Lines Matching refs:tile_height

1979 			    unsigned int *tile_height)  in intel_tile_dims()  argument
1985 *tile_height = intel_tile_size(to_i915(fb->dev)) / tile_width_bytes; in intel_tile_dims()
1992 unsigned int tile_height = intel_tile_height(fb, plane); in intel_fb_align_height() local
1994 return ALIGN(height, tile_height); in intel_fb_align_height()
2234 unsigned int tile_height, in __intel_adjust_tile_offset() argument
2249 *y += tiles / pitch_tiles * tile_height; in __intel_adjust_tile_offset()
2253 *y += *x / pitch_pixels * tile_height; in __intel_adjust_tile_offset()
2271 unsigned int tile_size, tile_width, tile_height; in _intel_adjust_tile_offset() local
2275 intel_tile_dims(fb, plane, &tile_width, &tile_height); in _intel_adjust_tile_offset()
2278 pitch_tiles = pitch / tile_height; in _intel_adjust_tile_offset()
2279 swap(tile_width, tile_height); in _intel_adjust_tile_offset()
2284 __intel_adjust_tile_offset(x, y, tile_width, tile_height, in _intel_adjust_tile_offset()
2339 unsigned int tile_size, tile_width, tile_height; in _intel_compute_tile_offset() local
2343 intel_tile_dims(fb, plane, &tile_width, &tile_height); in _intel_compute_tile_offset()
2346 pitch_tiles = pitch / tile_height; in _intel_compute_tile_offset()
2347 swap(tile_width, tile_height); in _intel_compute_tile_offset()
2352 tile_rows = *y / tile_height; in _intel_compute_tile_offset()
2353 *y %= tile_height; in _intel_compute_tile_offset()
2361 __intel_adjust_tile_offset(x, y, tile_width, tile_height, in _intel_compute_tile_offset()
2511 int tile_width, tile_height; in intel_fill_fb_info() local
2515 intel_tile_dims(fb, i, &tile_width, &tile_height); in intel_fill_fb_info()
2517 tile_height *= vsub; in intel_fill_fb_info()
2520 ccs_y = (y * vsub) % tile_height; in intel_fill_fb_info()
2522 main_y = intel_fb->normal[0].y % tile_height; in intel_fill_fb_info()
2568 unsigned int tile_width, tile_height; in intel_fill_fb_info() local
2572 intel_tile_dims(fb, i, &tile_width, &tile_height); in intel_fill_fb_info()
2577 rot_info->plane[i].height = DIV_ROUND_UP(y + height, tile_height); in intel_fill_fb_info()
2580 rot_info->plane[i].height * tile_height; in intel_fill_fb_info()
2598 rot_info->plane[i].height * tile_height, in intel_fill_fb_info()
2604 pitch_tiles = intel_fb->rotated[i].pitch / tile_height; in intel_fill_fb_info()
2605 swap(tile_width, tile_height); in intel_fill_fb_info()
2612 tile_width, tile_height, in intel_fill_fb_info()