Searched refs:ux (Results 1 – 1 of 1) sorted by relevance
3000 UBaseType_t ux; in vQueueAddToRegistry() local3011 for( ux = ( UBaseType_t ) 0U; ux < ( UBaseType_t ) configQUEUE_REGISTRY_SIZE; ux++ ) in vQueueAddToRegistry()3014 if( xQueue == xQueueRegistry[ ux ].xHandle ) in vQueueAddToRegistry()3016 pxEntryToWrite = &( xQueueRegistry[ ux ] ); in vQueueAddToRegistry()3020 … else if( ( pxEntryToWrite == NULL ) && ( xQueueRegistry[ ux ].pcQueueName == NULL ) ) in vQueueAddToRegistry()3022 pxEntryToWrite = &( xQueueRegistry[ ux ] ); in vQueueAddToRegistry()3050 UBaseType_t ux; in pcQueueGetName() local3060 for( ux = ( UBaseType_t ) 0U; ux < ( UBaseType_t ) configQUEUE_REGISTRY_SIZE; ux++ ) in pcQueueGetName()3062 if( xQueueRegistry[ ux ].xHandle == xQueue ) in pcQueueGetName()3064 pcReturn = xQueueRegistry[ ux ].pcQueueName; in pcQueueGetName()[all …]