Searched refs:num (Results 1 – 1 of 1) sorted by relevance
165 uint32_t num = obtain_rand32(); in xApplicationGetRandomNumber() local167 if( num == 0 ) in xApplicationGetRandomNumber()172 *pulNumber = num; in xApplicationGetRandomNumber()194 uint32_t num = obtain_rand32(); in uxRand() local196 return num; in uxRand()