kfree(bo->validated_shader); in vc4_bo_destroy()
201 bo->validated_shader = NULL; in vc4_bo_destroy()
594 if (bo->validated_shader) { in vc4_free_object()
595 kfree(bo->validated_shader->uniform_addr_offsets); in vc4_free_object()
596 kfree(bo->validated_shader->texture_samples); in vc4_free_object()
597 kfree(bo->validated_shader); in vc4_free_object()
598 bo->validated_shader = NULL; in vc4_free_object()
701 if (bo->validated_shader) { in vc4_prime_export()
754 if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) { in vc4_mmap()
799 if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) { in vc4_prime_mmap()
811 if (bo->validated_shader) { in vc4_prime_vmap()
921 bo->validated_shader = vc4_validate_shader(&bo->base); in vc4_create_shader_bo_ioctl()
922 if (!bo->validated_shader) { in vc4_create_shader_bo_ioctl()